Ghamorra's book of tactics: Assault Rifles Explained

Call of Duty Ghosts General Discussion

Ghamorra's book of tactics: Assault Rifles Explained

SC-2010

Max: 35

Range @ Max: 22

Min: 20

Range until Min: 42

Slope: .75

HS: x1.5

RPM: 750

Recoil: Good

To me this gun is just kind of "meh". It's the gun you use when you don't really have a choice. There's really no character, no outstanding stat, nor is it the type of gun you can easily fall in love with. It's just average and for me that's not something I like. I like to pick a gun that's great at something knowing that Newton's third law of physics means I have to make up for what it's bad at and this gun offers neither.

CZ-805

Max: 40

Range @ Max: 25

Range until Min: 25

Min Range: 42

Slope: .88

HS: x1.5

RPM: 769

Recoil: Medium

This gun shows why the SC-2010 is not a good gun to go with. The only downside is slightly more recoil which due to the recoils nature is much easier to handle than the SC so you can't count that stat against it too much. The range is also better giving it a minimum 4 shot kill which is great considering it has a higher RPM. This gun is hands down better than the SC.

AK-12

Max: 49

Range @ Max: 25

Min: 25

Range until Min: 42

Slope: 1.4

HS: x1.4

RPM: 689

Recoil: Medium

Like always get get the cookie cutter AK gun. Highest damage of any full-auto, great range, decent RoF, but very high recoil. It's not just high recoil but it's recoil that pulls the gun more to the left than it does up which means it's more complicated to control while staying on target. As always though, burst fire seems to help as it's RoF isn't that high that you're doing the gun an injustice by not using it's strength. The goal here is staying on target briefly enough to let it's high damage take down the target quickly.

FAD

Max: 34

Range @ Max: 16

Min: 25

Range until Min: 45

Slope: .47

HS: 1.4

RPM: 882

Recoil: Medium

This gun is for the person who counts hitmarkers before then moving on to the next target. The FAD is very consistent with it's damage having and early drop off long transition to it's minimum, stats which are already low. This means you can count on the FAD to drop the target in roughly the same number of rounds each time. It's high RPM makes up for it's like of stopping power and it's high mag capacity actually gives you small advantage over the rest of the ARs which have 30 rounds (minus the Remington). The FAD is pretty much no different than past models.

R5 RGP

Max: 49

Range @ Max: 33

Min: 20

Range until Min: 56

Slope: 1.26
HS: 1.4

RPM: 631

Recoil: Bad

With it's high damage and long range the Remington makes for the strongest weapon, though it comes at a cost and that's it mag capacity, low RoF, and high recoil. This gun is for the person who has the skill to control the weapon and make every shot count. It's Range is also drawn out slightly longer than most guns minus the FAD and MSBS. This is my personal favorite as I prefer the challenge of efficiency over the safety net other weapons have.

MSBS

Max: 55

Range @ Max: 22

Min: 20

Range until Min: 53

Slope: 1.6
HS: 1.4

RPM: 448

Recoil: Best

With the highest damage in class an argument can be made that the MSBS is one of the best, BUT NOT SO FAST MY FRIEND!!! This gun has one major lacking and it's it RoF. Hidden behind the fact that it's a burst weapon I still think the RoF cap is too low. It needs increased as the range off this weapon, which is normally the strength of burst and semi-autos, is not all that great. The drop off is the second harshest at 1.6 units of damage per unit of distance . This leaves you quickly losing damage. I know that sounds crazy but this is where the RPM stat becomes important. Every other AR can kill you in the time it takes the MSBS to get that second burst of because their range, while less, isn't that much less.

Honey Badger

Max: 42

Range @ Max: 19

Min: 20

Range until Min: 33

Slope: 1.57
HS: 1.4

RPM: 800

Recoil: Worst

This gun has the absolute worst recoil and worst range, BUT HONEY BADGER DON'T GIVE A DAMN!!! It does have good stats every where else. It's damage is surprisingly high considering it's default attachment. and it's range isn't that bad. It's just very brief so consistency is pretty terrible. However, if you stay on target long enough it's RoF will make up for it.

ARX-160

Max: 43

Range @ Max: 20

Min: 17

Range until Min: 36

Slope: 1.63
HS: 1.56

RPM: 857

Recoil: Bad

This gun is interesting. It has high damage but the lowest minimum damage. It also has the pretty brief damage drop off making it probably the least consistent AR. However, like the Honey Badger, it's RoF makes up for the fast drop off. Also like the Honey Badger, it's recoil sucks. They're basically the same gun with different default attachments.

Level 75
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Posts: 13666
Registered: ‎17-09-2011
17 REPLIES

Re: AR stats and a brief overview of the class (I found use for the slope formula!)

in reply to Ghamorra

Updates for MRs, SR, SMGs, LMGs, and others will follow.

Level 75
Likes: 5321
Posts: 13666
Registered: ‎17-09-2011

Re: AR stats and a brief overview of the class (I found use for the slope formula!)

in reply to Ghamorra

Only used the remington and the sc-2010. Like the remington far better.

Afraid of using the burst AR. It won't be a m16 from BO. And after the struggle with the swat in BO2 my love for burst weapons is gone.

Roll the dice. Life is a gamble
GRaSS is OP. SaND get's everywhere
Level 59
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Registered: ‎09-06-2011

Re: AR stats and a brief overview of the class (I found use for the slope formula!)

in reply to dtuchpunk

It's better than the Swat.  It's more like the M16 from MW3.

Level 69
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Re: AR stats and a brief overview of the class (I found use for the slope formula!)

in reply to phxs72

Then I'm going to give it a try.

After playing delta force 2 (long ago) I feel in love with the m16 burst mode.

Each game after that it became my to go to gun

Roll the dice. Life is a gamble
GRaSS is OP. SaND get's everywhere
Level 59
Likes: 1365
Posts: 7275
Registered: ‎09-06-2011

Re: AR stats and a brief overview of the class (I found use for the slope formula!)

in reply to phxs72

I don't think the MSBS is all that great. Far too many times I'm burst 3x which is party my fault and partly do to that harsh damage drop of of 1.6 points per unit. A full-auto AR is much better.

Level 75
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Posts: 13666
Registered: ‎17-09-2011

Re: AR stats and a brief overview of the class (I found use for the slope formula!)

in reply to Ghamorra

I'm not that big into the MSBS either for long range shooting.  It's almost always a 3 burst kill then and by that time if your enemy hasn't killed you then they just suck.  It's much better mid range in my opinion but I still prefer full autos on the whole.

Level 69
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Re: AR stats and a brief overview of the class (I found use for the slope formula!)

in reply to phxs72

I'm quite shocked at the ineffectiveness of burst and semi-auto weapons. Full-autos are just sooo much better. That's not to say that they're not good, but full-autos are just easy and in comparison the semis and burst weapons just don't compete on the same level.

Level 75
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Posts: 13666
Registered: ‎17-09-2011

Re: AR stats and a brief overview of the class (I found use for the slope formula!)

in reply to Ghamorra

Yeah you wouldn't think that a 3-burst AR's weakness would be long range encounters, but it definitely is. You would also probably not think that a 3-burst AR would be the best CQB gun in the game, but it annihilates SMGs. In close it's TTK is probably right there with single-fire shotguns. I for one love this gun, and hope it doesn't get nerfed since it's not a long range beast.

Level 5
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Re: AR stats and a brief overview of the class (I found use for the slope formula!)

in reply to Chasedpuppet01

Burst mode on MRs are the worst, they give way too much recoil. It's to the point that aiming low will actually cause you to shoot the last round way over the guys head.

Level 75
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Registered: ‎17-09-2011

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