C/D: Submachine guns are king.

Call of Duty Black Ops II Playstation 3

Re: C/D: Submachine guns are king.

in reply to Opec11

All of the gun categories are very equal in this game. The Smgs will have low ammo and a high rate of fire so people won't get a ton of kills and therefor having to pick up a terrible gun. Even if they have scavenger the SMGs will still lose a long distance fight. I have never complained about any type of gun. Just think, SMGs are great in CQC and are terrible at long range. To counter, go in the outside or open area of the map with an assault rifle or Sniper and pick off the SMG people. With an SMG to counter against an assault rifle, take the outside of the map and go into buildings often. Stay in the buildings and outside edges of the map and sneak up on the people using an assault rifle at long range. Also, equip the new overkill wildcard with a sniper or assault riflle in case you get caught up in a long distance battle. With a sniper, stay behind friendlies and find a nice spot to see down a long stretch of land. Also, hit the high ground with snipers. It is easier to see up ontop of a building or patch of grass. With the LMG, anything goes. The LMG could spray but it is best used to prefire around a corner and to cut off medium ranged battles. The ammo capacity is huge so spray and pray. So don't complain about how the enemies are all using SMGs, just counter it with your own weapon and playing field.

Level 6
Likes: 33
Posts: 149
Registered: ‎26-12-2011

Re: C/D: Submachine guns are king.

in reply to Opec11

Assault Rifles are still better. There are a lot of maps that have really long lines of sight.

If you can avoid those, in favor of the more CQ so that SMGs can do work, then great.

But if you are playing objective game modes like Hardpoint, then it'll be almost impossible to avoid those long-range gun battles.

SMGs are great up close, but they struggle at distance (which is the way they should be). As a result, my guess is that this willstill be an AR heavy game.

The recoil with the ARs is so little comparedt o the SMGs as well - mostly all the ARs have VERY manageable recoil, so as a result, I think most people will take to the ARs instead of the SMGs.

Level 18
Likes: 253
Posts: 804
Registered: ‎06-11-2012

Re: C/D: Submachine guns are king.

in reply to Tick7

I agree. I saw the IGN team play games with Vahn on most maps. Heavy AR based game again.

How good is the long barrel attachment on smgs?

Level 9
Likes: 83
Posts: 377
Registered: ‎28-10-2011

Re: C/D: Submachine guns are king.

in reply to Opec11

I don't really think so. Apparently 'Rapid Fire' has a new effect where it decreases the range of the weapon as well as increasing the weapons fire rate (and recoil as a consequence of the fire rate). The SMG's also already have some really low range. The biggest change that I can see is the big decrease in damage at range. All SMG's are now 6 hit kills at range and most are supposedly a 4 hit kill (except for 2 I believe).

Level 20
Likes: 152
Posts: 1428
Registered: ‎26-07-2011

Re: C/D: Submachine guns are king.

in reply to kylet345

That's horrible. I can't believe they made most a 4 hit kill cqb after blops. AR heaven. Also all  6 at range while making RF useless next to spraying. Lame.

Even then some people are already whining about them. Hilarious.

Level 9
Likes: 83
Posts: 377
Registered: ‎28-10-2011

Re: C/D: Submachine guns are king.

in reply to Opec11

When I played the weapons fit their roles. I would normally lose to an SMG user if they got in close while I had an Assault/Battle Rifle. I could out perform someone mid-range quite easily though.

Moderator
Likes: 2092
Posts: 4767
Registered: ‎23-07-2012

Re: C/D: Submachine guns are king.

in reply to Opec11

AR's should overall suck. outprefformed by every gun class in that classes spacific ability. but AR's would come with one MAJOR advanatige, its ALL PURPOSE. so you cna also outprefform every other gun if you exploit the other weapons weaknesses.

SMG's should be good at close range with a mid and long range capability.

shotties should rape anything at close range, including SMG. shotties would lose when you are out of it range.

LMG's buff AR's that give up several features like movement speed and ADS time.

snipers should be self explanitory =/.

if the above is overall kept up then im fine. sorda doubtful but i hope. if SMG's end up overused ill probly use a AR or shottie depending on the level and rape them.

Level 22
Likes: 176
Posts: 1918
Registered: ‎30-05-2012

Re: C/D: Submachine guns are king.

in reply to Opec11

I feel like the assault rifles have finally been dethroned.

Just wait till I get in there!

SMGs are infinitely better in this game.

You sound fearful!

but they really can't compete with the MP7, Vector, Skorpion, etc

Confirm/deny?

What your telling us they dont and than you want a confirm / deny?

"We do not rise to the level of our expectations. We fall to the level
of our training"
Level 75
Likes: 9199
Posts: 16478
Registered: ‎14-11-2011

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