Patch notes 1.06 ~ A Few questions.

Call of Duty Black Ops II Playstation 3

Re: Patch notes 1.06 ~ A Few questions.

in reply to augkash

augkash wrote:

Still nothing about spawns  but let's hope this update is good

lets hope aug!

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
Likes: 9199
Posts: 16478
Registered: ‎14-11-2011

Re: Patch notes 1.06 ~ A Few questions.

in reply to Izjar11

Nothing about the ps3 shutdowns at all. fucking ridiculous.

Level 5
Likes: 32
Posts: 108
Registered: ‎13-11-2012

Re: Patch notes 1.06 ~ A Few questions.

in reply to Izjar11

I had pretty much had the same thoughts as you when I went through the notes but I found this one kind of funny:

"SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance."

The SMR was that bad with head shots?!?! LMAO! By far, the easiest gun to get head shots but hey, i'm working on it now so I can't complain!

"MTAR: increased 3-hit kill range."

YES. The MTAR was just bad before and it really should have been classified as an SMG. Hopefully, the patch made it better as that's second AR that I need to max to finish all the AR's.

Good analysis. I had the same thoughts. Hopefully the connectivity is more stable and it stops throwing me into matches with people in Puerto Rico when I am North of Chicago.

Level 48
Likes: 1302
Posts: 5292
Registered: ‎24-05-2011

Re: Patch notes 1.06 ~ A Few questions.

in reply to Izjar11

you tell me that using a silencer will reduce the range even more then it already did lol.

dang the scorpion will be useless with a silencer 

Level 27
Likes: 438
Posts: 2281
Registered: ‎06-07-2012

Re: Patch notes 1.06 ~ A Few questions.

in reply to TRU11

The proliferation of SMG's is tedious (nothing wrong with it) but reducing this range on them silenced might discourage a few.

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
Likes: 9199
Posts: 16478
Registered: ‎14-11-2011
Highlighted

Re: Patch notes 1.06 ~ A Few questions.

in reply to Izjar11

yeah your right.

im just gonna go with my diamond AN-94

Level 27
Likes: 438
Posts: 2281
Registered: ‎06-07-2012

Re: Patch notes 1.06 ~ A Few questions.

in reply to Izjar11

All is good except FAL Recoil? You're freakin crazy... That gun is a Laser Beam! It NEEDS more recoil!

Level 2
Likes: 11
Posts: 42
Registered: ‎18-05-2012

Re: Patch notes 1.06 ~ A Few questions.

in reply to DeEwBoT

DeEwBoT wrote:

All is good except FAL Recoil? You're freakin crazy... That gun is a Laser Beam! It NEEDS more recoil!

Blasphemy!

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
Likes: 9199
Posts: 16478
Registered: ‎14-11-2011

Re: Patch notes 1.06 ~ A Few questions.

in reply to Izjar11

Another nerf to smgs WTF. Wish people would stop crying about smgs and shotguns.

Level 11
Likes: 68
Posts: 571
Registered: ‎03-02-2012

Re: Patch notes 1.06 ~ A Few questions.

in reply to Izjar11

I have to agree with the FAL increase recoil. Since the patch, I've had a much harder time aiming with it. I've kind of got use to holding down the trigger instead of shooting in burst. I'll have to adjust my playing style with it or join the masses that use SMGs. FAL with select fire is the only reason to use the gun. With the increased recoil, it is now nerfed and can't compete with SMGs.

Level 1
Likes: 1
Posts: 3
Registered: ‎19-11-2012

Studios