That's funny, my 11 yr old daughter almost has the KSG gold after only 3 days of playing with it...but then again she has a higher K/D than me! Thinking about grounding her!
Take the slow firing SMGs (MSMC and PDW57) And put Rapid fire and Sliencer or then. Congratulations, you now have a gun that deals 19 damage after about 5M! It's a free hitmarker machine!
Also, The Assault Shield. It's almost as worthless as the grip, it basically is a glorified Combat knife, but it takes a point out of your Pick10. Bullets seems to penetrate the shield, it barely blocks explosions, you can knife trough it AND you move @ 80% of the movement speed. Sounds like it's the new FA-MAS.
X-bow it' pretty bad IMO, but that's mainly because I don't know how to use it properly, so it's my fault in the end of the day
I agree about the tinfoil shield, I mean Assult shield....I was going to say that, but he asked about guns! Why oh why must I gold the assult shield to have diamonds on my ballistic and combat knife!
AR class: SCAR-H
Bad time to kill, insignificantly greater bullet penetration made redundant by the highest recoil in class, and is double-useless on longer ranges:
It kills slower than every other assault rifles on longer ranges AND it's harder to hit with the rifle than with other rifles.
SMG class: None
Every SMG has advantages and disadvantages to the point where neither is clearly better.
I do not like the cloning in this class though;
MP7 and Vector are too similar -- PDW57 and MSMC are too similar.
It can only kill in one hit with a headshot.
It takes 0.42 seconds to aim down the sights, meaning you CANNOT aim down the sights in RESPONSE to seeing an enemy -- because an assault rifle with quickdraw has KILLED YOU within 0.42 seconds; They have time to aim down their sights and fire 3 rounds BEFORE 0.42 seconds have passed.
It takes approximately 0.60 seconds to kill another player with the SVU if you have to aim down the sights and fire two shots.
Compare that to Type 25's 0.30 seconds to aim down the sights and kill another player.
The FAL can also kill far faster than the SVU on all ranges if used as a sniper, with it's infinite 3 hit kill range and two hit kill in short range.
LMG: I wouldn't touch them with 11 foot poles
I don't like moving slowly nor aiming slowly.
Shotguns: I wouldn't touch them with 11 foot poles
I don't like not being able to kill someone who's in my screen, especially when there's not even a theoretical chance of doing it.
The other pistols rival or beat primary weapons on short range.
Launchers: That useless one-time-only one
RPG lets you kill people twice, and the stinger-thingy lets you kill two killstreaks.
That one-time thingy is not a good compromise.
Special: Ballistics knife
Crossbows can be used for vandalism;
With Engineer, you can blow up enemy equipment using the crossbow.
Every other lethal can kill stuff.
Stun guarantees kills, and stick is a warning system.
Sensor grenades give laser-indications that are helpful in hardcore and during CUAV.
Blackhat is a toolbox.
EMP grenades scores points like no other.
SVU is fun, I mean it's a spray and pray sniper rifle ...tip, FMJ and variable zoom and if you don't mind using primary gunfighter add the CPU! This will make a world of difference in how you view this gun.
My friends and I jokingly call the SVU the halo gun
Vector K10. That gun is tooooooooo damn weak!
Executioner, the only thing that would make it better is if you had an attachment that gave you the choice for Magnum round instead of the 20g shells