Upcoming Improvements to Call of Duty: Ghosts

Call of Duty Ghosts General Discussion

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah

Hey teanah;

can you please not do the split-screen restriction. my brother and i, we play gbs using split-screen (with 2 different accounts though) and it would really suck if we couldn't do that anymore. A couple of my friends also do that with their siblings. I don't understand why split-screen is being removed, if anything we are at a HUGE disadvantage with all the frame drops and the screen dis-proportionality. Anyways could you please re-think that portion of the update, it would be AWESOME. The rest of the additions/modifications are perfect in my opinion.

Best of luck in the future

from a loyal cod player

Level 1
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Registered: ‎01-04-2013

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah

Hello Teanah,

Awesome changes! I love Heavy Duty, and I would love to see more game modes in this playlist, especially Cranked.


Furthermore, I think it would be a good idea to make the internet connection bar visible, so that I can see if it is something wrong with my internet connection, or someone else's.


Thank you.

Level 1
Likes: 2
Posts: 32
Registered: ‎07-09-2013

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah

Are you also looking at making the ghost masks and the masks you earn in clan wars, female wearable??

Pretty bad that we can earn them, but cannot wear them using a female character.

Level 22
Likes: 75
Posts: 1595
Registered: ‎09-06-2011

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah

fix knifing. Worst knifing system ever. They have auto aim and they can lunge upto 5 yds. WTF

Level 10
Likes: 85
Posts: 405
Registered: ‎25-06-2012

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah




Spawning: Spawning is one of the most talked about subjects in Ghosts, and it’s one of the most talked about subjects here at the studio as well. We’ve been addressing bugs with the current spawning system, but feel we can do more to make the experience better. We are currently working on significant changes to the spawning system based off of the learnings and play data that we have gathered over the last 5 weeks. Work is progressing here and we recently had our first internal playtest of this new system. The designers are working feverishly to get it ready to go live and we will keep you up-to-date on our progress.

Hacking/Cheating: We have a dedicated Online Security department enforcing our online code of conduct for Call of Duty: Ghosts [click here]. This team is actively banning cheaters, cleaning up the leaderboards, and fixing hacked stats. The development team is fixing hacks and exploits as we find them. Please refer to the patch notes for a list of security fixes we’ve already addressed [click here]

And you can help! When you report someone in-game, it goes directly to our Online Security team and they investigate every issue. You can also report issues to Activision Support, either through twitter (@ATVIAssist) or online [click here]

With regards to those 2 issues:

Spawning: The spawn system is still broken. I still CONSTANTLY spawn in front of enemies. I keep repeating this but they just to need to make the main priority for spawning to be to spawn you as far away from enemies as possible. On the small maps this might be a problem but on maps like Stone Haven or Overlord there is NO reason why I should be spawning next to enemies. Stone Haven is particularly bad, it seems there are only a few spawn points on the outside map rather than letting players in the middle of the map where there is actually quite a lot of cover.

Hacking/Cheating: The score boards on the 360 are STILL full of hacked scores. Why hasn't this been sorted? It's been a problem in every single COD so why wasn't a team set up when the game was released ready to delete hacked scores and either ban players from the game completely or at least ban them from the leader boards?

Level 30
Likes: 848
Posts: 2265
Registered: ‎25-08-2011

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to biron_w

They havent released any patches yet so of course nothing has changed...

Level 20
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Registered: ‎03-11-2013

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah

Giving exactly what people ask for is the best way to kill this game.

Good customer service is not giving what they ask but rather giving them what they want.

You need to understand your product enough to figure out “why” they are asking for specific changes to understand what exactly they hope to achieve with these changes.

You need to understand who makes up the bulk of the COD community and make improvements that will benefit the majority of the COD community.

In these forums we hear about a very small portion of the COD community.  We do not hear from the all the players that try the game and quit because they feel that they have no chance to play because they get killed soon after spawning.

In these forums we hear from players that want 30/50 kills and next to no deaths and they are asking for changes to further increase their kill to death ratios; they hate anything that kills them.  This of course makes absolutely no sense as it means designing a game to satisfy one player in a 12 player lobby; making the game enjoyable for this one player only.

I have personally given up on the Multiplayer option and have only played extinction for the last month.  I am still debating if extinction alone is worth purchasing any future DLC’s.

I will not return to Multiplayer until I hear of an update that aims to provide us with skill base matchmaking.  I love everything about Ghost, the maps, the weapons but I hate that it is designed for one or two players in every lobby with everyone else simply being targets.

Level 22
Likes: 600
Posts: 931
Registered: ‎11-06-2013

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to Frenchy_68

agreed with you on the last part...its nice to see the o!ccasional 2.5 kd +...instead of every lobby being full of 0.50's....nice to actually have a competition...as for me...cantwait for the League Playish update!!!

Level 11
Likes: 123
Posts: 463
Registered: ‎04-05-2013

Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah

teanah wrote:



Spawning: Spawning is one of the most talked about subjects in Ghosts, and it’s one of the most talked about subjects here at the studio as well. We’ve been addressing bugs with the current spawning system, but feel we can do more to make the experience better. We are currently working on significant changes to the spawning system based off of the learnings and play data that we have gathered over the last 5 weeks. Work is progressing here and we recently had our first internal playtest of this new system. The designers are working feverishly to get it ready to go live and we will keep you up-to-date on our progress.



Operations: We are looking at large, potential changes for Operations. For instance, we are looking into increasing XP rewards for completing operations. More info to come.


Any updates on this? Everything else from the post was implemented in the Dec 23rd update except these two. It would also be great to know what else is in the works (fingers crossed for Demolition, CTF, HQ, Hardpoint, and/or HC SnD)

Level 3
Likes: 12
Posts: 55
Registered: ‎15-12-2013
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Re: Upcoming Improvements to Call of Duty: Ghosts

in reply to teanah
Hacking/Cheating: We have a dedicated Online Security department enforcing our online code of conduct for Call of Duty: Ghosts [click here]. This team is actively banning cheaters, cleaning up the leaderboards, and fixing hacked stats. The development team is fixing hacks and exploits as we find them. Please refer to the patch notes for a list of security fixes we’ve already addressed [click here]

May I suggest you create the ability to report from simply clicking on their name in the  pre-game lobby, also during games there should be a list of players currently connected to the game lobby as the other method of reporting players during games (esc > F1 > Right Arrow > Find the person > Click > Report) isn't really intuitive.

Level 6
Likes: 44
Posts: 220
Registered: ‎10-09-2012

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