Update 11-29-2013

Call of Duty Ghosts XBOX 360

Update 11-29-2013

Whats this update for ? Just got booted for another update..I noticed by ranking jumped wayyyy up, clean the leaderboards or something?

Level 32
Likes: 772
Posts: 2137
Registered: ‎07-12-2011
12 REPLIES

Re: Update 11-29-2013

in reply to zingaa

Yes can confirm 104Mb update copy that roger

Level 9
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Posts: 254
Registered: ‎17-11-2013
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Re: Update 11-29-2013

in reply to zingaa

I'm assuming it's pretty much the same patch the ps3 got a couple of days ago. Probably a couple of things added to the Xbox one though if it came out a few days later.

Ghosts PlayStation 3 Updates (11/26/13)

Level 6
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Posts: 220
Registered: ‎02-11-2011

Re: Update 11-29-2013

in reply to zingaa

operations is still broken  

Level 1
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Posts: 2
Registered: ‎15-10-2013

Re: Update 11-29-2013

in reply to zingaa

interesting to see no nerfs or buffs yet, they seem pretty confident with the weapons and perks etc.  i haven't really found anything to OP or pap so and can kinda see why not.

it would be nice to see "Massively Improved Match Making and Significantly Reduced Lag"  

Level 16
Likes: 207
Posts: 774
Registered: ‎16-05-2012

Re: Update 11-29-2013

in reply to belly120

Dont think you will see any nerfs or buffs until network optimization has been improved or dedicated servers are carrying some more of the workload.

That is assuming if any are carrying any workload which I had a couple host migrations last night which leads me to believe East coast has no dedicated servers at this time.

Level 7
Likes: 45
Posts: 147
Registered: ‎08-11-2011

Re: Update 11-29-2013

in reply to belly120

belly120 wrote:



interesting to see no nerfs or buffs yet, they seem pretty confident with the weapons and perks etc.  i haven't really found anything to OP or pap so and can kinda see why not.



it would be nice to see "Massively Improved Match Making and Significantly Reduced Lag" 


Guess you've not used the MSBS yet so! ... MM improvements would be welcomed indeed though

Level 29
Likes: 759
Posts: 2005
Registered: ‎19-12-2011

Re: Update 11-29-2013

in reply to WKMMS

I used that for a while last night. That things an f'ing monster in CQC, just obliterates people. At range though, I found it lacking. Mind you, I didn't try it with a foregrip. Maybe a muzzle brake too. Not sure whether its ranged ability was hampered by the recoil or steep damage drop-off, so will have a little mess around next time I'm on.

Level 31
Likes: 799
Posts: 2678
Registered: ‎27-12-2012

Re: Update 11-29-2013

in reply to Bielsalmighty

I was using it with a Red dot and ex-mags and it was 1-burst killing at pretty good range.  Up close it has no equal in TTK... kills in 2 bullets 0.06 seconds, which is about 3 times faster than some of the other ARs, which already are pretty lethal.  I've tried it out in full-auto mode and though it doesn't work so good at the longer ranges, it's still pretty devastating especially if you use stalker and go around in ADS all the time.  When things aren't going my way and I decide to put my sweaty try-hard pants on, that's the gun I pull out

Level 29
Likes: 759
Posts: 2005
Registered: ‎19-12-2011

Re: Update 11-29-2013

in reply to WKMMS

The problem I had with it at range is that it kicks enough to bounce you off distant targets quickly. Methinks the foregrip would make this gun horribly effective at range too, and quite right up close it simply blows away everything else bar PA Shotties.

Level 31
Likes: 799
Posts: 2678
Registered: ‎27-12-2012

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