Are you tired of players getting half of their kills from killstreak rewards? How about a player going 14-32 "earning" streaks that have the potential to cripple an entire team or take out a large portion of a team? I am confident I'm not alone when I say "Yes!". So let's discuss how the killstreaks system could be refined or revamped for the better. This is a subject I have wanted to discuss for a while and recently I've been thinking on it more and more. So if you've got any ideas or feedback on other ideas, post below and let's get a great discussion going!
I think killstreaks have become fundamentally flawed simply by the fact that so many players rely on them, from the UAV all the way to a killstreak like dogs or the swarm. These are relied upon for different reasons obviously. For instance why should someone on a 17 killstreak be rewarded with more kills? Why should someone that is doing poorly from a kill/death be rewarded with empty kills because they hit 14 kills for the match? Short answer is they shouldn't. So let me rundown some of my random thoughts on the streaks system and how it could be improved for better balance and less frustration.
Okay so I should start off by saying that I think assault killstreaks as they're called in Ghosts should be scrapped entirely. I think if someone is good enough to string together 15-20 kill on a somewhat consistent basis they don't need to pad their stats with empty kills from streaks. So I propose that assault killstreaks get replaced entirely by specialist streaks. This way the player is still well rewarded for their good play but not overly so. With as many perks are in Ghosts and an assigned point value it makes more sense now than it ever did. Perks would have their assigned killstreak value based on the overall usefulness of the perk. As an example something like Dead Eye would be a much higher killstreak than something like Dexterity or Strong Arm.
Now let's move on to the high SPM and objective players. Let's keep the support streak system, but change how it works and what rewards there are. For these using a score system similar to BO2 works best so they can reduce the points you would get from kills but make planting, defusing, defending and capturing an objective contribute significantly to your rewards. Now since these don't reset upon death they should not earn the player kills or at least not enough to make a significant impact. They should be used for exactly what they're called, support! Things like ammo drops, ballistic vests, guardians, equipment resupply, UAVs, emergency airdrops that drop these supporting streaks, etc.
So those are my ideas on how the streak system could be completely revamped and refined to make players less reliant on them and still keep the fun customization that MW2 introduced. Let's here your ideas or feedback on my ideas. Let's see what great ideas we can come up with
Support-needs a nerf, if you can't string together kills you shouldn't be rewarded with decent things at all.
Assault-this has been a part of cod since cod 4 and part of the reason the series has grown in popularity and why a lot of people find it fun to play. If you don't like the killstreak system there are other games out there.
Specialist-haven't seen how they balanced it this time so I cant comment.
Appreciate the feedback. However, IDK about some but I didn't start playing COD or get hooked to it because of killstreaks. It was the smoothness of gameplay and the introduction of level and unlock progression that was unheard of in the genre before COD4 introuduced them, now they are commonplace. In the recent years killstreak rewards have led to more frustration for me than enjoyment and judging by the growing trend of rage quitting when powerful streaks get called in, I don't think I'm alone.
It was rare for a player to leave in COD4 simply because the other team called in a helicopter, you either stayed inside or shot it down with an RPG/LMG. Even in MW2 rage quitting wasn't as common as it has been in MW3/BO2. Obviously you can make your own assessment about why that is, but after discussing things at length with friends and fellow COD players it seems to me it's the killstreak rewards and how overpowering they have become.
Kind of talking to the wrong guy about rage quitters....noobs will leave no matter what you do. I made a team leave just because I called in 5 sets of uav, vsat, and emp. People that suck will quit if they're getting dominated. So no I don't care if assault makes a few people frustrated since they would leave either way.
You're right some players do simply have that mentality, if they are doing poorly to just leave. However this was not commonplace until recently, either the community is becoming more and more impatient or they are just frustrated with the direction the game is going. Obviously there have always been the unfounded complainers, even in COD4 people would whine and cry about Juggernaut or martydom. Often the person complaining about Juggernaut was using Stopping Power xD.
I see where you're coming from but it's the developers job to minimize player frustration while still keeping the basic principles of the game intact. They tried to please the bad players with deathstreaks and while I understood the thoughts behind them, they were a poor idea in actuality.
It seems like half of my deaths come from enemy streaks. This is very annoying to me. I'm not sure why they took out spawn protection in BO2. I find myself spawning into lightening strikes, hellstorms, and helicopters way too often.
I see no problem having assault, support, and specialist but they need to make sure to balance it properly. The stealth bomber was very annoying in MW3 when teams abused it. I think IW learned from that mistake and will improve the system in Ghosts.
I certainly hope they learned from MW3 and BO2, I really, really do. Spawn protection seems like a no brainer in a game like COD that has generally much smaller maps than other FPS games, which in turn makes spawn more controllable and exploitable.
Black ops 2 was the worst duty to date. It's almost fair to assume that we won't see a duty as bad as that game for the rest of our lives. On another note, it sounds like you and the OP should probably just play barebones. Killstreaks make duty. They're a reward for being the better player. Being on the defensive end is kind of interesting too; i love being the support that's cleaning up the skies with stinger missiles and keeping our team aware of everything around them.
In short nothing needs to change about the killstreaks minus support killstreaks that give you kills and they've already brought that back. It's not the stealth bomber but the principal still stands that a support killstreak shouldn't be pulling in kills when that set of killstreaks don't reset on death. I'm certain it'll be annoying once in a while but we gotta wait and see how the game turns out and plays out with the levels and in the long run
IDK, I personally think being the better player and doing well is it's own reward. But I never suggested removing streaks because you're right they are an integral part of the COD experience, but as they are now, they are flawed IMO. I think more emphasis needs to be put back on player skill, which is probably why I am enjoying COD4 so immensely even still.