Ghosts MP details from the reveal event

Call of Duty Ghosts General Discussion

Re: Ghosts MP details from the reveal event

in reply to vims2011

just saw it cheers

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Re: Ghosts MP details from the reveal event

in reply to candyslexia

I`m sorry for interrupting your sniping discussion ) but here are some another suggestions:

1) “Gambler “ perk – simply not interesting. Brings nothing to the gameplay.
It would be nice to replace it with something else (there are many nice ideas in this thread).  Even bringing “Marksman” back would be better than the current “Gambler“.

2) “Deadeye“ perk – Irrational , illogical  and unpredictable: The gun has probability to make more damage… Absurd. Moreover, guns in COD are rather powerful and kill very quickly if player`s aiming is good enough. So, I think there is no need to increase damage by perks.
I suggest replacing “Deadeye” with a kind of reversed perk: When you kill someone, you can pick up a ballistic vest from the body. (Like the “Scavenger”, but there is a vest instead of supply package). I think such perk would be more rational and more useful then “Deadeye”.


3) In objective-oriented game modes I suggest to consider adding cooldown time:

Let the player have to wait a little (e.g. 5 seconds) before respawn when he got killed. Maybe this will motivate people to play more carefully and rationally.

I`m not sure if this feature will ruin game dynamics or not (probably need to tested), but for sure it will prevent sad situations – you are trying to get the flag, kill people one by one, but get nearly no benefits from that, because they respawn just around the corner immediately.

Level 1
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Re: Ghosts MP details from the reveal event

in reply to NoCommunityAtAl

No problem.  Discuss whatever you like.

I'm ok with Gambler because it gives you a random perk.  If that perk is already equipped, then it does nothing.  It is a "gamble".  It may need to be worth 2 points as most of the perks are 2 points and it makes sense to get a bad outcome on a "gamble" sometimes. I think trading 1 point for a ~80% chance of getting a 2+ point perk is a little too good.

I would like to see marksman return.  I liked that perk.

I have to agree with you on Deadeye.  Most people dislike the idea of increasing damage without having a health perk to go along with it.  Even though there is just a random probability, it increases as you get a higher streak.  Drift0r had issues with a guy on a 5-8 kill streak getting 2 shot kills in people's feet (with a 4 shot kill weapon to the torso normally) reliably.

I do believe that CTF has a spawn delay in at least BO2, but if not, it should.  It is kinda hard to cap a flag if the enemy can respawn instantly right there.

Level 10
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Re: Ghosts MP details from the reveal event

in reply to NoCommunityAtAl

NoCommunityAtAll wrote:



I`m sorry for interrupting your sniping discussion ) but here are some another suggestions:



1) “Gambler “ perk – simply not interesting. Brings nothing to the gameplay.
It would be nice to replace it with something else (there are many nice ideas in this thread).  Even bringing “Marksman” back would be better than the current “Gambler“.



I actually really like the idea of gambler it just adds a fun twist to the game


NoCommunityAtAll wrote:



2) “Deadeye“ perk – Irrational , illogical  and unpredictable: The gun has probability to make more damage… Absurd. Moreover, guns in COD are rather powerful and kill very quickly if player`s aiming is good enough. So, I think there is no need to increase damage by perks.
I suggest replacing “Deadeye” with a kind of reversed perk: When you kill someone, you can pick up a ballistic vest from the body. (Like the “Scavenger”, but there is a vest instead of supply package). I think such perk would be more rational and more useful then “Deadeye”.


I agree here i really dont like the sound of deadeye i can understand the thinking behind it but its going to end up being one of those perk combos  people will assume they must have like stopping power/juggernaut all over again I forsee much hatred for this perk and alot of confusion and debate when the games out


NoCommunityAtAll wrote:



3) In objective-oriented game modes I suggest to consider adding cooldown time:


Let the player have to wait a little (e.g. 5 seconds) before respawn when he got killed. Maybe this will motivate people to play more carefully and rationally.


I`m not sure if this feature will ruin game dynamics or not (probably need to tested), but for sure it will prevent sad situations – you are trying to get the flag, kill people one by one, but get nearly no benefits from that, because they respawn just around the corner immediately.


oh heck NO,

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Re: Ghosts MP details from the reveal event

in reply to candyslexia

Are all your maps designed to be small with objects in corners, roundness to reduce the amount of corners, short corners, exposed corners, vunerable defensible postions, many flanks, a bunch of entrances to any house, clutter that obstructs long sightlines, and barriers on all objects and plants to incourage rushing and make camping difficult? This combined made me feel like I had to move before being flanked/rushed. We haven't really got open and spacious maps without all of this since BO1, but it only had a very few maps without all of those undesirable designs. MW2's maps were mostly large compared to what we've been getting with post-BO1, and they were great. All I'm saying is that it's okay for some maps to be designed for rushers, but not every single map! Post-BO1, there has been virtually no variety in map design. Just rusher's maps, rusher's maps, rusher's maps. More like 33-50% of maps should be for rushers, and then Ghosts will be awesome.

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Re: Ghosts MP details from the reveal event

in reply to candyslexia

I've pulled some posts from this thread. As much as weapon balancing is feedback, I, as a moderator, have to stop a conversation once we've moved beyond balancing and have entered into personal attacks, blanket statements and relating differences in opinion to past unfortunate social and political struggles.

Candice is the author of this thread and is at liberty to regulate the content as she sees fit. Let's just keep in mind that we should keep our cool, be as comprehensive in discussion as possible, and agree to disagree when reaching an impasse.

Maccabi jokingly stated that this thread was turning into the MW3 patch notes thread and it did. While the opinions and feedback were mostly stated with the best of interests, presentation and composure soon began to falter.

I'm linking our Community Etiquette & Guidelines for everyone. Stay frosty!

Chief Forum Moderator

Modern Warfare, Black Ops, Ghosts

Moderator
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Re: Ghosts MP details from the reveal event

in reply to Foxhound-Pro

Understood and accepted. No ill will at all on my part about you doing as you are meant too Foxy.

Level 70
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Re: Ghosts MP details from the reveal event

in reply to candyslexia

This may have been asked already but what differences will there be between the 360 and the ONE version ?

Only reason I ask is because I just found this thread and it will take me days to read it

Level 72
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Re: Ghosts MP details from the reveal event

in reply to starbuckfrack

starbuckfrack wrote:



This may have been asked already but what differences will there be between the 360 and the ONE version ?



I believe one of the main differences is that the XBone version will incorporate beams of light throughout the environments. The 360 version won't be able to handle the dynamic lighting is my guess. Hence, XBone version will have more realistic lighting effects. Plus, since XBone will run on dedicated servers, it will probably run smoother as well.

Level 21
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Re: Ghosts MP details from the reveal event

in reply to RunAndGun1

I assumed that. Thanks.

What do you think about all the things Candy posted in her first post.

I can live without lighting effects and graphic enhancement but I am mostly concerned about gameplay and map dynamics. Like for example how many players in a game this time ,etc.

Level 72
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