TDM Length

Call of Duty Black Ops II Xbox 360

TDM Length

I know we see a lot of complaining about lag and hit detection on here, but those are ones that I am not sure you would be able to satisfy everyone on anyways.  What I wanted to discuss is an issue that could, IMO, help the game in another way.  I think they could make TDM kill count higher.  75 sometimes comes pretty quick and this makes the rounds last so short sometimes.  Sure I could play another game type, but I like TDM every now and then.  I was thinking that they could bump the count up from 75 to around 100 or even 150.  This could be something they could actually and I think would help the game out overall.  What does everyone else think? 

Level 2
Likes: 7
Posts: 43
Registered: ‎18-11-2011
18 REPLIES

Re: TDM Length

in reply to TIDE113

i agree fully..... it should be double what it is!!! 150 kills ftw would be spot on

Level 2
Likes: 6
Posts: 63
Registered: ‎18-01-2013

Re: TDM Length

in reply to TIDE113

I totally agree and was thinking about posting exactly this earlier today especially after a few games last night which were far too quick.  It felt like we spent longer waiting to get a TDM lobby together to start the game than actually playing.

Level 20
Likes: 385
Posts: 1111
Registered: ‎05-11-2011

Re: TDM Length

I would consider playing TDM a lot more if they made it about 100-150. I like TDM and that is what I used to play in the other series, but with the matches being so short I play KC or Dom. Usually I play solo which in Dom I can end up getting my butt kicked and even in KC that can happen but playing solo in TDM I seem to do decent but the game goes so quick.

Level 2
Likes: 7
Posts: 43
Registered: ‎18-11-2011

Re: TDM Length

in reply to TIDE113

It would have it's pros and cons.

Pros:

*Could help people gain higher scorestreaks in TDM. You don't see many high scorestreaks other than those coming from care packages.

*It'd be great for close games. Dragging out a really close match would be fun.

Cons:

*A lot more people leaving the match. Possibly more host migration. Who's going to stay around and get their ass kicked for twice the length of time. Some people will stay in a match where they are down by 30 points, if the other team is at 70 and soon going to win anyway, but they are going to leave/dashboard if they have to wait for the game to hit 100 or 150.

Level 1
Likes: 0
Posts: 8
Registered: ‎04-12-2012

Re: TDM Length

in reply to TIDE113

I would like the score limit increased as well

Level 7
Likes: 35
Posts: 278
Registered: ‎15-07-2011
Highlighted

Re: TDM Length

in reply to TIDE113

Or have a Community playlist like in MW3 and have an extended TDM and see how that goes.  I want to see how often I can get a Swarm under the current system.[/tryhard]

Level 31
Likes: 580
Posts: 3202
Registered: ‎28-03-2012

Re: TDM Length

in reply to TIDE113

Raising it too 100 would give everyone on the team an average of 4 more kills (slightly more, I know), which would be fine. 150 might be too high, the game would probably seem pretty long, especially on some of those maps that you don't really care for. I'm all for increasing the TDM from 75, I say split the difference to 125 and make everyone happy.

Level 3
Likes: 12
Posts: 96
Registered: ‎18-02-2013

Re: TDM Length

in reply to TIDE113

True. Make em longer! But not as long as battlefields...omg. Well the battlefield I seem my bf play on pc is like 15-20 mins. But I guess it could be pc servers.

Level 8
Likes: 37
Posts: 327
Registered: ‎13-02-2013

Re: TDM Length

in reply to Myramuff

Ps3, xbox , and pc can have customizable limits on BF3, and i believe the numbers can go into the 1000s well maybe not for TDM but 500% of 100 tickets is still a lot, but again its 12 v 12 not 6v6

Level 18
Likes: 192
Posts: 1068
Registered: ‎05-08-2012

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