Call of Duty Black Ops II Playstation 3

Claymores don't lag...

It's something I've observed since MW3 and now in BO2, happens almost every time.

Ok, so each time I set a claymore and I'm looking at it expecting enemy, I can see explossion, scoring the XP, however I don't see anybody in there.

Other time, I can see the blast, so I know someone went through, again not seeing anybody, just to be killed shortly after by basically invisible enemy.

The question is: how the info about enemy's position is picked up by claymores before they even appear on my screan?

Jackal235
Likes: 122
Posts: 527
11 REPLIES
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Re: Claymores don't lag...

in reply to Jackal235

Trigger delay? Engineer perk

WolfRidge
Likes: 257
Posts: 1213

Re: Claymores don't lag...

in reply to Jackal235

Because from the host/server side, they were there.  The information about them being there has not reached you yet.

Think of it like a gun shot from across an open field.

If you are far away enough you can see the gun being fired, but you only hear the shot after a split second.  In this analogy, the gun shot being fired is the host side, and you (the client) are only notified of the shot after the sound (packets) travel to you.  It is the difference in time between what happened, and when you get the effects...

Not an accurate analogy, but it serves its purpose.

Activision Ambassador
Likes: 2663
Posts: 8427

Re: Claymores don't lag...

rlbl wrote:

Because from the host/server side, they were there.  The information about them being there has not reached you yet.

Ok, so the host knows about my claymore, sees the guy on it, BOOM, then the host immediately sends me the blast info, why not to show mw the guy in it, since the data about both was on host server?

Jackal235
Likes: 122
Posts: 527

Re: Claymores don't lag...

in reply to Jackal235

Lag can work in mysterious ways

Ghamorra Level 75
Likes: 5321
Posts: 13666

Re: Claymores don't lag...

in reply to Ghamorra

It looks like the host delays some info on purpose, (lag comp at work) while some data travel without delay.

Jackal235
Likes: 122
Posts: 527

Re: Claymores don't lag...

in reply to Jackal235

Jackal235 wrote:

It looks like the host delays some info on purpose, (lag comp at work) while some data travel without delay.

that's not lag comp

Ghamorra Level 75
Likes: 5321
Posts: 13666

Re: Claymores don't lag...

in reply to Ghamorra

ghamorra wrote:

Jackal235 wrote:

It looks like the host delays some info on purpose, (lag comp at work) while some data travel without delay.

that's not lag comp

You explain nothing with your response-Pointless

Jackal235
Likes: 122
Posts: 527

Re: Claymores don't lag...

in reply to Jackal235

I think the claymore data falls into the same category as some of the other issues. Having someones character position data and gunfire arriving at the same time.

I can't count how many times I've come around one corner, and another player is coming around another in front of me. Their visual data and the bullet data arrive at the same time, and bam instant death. Then you see the kill cam, and see that they were around the corner long enough to stop, ads and fire three rounds, while I did nothing.

Of course there are those that will jump in and say that kill cams aren't accurate and are for entertainment only... Lol. Except that killcams tell the story better than it took place in real time. Why can't they just make the real time game play the way killcams work? Guess that would be like making a plane out of a black box...

msharpblue4d
Likes: 61
Posts: 219

Re: Claymores don't lag...

in reply to Jackal235

well this is what i notice.

sometimes its engineer perk which makes sense.

sometimes they have a flakjacket which makes sense.

sometimes they probaly had the luck of timing when sprinting with extreme conditioning but im not sure if that is supposed to happy.

often its just lag lol.

i think i died more by my betty or claymore rather then i killed someone with them.

often i see someone walk through them and i then panick and start firing in the gun fight with either me killing the person and die by my equipment or we both die by it,

at least it seems they solved the thropy system killing the person who put it there lol.

TRU11
Likes: 438
Posts: 2281

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