No Enemy Footsteps- Unintendned Consequences

Call of Duty Black Ops II General Discussion

No Enemy Footsteps- Unintendned Consequences

Dear Treyarch,

I am having great difficulty coming to terms with the lack of sound around enemy footsteps in this game and how you are making a  downgrade of gameplay through unintended consequences. I'm all for change, but I feel like the inability to hear enemy footsteps removes from the overall quality of the game. Obviously if you almost completly remove enemy footsteps you are promoting movement on maps because sound is the inherent consequence of movement. However, you are also removing a lot of depth to the gameplay and removing the ability to protect yourself outside of the field of vision you have. I may be covering points that you've already discussed internally but perhaps I can share what may be some unintended consequences. For me and the other people who use their sound and positional awareness when playing this is removing a lot of the fun and quality of experience in this game. I might as well play with speakers instead of a headset at this point and if that's the case I will return to CS:GO or MW3.

I can't help but believe that there are other ways to motivate or reward players for movement on maps other than removing the sound of enemy foot steps. The unintended consequences are pushing me and others I talk to away from this game.

Do I sprint, run, or crouch in this situation? Where am I on the map, where are the last kills and what is the risk for an enemy hearing me? All of this does not matter anymore. I am no longer able to use sound to hedge my bets for where I am most likely to find someone. For example, previously you enter an area with 3 rooms/entrances people can shoot you from and if one is inside hearing range and teh other two aren't, you know based on sound whether or not you need to be aware of the within sound spot and you're now left with potentially only 2 spots to be concerned about and not the one in hearing range. If someone walks to the near area they deserve the kill with their tact and gameplay. But this is even greater significance in game modes like Search & Destroy - cat and mouse sound games for defuses/bomb plants and I'm sure I could find another 10 situations that have been changed through lack of movement sound. Change is good, but this change is removing elements of FPS that have defined them and created the depth of gameplay that keeps people coming back for more.

This goes into the spawning on maps too. I push to the other side of the map and as people start to spawn around me I have no way to be aware of them unless I see them. I'm only asking to be able to hear their movement after they spawn so I can react or die accordingly, but as it stands right now I have nothing I can do unless UAV is up.

I enjoy new games and at this point I'm ready to start begging for footsteps.

Sincerely,

A concerned FPS Gamer since 1999 (and even my noob friends are complaining about this.)

Level 1
Likes: 3
Posts: 6
Registered: ‎14-11-2012
8 REPLIES
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Re: No Enemy Footsteps- Unintendned Consequences

in reply to Grimmer1

Agreed - footsteps were a much welcome feature in newer FPS games. Gone WERE the days of hearinr nothing but gunfire. It actually forced you to play a bit more cautious. NOw I can just run around whereever I damn well please without fear of being heard but only seen. It adds a whole new dimension to the game in that I dont have to worry about someone hiding in the corner waiting to hear me.

Run and gun is the name of this game.

Level 14
Likes: 104
Posts: 761
Registered: ‎26-10-2011

Re: No Enemy Footsteps- Unintendned Consequences

in reply to Grimmer1

I can hear enemy footsteps.

They're faint, but I can hear them.

Level 9
Likes: 42
Posts: 437
Registered: ‎15-12-2011

Re: No Enemy Footsteps- Unintendned Consequences

in reply to Grimmer1

The lowered footstep volume does two things:

1) It keeps people from having to pay for a headset just to stay competetive; and

2) It keeps poeple from camping an area and just aiming at a path/door when they hear a rusher.

I don't mind guys using headsets and soundwh0ring, but loud footsteps encourge camping/no movement.

If I wanted to try and sneak around and pop people when they try to move, I'd play battlefield.

Level 4
Likes: 36
Posts: 88
Registered: ‎21-07-2012

Re: No Enemy Footsteps- Unintendned Consequences

in reply to XGunsmokeX

and wouldn't a better option would have dynamic foot step sound based on your movement, IE: standing,sprinting,crouching,prone?

Level 8
Likes: 31
Posts: 344
Registered: ‎09-12-2011

Re: No Enemy Footsteps- Unintendned Consequences

in reply to Grimmer1

They released their own line of headsets, and because they didn't sell, they took footsteps out.

That's my guess.

Level 15
Likes: 41
Posts: 1041
Registered: ‎16-08-2011

Re: No Enemy Footsteps- Unintendned Consequences

in reply to Grimmer1

Well.. since Dead Silence is now deemed a pointless perk, give us a per that's WORTH A ****!

Level 1
Likes: 0
Posts: 2
Registered: ‎23-10-2011

Re: No Enemy Footsteps- Unintendned Consequences

in reply to topclass

Engineer.

Level 31
Likes: 580
Posts: 3202
Registered: ‎28-03-2012

Re: No Enemy Footsteps- Unintendned Consequences

in reply to Grimmer1

Actually when you have awareness on foot steps are loud as hell and you can here them running up on you from a good distance even without a headset, even when they are creeping up on you you can still hear them pretty well. And since no one uses dead silence awareness becomes OP. I run awareness and engineer and they are OP as hell together.

Level 2
Likes: 10
Posts: 56
Registered: ‎25-07-2012

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