Ghosts MP details from the reveal event

Ghosts General Discussion

Re: Ghosts MP details from the reveal event

in reply to candyslexia

Thanks, Candy...

1) Can you clarify how scavenger refills noob tubes, claymores, 'nades, etc?

2) SATCOMM (sic?)... needs adjustment when used with Wire Tap perk... see  http://community.callofduty.com/message/414706295#414706295

That's my opinion but it should be yours ;-),
RAN
RAN Kismet Level 75
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Re: Ghosts MP details from the reveal event

in reply to RAN Kismet

https://www.youtube.com/watch?feature=player_detailpage&v=ACQPI_eKNq0&t=285

@ 4:48 a Scav pack is picked up and only supplies the ammo and not the missing tactical grenade

https://www.youtube.com/watch?feature=player_detailpage&v=TLE_I9Rk_pY&t=60

@1:10 The same happens as the first video, doesn't resupply the tactical again.

@1:28 Both missing a Tactical + Lethal grenade and it resupplied neither.

Scavenger without grenade resupply just seems pointless, it definitely shouldn't resupply tubes, but thrown explosives/tacticals NEED to be resupplied otherwise it's very difficult to clear out buildings full of campers. Launchers to take down airsupport should be resuplied too.

AlrikValo
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Re: Ghosts MP details from the reveal event

in reply to AlrikValo

Good catch... thanks.

That's my opinion but it should be yours ;-),
RAN
RAN Kismet Level 75
Likes: 4475
Posts: 15223
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Re: Ghosts MP details from the reveal event

in reply to RAN Kismet

rankismet wrote:

Thanks, Candy...

1) Can you clarify how scavenger refills noob tubes, claymores, 'nades, etc?

2) SATCOMM (sic?)... needs adjustment when used with Wire Tap perk... see  http://community.callofduty.com/message/414706295#414706295

1. Scavenger refills ammo

2. If the wire tap perk ends up overpowered we can always rebalance, we've already made changes to SAT COM as you may have heard it used to be 3 tiers.

Moderator Moderator
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Re: Ghosts MP details from the reveal event

in reply to candyslexia

candyslexia wrote:

2. If the wire tap perk ends up overpowered we can always rebalance, we've already made changes to SAT COM as you may have heard it used to be 3 tiers.

#MistakesWereMade

protip for satcoms -- location ,location,location

Maccabi Level 75
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Re: Ghosts MP details from the reveal event

in reply to Maccabi

So for that initial tier, the first one earned, it only works in the area of the actual satcomm you throw down? What is the radius? Similar to a motion sensor maybe? I was under the impression that it works off of the line of sight of the player no matter where he or she goes after they throw the thing down somewhere (Like a heartbeat sensor).

coolwhhhip
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Re: Ghosts MP details from the reveal event

in reply to coolwhhhip

you'll see enemies on the mini-map that are in the sight of your team mates

coolwhhhip wrote:

So for that initial tier, the first one earned, it only works in the area of the actual satcomm you throw down? What is the radius? Similar to a motion sensor maybe? I was under the impression that it works off of the line of sight of the player no matter where he or she goes after they throw the thing down somewhere (Like a heartbeat sensor).

Moderator Moderator
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Re: Ghosts MP details from the reveal event

in reply to candyslexia

Can you make a custom game that has an always on tier 1 Sat Com?

Vrruumm
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Re: Ghosts MP details from the reveal event

in reply to Vrruumm

Is that an option you'd like to have?

iivrruummii wrote:

Can you make a custom game that has an always on tier 1 Sat Com?

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Re: Ghosts MP details from the reveal event

in reply to candyslexia

Yes.  Since I play many custom games, I think that it I could apply it into new, interesting ways to play current gamemodes and invent new ones.

Vrruumm
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