OK first off this isn't a thread to post about whats wrong with the game everybody already knows whats wrong. I'm just curious which one of the following two factors do you think resulted in more of the games short comings?
Was it the firing of West and Zampella and the 45 members of the IW team (including lead designers and programmers) leaving behind a team that wasn't capable enough to produce the game we expected.
Or do you think it was the involvement of totally new development teams (Sledgehammer Games and Raven Software) to help co-develop themultiplayer experience.
Me personally I think it was the fireing of West and Zampelle and the memers who left with them. You cant fire the studios president/lead designer/CEO and loose half of the team and still expect to put out a AAA title in the same timeframe that would of been expect if you didnt loose half of the devolpment team.
Lack of time, losing your top developers & the lawsuit between ex-IW devs & Activision hurt MW3.
When viewing the number of Game Designers, Animators & Software Engineers that were once IW developers & now part of Respawn Entertainment, you can understand why MW3 was underdeveloped & doesn't stand up to COD4 & MW2.
Activision was more in a rush to develop MW3 than to innovate the MW franchise. If IW was given another year or even 6 months to develop MW3 , I think we would have expected a more polished COD title.
Indeed if Activison wasn't so $$ huingry I think a good plan of action would be to delay both titles by a year, to me it seems that would of given both devs a chance to poslish and perfect their games on a higher level then previous COD titles and even give them a chance to add in great ideas that got put on the cutting board due to being cut short a few months from being finished.
Yeah, I'm not sure if they realize it or not, but they are going to ruin this franchise more than people already think its ruined. Look what they did to their amazing franchises (Tony Hawk, Guitar Hero) they had, they kept cashing in checks until the games were run into the ground.
Wow almost ALL those Respawn guys worked on MW2. I bet they will put out a pretty rad game when that time comes. MW2 is still (community douchebaggary aside) a great game 3 years later. Most times it runs better than MW3 with only a fraction of the player count.
I think you guys have nailed the Lawsuit, Respawn Ent. Part, so i'm going to add a different layer or two:
Push to keep pace with functionality over quality: Black Ops featured the ability to do online split screen, and that made it more accessible to lots of players. IW was probably required (or wanted to in order to keep up) to implement split screen functionality into MW3 (as it was not an option in MW2 or COD4). You can see the impacts of that within the reused textures, simple architecture, etc...Basically, to keep up with accessibility standards being set by Treyarch, I believe IW sacrificed a lot of what's important to the hardcore crowd, namely a sharp looking game that is at least an evolutionary leap ahead from the previous. MW2 looks better then MW3, too, which is a huge shame.
So that's one additional note, and to add to what everyone has said above, it is obviously that sledgehammer's involvement and the time crunch led to much "borrowing" from Black Ops code. That's why we see a lot of the nagging issues from that game in this one (lag issues, for example, the algorithms were ported, and adjusted of course, from BO I believe). Other examples of that impact include the generally softer graphics (Black Ops pailed in comparison to MW2), and while I know this doesn't come up much, there is a clear difference between orchestral sound quality between MW2 and 3, as well as the complexity of in game sound.
To sum up, everyone says we got MW2.5...I say we got MW2: Black Ops addition.
It sounds like you just dislike Blackops. I honestly think it's because Infinity Ward is an inferior company/developer and cares more about the money than making a solid game or caring about the community. It's nice to see actual support from them for once, what litte there is of it.
No, Black Ops had a lot of features that made it unique, but the good stuff that made Black Ops unique isn't here. What i'm saying is that for what they needed sledgehammer for, I believe it was also the stuff Sledgehammer has trouble optimizing. If anything, i'd argue that inferior developers (Raven, Sledgehammer) stepped in to help a fledgling development house (IW), and when you put a time constraint on that, you have this product.
While everyone wants to make money, I dont think the problem was Infinity Ward's greed. If you read a lot of the documents revealed during litigation, it's clear that these guys would have loved more time to create both MW2 and 3, but Activision wasn't having any of that. If anything, that goes back to big daddy activision, which has been discussed pretty accurately by the previous posters.