Upcoming Improvements to Call of Duty: Ghosts

Call of Duty Ghosts General Discussion

Upcoming Improvements to Call of Duty: Ghosts

FOV Changer for PC: Don't have an exact ETA, but we're working to get this in.



Back in December, we posted a long list of improvements we were working on for Call of Duty: Ghosts (see below). We're pleased to announce that tomorrow's Title Update (TU) addresses a wide variety of these improvements. Below is a list of some of the bigger changes included in the TU.

    • IED Avoidance Capability.
    • Changes to Dead Silence & Amplify Functionality.
    • Spawn System Adjustments (in specific playlists).
    • Two New Game Modes - Gun Game and FFA Hunted.
    • eSports rules applied to the Clan vs. Clan Playlist.
    • Multiple Broadcaster Mode Additions.
    • eSports Performance Enhancements and Improved Functionality.
    • New/Additional PC Security Features.
    • New Anti-cheat Prevention Improvements Including PC.
    • Extinction Updates and Bug Fixes.
    • Various Bug Fixes.

Additionally, for fans looking forward to the Call of Duty: Ghosts Onslaught DLC Pack, please note the following with regard to transferring DLC from Xbox 360 to Xbox One. If you are a Call of Duty: Ghosts DLC Season Pass holder, then your Onslaught DLC Pack will carry over from Xbox 360 to Xbox One. However, if you are not a Call of Duty Ghosts DLC Season Pass holder and purchase the Onslaught DLC Pack individually, it will not carry over from Xbox 360 to Xbox One. Currently, Microsoft only supports DLC transfer between Xbox 360 and Xbox One if you are a Season Pass holder. However, the Call of Duty: Ghosts Onslaught DLC Pack will carry over from PlayStation®3 to PlayStation®4 whether you purchase it individually or get it as part of the Call of Duty: Ghosts DLC Season Pass.

Thanks for all the support and continued feedback, and we'll see you online!


We wanted to give everyone a heads up on some of the things we’re working on here at Infinity Ward. The following is a short list of some of the key improvements we’re looking at for Call of Duty: Ghosts.

One of the first things we want to make sure everyone is aware of is where are patch notes are located [click here]


Spawning: Spawning is one of the most talked about subjects in Ghosts, and it’s one of the most talked about subjects here at the studio as well. We’ve been addressing bugs with the current spawning system, but feel we can do more to make the experience better. We are currently working on significant changes to the spawning system based off of the learnings and play data that we have gathered over the last 5 weeks. Work is progressing here and we recently had our first internal playtest of this new system. The designers are working feverishly to get it ready to go live and we will keep you up-to-date on our progress.

Weapon Balance/Sniper Rifles: We constantly evaluate and re-evaluate weapon balance. Any changes we make have a ripple effect throughout the game so we test things heavily before they go live.  After much feedback and many hours of internal testing, we recently made adjustments to the MSBS.

Sniper Rifles are something we are also looking into; as we said before, we changed Sniper Rifles from MW3 to Ghosts. Those changes are:

    • No aim assist from the hip, which was a huge part of how Quick Scoping worked in previous games. Players now have to aim unassisted until fully scoped in.
    • Hip fire reticles for Sniper Rifles were removed and hip spread was increased drastically. This reduces the effectiveness of hip firing with a Sniper Rifle.
    • The Quickdraw perk’s Aim Down Sight (ADS) speed scale was reduced significantly for Sniper Rifle.

Moving forward, we are testing adjustments to address the Time to Kill for Sniper Rifles versus other weapons. These Sniper Rifle balances include:

    • A reduction in the flinch benefit of the Focus perk.
    • An increase in overall ADS time.
    • Sniper Rifles with a silencer are being changed to a chest-up kill instead of a waist-up kill.

We will continue to monitor the data and balance these weapons accordingly.

Hacking/Cheating: We have a dedicated Online Security department enforcing our online code of conduct for Call of Duty: Ghosts [click here]. This team is actively banning cheaters, cleaning up the leaderboards, and fixing hacked stats. The development team is fixing hacks and exploits as we find them. Please refer to the patch notes for a list of security fixes we’ve already addressed [click here]

And you can help! When you report someone in-game, it goes directly to our Online Security team and they investigate every issue. You can also report issues to Activision Support, either through twitter (@ATVIAssist) or online [click here]

Squad Points: We are making a change to the amount of Squad Points your soldiers earn. For ranks 1 - 5, each rank up will now give you 5 squad points (increased from the usual 2 squad points). So each Squad Member that you take to level 5, you’ll get 25 squad points.

Operations: We are looking at large, potential changes for Operations. For instance, we are looking into increasing XP rewards for completing operations. More info to come.

Infected: We are in the process of adding new loadouts to the Infected playlist. This is currently being tested internally, so be sure to look out for more variety in the future!


New game mode: We are in the process of adding a new Heavy Duty playlist that increases player health.  We would love to hear your feedback on this new mode, so make sure to try it out.

Remember to send feedback to @InfinityWard or here in this thread.

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790 REPLIES

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah

teanah wrote:





Weapon Balance/Sniper Rifles: We constantly evaluate and re-evaluate weapon balance. Any changes we make have a ripple effect throughout the game so we test things heavily before they go live.  After much feedback and many hours of internal testing, we recently made adjustments to the MSBS.





You seem to have ignored all feedback stating that the MSBS did not require a nerf.

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Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to Megadog14

Many would disagree with you. But the team focused the changes on internal evaluations and data

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Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah

It is now at a disadvantage when compared to any other assault rifle. Do you not believe that reducing the damage, range, and fire rate was too much?

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Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to Megadog14

Metrics outweigh perception.



"You ain't gotta like me, you just mad,cause I tell it how it is, and you tell it how it might be" - Victory
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Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to Megadog14

Actually it needed a nerf, but I agree that it should still be stronger than auto guns. That being said, the best thing to do would be to give the gun even less recoil, that way it becomes more about aiming, which is what burst guns were about anyways.

Level 7
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Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to Megadog14

what its still strong as hell its got reduced from 889rpm to 833 thats nothing it got reduced 2 hit kill range by 25% and you can get 2 shot kill only in chest

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Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah

Here is my rant about the recent MSBS nerf. So glad all the people complaining about the MSBS got there way and now there is effectively no gun worth using in burst fire. I first got into the COD games online with MW2 and used burst fire weapons from then until now. Effectively IW has just made me stop playing the game. I don’t like nor have I ever liked fully auto guns. They take the finesse out of the game. Dropping the range, fire rate and increasing the burst delay just made the gun 100% useless. And why did a burst fire gun have such an insane recoil? WHAT!! How does a burst fire gun have a bigger recoil than a fully auto AR or SMG?

The gun to begin with was only really good in very short ranges but I was able to manage it in long distance battles by doing my best to be unpredictable to the fully auto lasers of the 2010 and R5. The RPM was still low and the burst delay was bad to begin with. In a game with the fastest TTK and a gun with a longer burst delay than burst guns from previous COD’s it was already hard to deal with. They should have looked at the previous burst guns from the franchise and used that as the marker for recoil, RPM and burst delay, then factor that into the TTK with this game.

For people saying MLG banned it and drift0rs post on youtube showed it was OP. First MLG bans ridiculous things from games. That would be like banning the rail gun in quake3 because it’s a 1 or 2 shot kill. And in drift0rs video he wasn’t exactly owning it up, yet he was saying how OP the gun was. The argument was not very valid. Pro’s for ghosts are now using the Mtar-x which should be the gun banned. It’s essentially an AR with all the perks of a SMG. Or how about the bulldog or I.E.D’s.?

Unfortunately I digitally downloaded the game so I cannot resell it. Hopefully IW realizes they made a mistake and re-tweak the gun so it is actually useable again. Go back and look at the FAMAS from mw2 or the type95 in mw3 and look how those worked and retweak the MSBS based off those. Until then no more COD for me. Thanks for ruining an otherwise good game IW. Titanfall cannot come fast enough!

Level 1
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Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to hewligun82

I still beast with the MSBS.. I do notice some of the one burst's that used to kill not killing, but the gun is still great- my favorite even.

Level 7
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Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah

Personally it was my favorite weapon, but after the nerf I never will touch it.

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