Triple Capping = The end of friendships

Call of Duty Black Ops II Xbox 360

Re: Triple Capping = The end of friendships

in reply to RuggedSavior

which is how the game is really meant to be played and not the defensive double cap that is so popular because the teams are not good enough to hold them.

Level 70
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Re: Triple Capping = The end of friendships

in reply to RuggedSavior

As long as you tell them your doing it there should be an issue, but then again if they are screaming at you for it f--k them.

"We do not rise to the level of our expectations. We fall to the level
of our training"
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Re: Triple Capping = The end of friendships

in reply to RuggedSavior

in previous games i would never triple cap because you wind up loosing all three by doing it.  in this game however, the spawns are so horrible and objectives are for the most part completely ignored in matches that with the other team only killwhoring in order to get all their killstreaks for the 2nd round.

i will triple cap by myself while everyone else is running around like idiots, wind up with anywhere from 6-12 caps/5-10 defends and we usually wind up winning that way...

....despite them having lodestars dogs warthogs and r2d2's all over the map the entire 2nd round....

Level 3
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Re: Triple Capping = The end of friendships

in reply to Harbingerofdoom1

I play a lot of Dom and have since the gametype was created. Although I understand your perspective, in my experience the easiest way to ensure a win is to control the board and controlling the board is much easier capping only two flags- particularly if you are facing a good, organized team.

Triple capping flips the spawns, you are likely to simply start trading flags and a decent team can quickly get the upper hand and evaporate your lead (a group of randoms not all that likely). I would get irritated if I had a teammate trip-capping wiithout a heads up as well to be honest as there is little upside.

Level 12
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Re: Triple Capping = The end of friendships

in reply to snorubit1

in most of the games i play the spawn gets flipped immediatly anyway because of everyone that rushes the other side to killwhore. ive watched the spawns flip back and forth 3 times on rush just while capping a/b alone.....by myself....... because NO ONE on either team is bothering to cap a damn thing.

so, if you are talking about a match where people are actually playing the objective? sure, ill agree with you 100%. if you are talking about the matches i have been playing lately?  your point is completely invalid in its conception because it assumes more than 2 out of 12 people playing objectives.

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Re: Triple Capping = The end of friendships

in reply to Harbingerofdoom1

emphasis on "facing a good, orgnaized team". If the other team is weak, not interested in the objective then all bets are off however a quick "I am pushing A (or C)" would be at the very least polite.

I closed out the Dom challenges long ago but am always happy to help somebody else get the Trip Cap; just prefer a heads up. And not when we are going against a decent group as I would rather get the win- which is often tough enough when you get into 300-400 SPM opponents. You end up trading B the entire round.

Level 12
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Re: Triple Capping = The end of friendships

in reply to RuggedSavior

The problem with what you were doing is the team you were with probubly had minimal gun skill to deal with the spawns flipping. If I know I am playing with a mediocre team, I just stick to B the whole game and rack points that way. Triple capping leads to havoc an unstructured chaos.

Now if your playing with great teams, you may get the request to not cap A or C and make the game last the full time. Ive done this and racked up over 12000 score in my best games. This occurs from having vsats and counters up 95% or the game and just stomping on anyone who joins in the lobby.

Anyway, dont be selfish. Just try to work with your team especially if you are winning by as much as you say. SPM has no effect on making the game last longer unless the other team quits out.

Level 20
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Re: Triple Capping = The end of friendships

in reply to RuggedSavior

triple capping : it has lead to discussion among my coplayers too.

If the enemy team sucks: go ahead

If your team sucks and you can barely hold on to two flags: don't do it

If you are fighting with an excellent team: go ahead, if you play it right (aka defenders at each flag) you can own the enemy.

Level 3
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Re: Triple Capping = The end of friendships

in reply to RuggedSavior

This is just beautifull, FINALLY SOMEONE WHO TRIPLE CAPS, seems like im not the only one, btw, if you triple cap on certain maps, enemies will spawn at the left side of A flag

Level 7
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Re: Triple Capping = The end of friendships

in reply to RuggedSavior

Sometimes your teamates can be idiots or just plain blind I play the objective agressivly and ignore k/d ratio and we win and we finish a game victorious and I often have someone berate me for my kills versus my deaths (often negative) and I just sit there wondering if they even botherd to look at the stats that have to do with the objective, more captures than any of them, often more defends or at least in the top 3 defends.

We won a game just last night where we won on capture the flag 5:1, 4 of the 5 carries was me. Also tied with the next top player on either side for flag returns. But I had only killed 9 people vs dying 23 times and one of my teamates send me a voice message telling my I was a sucky player who shouldn't play leage because I died 23 times to 9 kills. Really?  Did you not notice we WON and that I had ALL but 1 of the flag captures and more returns than anyone else on our team, tying for the most flag returns with the top defender on the opposite team? TIN round one one of them told two of us to stay back and defend while him and another guy would capture the flag we lost 0:1, so I took the inititive in round 2 and got 4 of our 5 captures. One other guy who like me had lower k/d stats noticed, even commented about me being sneaky on the captures (the other guys kept trying to go in hot) and super-fast with the flag and he started running with me as best he could to protect me. If it hadn't been for us our other two temates (incl the one who messaged me) would have ended the game with great k/d ratios for themselves but still have lost us the game. Some teamates just don't get it when it comes to objective based games.

As for domination, I also tripple cap when I can, if it seems like we are up against a team that's a bit less organized and that we can pull it off and it often works. I'm often the first one on our team to go for the third flag. If the team is more organized that can sometimes be hard and become a problem so it's not always a great idea but I love doing it when I can and when it looks like it will work.

Another ploy I use (wow, I'm giving away my strategies here on a public forum) is that with an organized team on the other side tripple capping is hard, as is holding the center flag which is usually a killing-field, so when I can get them on-board with me we let the other team take the center flag and while most of them are setting up to defend what they know will be hard (so they pull out their score streaks, etc) I get someone from my team sneak around and do a back-end capture with while most of the other team is busy defending the center. We go in stealthy killing whatever guy (if any) they left behind and take the other teams home flag. Forcing them to spawn in the center are where most of their team is. Then we have a divided team defending two flags at either end with the enemy in the center, all you need to pull it off is 1-2 of your teams best killers at either end, they can keep the other team so busy in the center making them THINK we're gonna try to take the center again that they never quite get around to really comming back after the far-end flags on either side. It works great for those maps where the center flag is a "suicide flag" anyway like cargo or meltdown.

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