The MK14 is the most powerfull single shot assault rifle, you can kill easy everyone with it on a long distence. Only sniper rifles like the Barret .50cal and MSR can beat this weapon because they can shoot at longer distences with more accuracy using one bullet instead of two too kill. This weapon can shoot a quarter further then any other assault weapons and it has less weapon sway. This weapon requires also one bullet as well to make a headshot, so you maight be thinking this is the ultimate weapon if you're can shoot fast and accurate but is not.
Issue of the weapon:
This weapon is only effective if you try too kill someone on a large distence but it will take you two consecutive shots marked as a hit for that, but why does it takes mostly of the time three or more bullets to kill someone on a short distence? You will always lose the battle if you battle with someone that is very close by? Why? You can't afford three or more bullets that are marked as a hit in this situation because even a NOOB will kill you with that kind of performence of a single shot rifle because it's taking too much time.
Yes you are quickly on large distences if you can shoot accurate but that doesn't have to say you will got restricted of performence on short distences right? Why are those performences are shown in the game anyway, with the true performence it should be one bullet to kill someone like the sniper rifle Dragonov can do on short distences because it has the same performence as well. Dragonov can use quickscope for short distences but if you are using it scoped then I agree it will take the Dragonov one bullet to kill on average distences wich MK14 can not. Dragonov can also use the ACOG Scope attachment but it still can kill you with one bullet on short distences. Why? Somtimes the MK14 wouldn't even react if you have a bad but acceptable connection. The performence as it is shown about the MK14 should have be exaggerated on short distences when firing and hit two bullets with aiming down the sights.
My opinion or solutioin:
So my solution is to make one hipfire shot (using the 'Steady Aim' perk) with the MK14 and a shot with aiming down the sight then the kill must be granted, it would be hard to beat a submachine gun but you can stay a chance to kill other people with other assault rifles if you're faster, this kind of rule will make the rifle as it should be, and I will be happy with this. If you can't shoot then leave the MK14 behind but nobody can shoot 100% accurate.
No I do not think it will make it to easy to kill with the MK14 with this rules because if you missed one or two bullets with the MK14 the enemy will take you down for sure. Don't forget that it is just a single shot rifle. At the same time of firing; three shots with the MK14 will give the enemy enough time to shoot almost a half of a mag. and they just need 4 bullets of it to kill you or me If someone shot you first the MK14 wouldn't even hurt them without FOCUS attached on this weapon weapon. So if you hit them first and you missed the second shot they will have a better chance to kill you because their weapon will flinch once then they can keep up the fire without being hurt because your weapon stay's being flinched if you are being hit at all the times.
If I'm using the FOCUS attachment on this weapon then the weapon will be barely accurate so I've to shoot even more then two shots to hit them. You can use one of multiple weapon specialty's not two at the same time that's why I use the KICK proficiency. The KICK proficiency will reduce my recoil when firing so it stay's accurate when I'm shooting bullets fast one after another. I go for speed to kill not being to slow and got him afterall.
How to get this problem solved:
Please reply a note to me but the staff of MW3 for sure, if you agree with this. You have to keep in your mind that your own accuracy or specialty with any gun have to be paid off, you will see it for yourself if you even try to use the MK14. I know submachine guns are always faster if you are using them right but if it's not you will got killed as well by any other assault rifles but not by the MK14 because it will take you that damn three or more bullets (marked as a hit) to kill, sometimes you've got to fire 5 shots try to hit them on short distences right if they are keep moving fast. (if they have spotted you 4 bullets must be horrible enough if you could kill them with two hits). This must be solved because lots of people are playing
It's a damn good rifle if you can shoot with it but not within the range of other weapons even if you can hit them twice then you suddenly needs three hits to kill them wich cost you to much time. You will see it for yourself if they keep moving and they don't die with two hits then you know what I'm talking about! Nobody likes this rifle because of this discription about the issue or they can't handle it. You can talk live to MW3 staff via a chat button on the main support page, if we have enough people who's doing that maybe the next update will solve this problem. This weapon have to be paid off because of your own accuracy, if I could be a sniper then I had a sniper rifle because good snipers have the most flexebility to kill.
Didn't read it all, too long. Just switch to the fmgs cqb. The gun is already very hard to beat mid to long, let's not make it even easier to use.
Yes I know, but real snipers too, you can use your quickscope on short distences wich is very effective, you also can make two headshots with one bullet. How about me, why does the MK14 with all that performence it has needs three hits to kill someone close by instead of two like it will do in all other situations. See for your self if you have to make 3 quickscopes too kill what will happen too you
Well, it needs 2 hits (1 in the head) until a very long range. It's all in your mind or lag & bad aim that makes it need more bullets cqb. It's a decent option cqb especially with RF.
Qsing isn't very effective, against someone good who dropshots / strafes in gun fights with automatics especially on the long run the mk14 is a much better option to have cqb than snipers.
okay, but you and I can alway's see a mark when hit, if you see it's two times in the body and still not dead, then what to think? It happens all the times if enemy is very close by. Does it say it was in the arms of that guy?
I can prove it, you can see it in my vault if you want to see what i'm talking about, you will see me hit 3 or 4 times, it is shown in the killcam. Watch the cross it represent a hit
In one game yesterday on dome I had 20 plus sniper rifle hitmarkers, ending the game with 15 plus assists, with a bolt action slow sniper ffs with impact on. Shi-t happens. I believe it's do to lag and limb (arms) multipliers being low, that's why you can't always 2 / 1 hit kill people..
Okay, maybe I'm stupid, but I know that about sniper rifles maybe there is a mechanic reason for that, but how is it possible too kill someone with the MK14 with four hit markers one after another, how can a hit marker show his self when there is a lag, two hit markers must be a kill (I think so)? That's why I thought it is made intentionally because it would be to easy to kill with that weapon, so why not restricting performance on short distences. Maybe I'm real stupid but I cant understand your terms like cqb and RF, i dont know what it is
The MK14 is a fantastic assault rifle, and the most powerful assault rifle we've seen to date. It is most certainly balanced and not in need of any buffs.
The issues you're finding with the gun are only due to this games broken hit detection and lag management systems, the model 1887 and for that matter all the pump shotguns suffer in the same way, the snipers as well.
The MK14 is literally no different than the RSSAS aside from a lower firerate cap before you add rapid fire to the MK14 and the RSSAS has a bit more kick until you add it on. Meaning, you have an assault rifle that is now as powerful as a sniper rifle, you're not going to get better than that and you never, ever should.
The MK14 in the hands of a player with a good connection and one that knows what they're doing is godly. I would suggest you learn to dropshot, set yourself up while traveling through the map better so you're not far from cover, and work on your hipfire (with the MK it's beneficial most times to pop between hipfire and ADS in CQB).
The MK14 is fine the way it is. Most powerful single fire assault rifle we've had, and this is absolutely the most powerful they should ever be! It's meant for medium to long ranges, and still performs well up close in the right hands. No change needed.
Okay, yes I know all of it, I'm not that stupid at all, but the rifle did have show me stuff i was amazed about it but not at close range. I do can shoot with it at all circumstances even mid-range as well but now I learned that this weapon is able to jam, never know that, so one of my problems is being solved by using rapid fire. So this weapon can have a high fire rate (tricky fingers) but it's even to slow with quickdraw to ADS at close range, but if you hit someone with a hipfire and you hit him again with ADS using Steady Aim he should have died right? What does it matter if you hit someone with a hipfie shot or with ADS the damage will be the same I suppose? If you met people who's having a strafe you won't survive even if they are coming one after another because you have to hit one of them with lucky three or four shots so there is no more time for the second player to kill. Why three shots? It supposed to be two.... am I right? Or is tis caused by a lag? I know the bullets will spray all over the damn place without steady aim but bullets should be taken the same damage if you hit them with the hit marker in the middle of their body is that correct? I know it's not the way how to do it, but on my game level you can't switch to your secondary weapon at all times, that's te reason i use steady aim with it or otherwise it was going to be Marksman with lots of camping on large maps but there is no reason for that.