yet another letdown...

Call of Duty Black Ops II General Discussion

yet another letdown...

I know i cannot be the only one to feel this most recent dlc is just going to be the next in a chain of letdowns, yes small maps may be fine for ffa or hardpoint but there has been a severe lack of larger maps. personally i am sick of seeing nuketown or firing range remakes why not add a little variety for once where` is the return of maps such as wmd, array, hazard, hanoi etc? 3arc claimed in prerelease that bo2 was to be the redemption of mw3`s failure yet so far i have not seen a single effort to become more hardcore oriented or to fix any of the issues such as perks not working at all (ghost etc) they just keep adding more restrictions to the gametypes and withdrawing your freedom to strategize or truly work as a team instead of just constant run and gun or spawntrapping, idk but if you claim you want it more team oriented might as well go back to bo1 or waw i just fail to fathom how they can make such good prequels then drop the ball on this title.

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Registered: ‎28-08-2012
8 REPLIES

Re: yet another letdown...

in reply to xThexJackalx666

xThexJackalx666 wrote:

I know i cannot be the only one to feel this most recent dlc is just going to be the next in a chain of letdowns, yes small maps may be fine for ffa or hardpoint but there has been a severe lack of larger maps. personally i am sick of seeing nuketown or firing range remakes why not add a little variety for once where` is the return of maps such as wmd, array, hazard, hanoi etc? 3arc claimed in prerelease that bo2 was to be the redemption of mw3`s failure yet so far i have not seen a single effort to become more hardcore oriented or to fix any of the issues such as perks not working at all (ghost etc) they just keep adding more restrictions to the gametypes and withdrawing your freedom to strategize or truly work as a team instead of just constant run and gun or spawntrapping, idk but if you claim you want it more team oriented might as well go back to bo1 or waw i just fail to fathom how they can make such good prequels then drop the ball on this title.

To each their own obvious opinion, but this game is no where as near as you describe as bad. Its chaotic, its hectic, its fun (to me). The maps issue? I care less for maps, we deal with a favorites and we deal with the ones not so favored.

I would rather them add new maps, one thing I do agree is no more small maps, id prefer a mid size, night version map or rain or jungle.

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
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Re: yet another letdown...

in reply to xThexJackalx666

Hello there,

I do thank you for providing the feedback. I feel like every map makes some attempt at pleasing certain players/play style.

Now you did say you are having issues with the ghost perk. Can I ask what specifically are the issues you are having with it? ^JG

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Re: yet another letdown...

in reply to Seanicus23

i understand trying to meet everyones demands is near impossible, and I did not mean to make it seem so horrible just cant see the point of having things such as sniperrifles, thermal, etc.. if they are going to neglect to add to the 1 or 2 larger maps. personally i have always loved what 3arc has brought to the table i mean there will always be maps that you try to avoid just as a preference but that shouldnt stop them making maps that are more like enviromental than just skate parks and paintball courses it would be nice to see maps that employ use of fog or nightfall or large open areas such as jungle had where it did have plenty of open range if you were the team sniper yet still had enough turns and terrain to allow your scouts to get around with an ar or smg.

perks wise i have just had alot of friends complain of uav pickin up their ghost even at full sprint or blindeye not preventing airsupport ai from locking on them. i do thank you all for the replies and for your opinions, figured maybe enough people ask for larger maps they may try to incorporate something other than the typical sprint maps that can be fun but do get boring when there is nothing to mix things up.

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Highlighted

Re: yet another letdown...

in reply to Seanicus23

i understand trying to meet everyones demands is near impossible, and I did not mean to make it seem so horrible just cant see the point of having things such as sniperrifles, thermal, etc.. if they are going to neglect to add to the 1 or 2 larger maps. personally i have always loved what 3arc has brought to the table i mean there will always be maps that you try to avoid just as a preference but that shouldnt stop them making maps that are more like enviromental than just skate parks and paintball courses it would be nice to see maps that employ use of fog or nightfall or large open areas such as jungle had where it did have plenty of open range if you were the team sniper yet still had enough turns and terrain to allow your scouts to get around with an ar or smg.

perks wise i have just had alot of friends complain of uav pickin up their ghost even at full sprint or blindeye not preventing airsupport ai from locking on them. i do thank you all for the replies and for your opinions, figured maybe enough people ask for larger maps they may try to incorporate something other than the typical sprint maps that can be fun but do get boring when there is nothing to mix things up.

Level 1
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Registered: ‎28-08-2012

Re: yet another letdown...

in reply to xThexJackalx666

Zombies and the campaign is great. Multiplayer is horrible.

Level 5
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Registered: ‎09-12-2012

Re: yet another letdown...

in reply to xThexJackalx666

Large maps are unpopular. The majoirty will vote any map over Downhill/Hydro/Magma/Turbine/Encore etc

Level 12
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Registered: ‎23-11-2012

Re: yet another letdown...

in reply to InstantOG

The ironically thing is that people are complaining about the spawns on small maps.

Level 5
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Registered: ‎09-12-2012

Re: yet another letdown...

in reply to kaktusbear

I know this is very funny.. they want fast maps but dont want what comes from fast maps.. which is crazy spawns since the map is so small and players can rush from end to end in less than one minute making the spawns flip every minute so they are never static.

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