What's funny is I am looking forward to using the SMR over the MTAR once I unlock it again! Sad. I might save it for a Nuketown weekend so that the level is small and I can hammer it out but it won't be painless. lol
I'd drop Quickdraw and pick up an EMP grenade but otherwise it looks pretty good to me. It really depends on your playstyle though. I don't rush as much with ARs and I find that SMGs dont really need quickdraw.
For me it's whatever gun I want to level up with typically fast mags, usually whichever pistol I have unlocked and then:
BE (or Ghost for rushing)
Toughness (occasionally Fast Hands)
Engineer (although Tac Mask is a good sub for Engineer) (or Extreme Conditioning for rushing)
I play HC KC primarily so;
PDW-57 w/Primary Gunfighter
Scavenger (or sometimes Cold blooded)
The ultimate Domo class...
FAL with select fire and suppressor
Ghost and Flak Jacket
Frag (sometimes Clay) and smoke.
I'm between classes at the moment because I'm going for diamond.
Primary: SMG - Which ever I have to do camo challenges on.
Secondary: Crossbow with Acog Scope
Perks: Hardline/Lightweight, Toughness/Cold Blooded, Dexterity
Tactical: Concussion/Black hat x1
I'm a search and destroy player, by far my favorite loadout is my rushing class wich is set up like this:
- PDW with stock and long barrel.
- Fast hands
- Extreme conditioning and awareness (perk 3 greed)
- 1 stun
- 1 C4
Having a lot of succes with the set-up, athough i'm thinking about chancing fast hands (for throwing C4/stun faster) with thoughness.
My best Overall Class is:
Assault: M27 + Reflex + Silencer
SMG: Usually Vector or MP7 (currently MSMC)
primary: AN-94 with silencer
perk 1+ perk 1 greed: ghost + flakjacket
perk 2: scavenger
perk 3: tactical mask
equipment: thropy system
SC: UAV+lightning strike are pretty much a lock and ill go with either care package, AGR,sentry Gun or whatever i feel like lol.
id also use same class but change flak jacket with hardline and tactical mask with engineer and thropy system with EMP.