Weapon, attachment and perk balance feedback V2

Call of Duty Black Ops II Xbox 360

Re: Weapon, attachment and perk balance feedback V2

in reply to iKushtyy

1: Why not allow steroids in sports too?

Serious contenders can just adapt or use it themselves.

The problem is that it changes the game and makes it more one-dimensional.

I gather that you have never played MW2 -- or were one of those people that used infinite tubes in hardcore.

How can anything perk or secondary compete with "infinite explosives"??

2: Claymores, betties, C4, semtex are balanced.

Infinite claymores, betties, C4 and semtex are not.

3: Claymores is only one problem.

Infinite semtex is another.

Flak Jacket protects somewhat against ONE explosive.

In hardcore, it does nothing.

Problem is, with Scavenger you can easily throw 3-5 semtex at an objective within seconds, because there are dead bodies shot by bullets everywhere.

Flak Jacket is like placing a bandaid on cancer.

Level 28
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Registered: ‎17-06-2011
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Re: Weapon, attachment and perk balance feedback V2

in reply to ADW1983

Base SMG and AR hip fire spreads need to be wider, and that bloody steady aim laser shouldn't be as accurate as it is. Sick of getting dropped from distance by people hip firing with or without that laser thing, seems deadly accurate either way.

Level 16
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Registered: ‎22-06-2012

Re: Weapon, attachment and perk balance feedback V2

in reply to ADW1983

Agree with everything you said

All good. Maybe make concussion's slightly weaker to those without Tac Mask. Or make the Smoke Grenade the default equipped Tactical @ Lvl 1, forcing people to buy the strong Concussion

Like this alot

Level 8
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Registered: ‎14-11-2012

Re: Weapon, attachment and perk balance feedback V2

in reply to ADW1983

Oh.

And the base strafe speed needs to go down, especially when aiming down the sights with SMGs.

Seriously.

Level 28
Likes: 255
Posts: 2919
Registered: ‎17-06-2011

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