Some scorestreaks are just to costly...

Call of Duty Black Ops II Xbox 360

Re: Some scorestreaks are just to costly...

in reply to vims2011

vims1990 wrote:

Not going to lie, getting scorestreaks in TDM/FFA is extremely difficult with the scorestreak system which is why I stick to objective game modes where objective pursuits (collecting dog tags, capping/defending flags etc) towards scorestreaks is easier to achieve.

If you're having trouble with scorestreaks in TDM, my advice would be to switch to Kill Confirmed. It's the closest game mode to TDM. I don't see the score per kill being changed in TDM  considering Vahn wanted TDM to be more "barebones" ("gun on gun").

Heh.  I don't mind TDM as it is but it does appear to be over too quickly so if they upped the winning score to 100 while the points per kill remained at 100 score I wouldn't mind or just have a time limit.  The VSAT is usually my highest streak selected in TDM.  Even if I get to it the outcome of the match is often already decided and it's just a question of how long it has to be up in the air before it's over.  As there are no objectives to protect, there are also fewer items for EMP grenades to destroy, further lowering scoring possibilities.  I tend to run Counter UAV/Sentry Gun/VSAT.  Counter UAV because enemies may sacrifice a launcher, or only have them in a backup class, because of the low invovlement of streaks and barely anyone uses Hard Wired, the Sentry Gun because people don't really use EMP grenades since the nerf to Bouncing Betties and I can move it to confuse enemies after it gets a few kills, and the VSAT because it doesn't have a hard counter whilst not overly ambitious to get.

I suppose if they want to be total gun to gun they could have a community game mode that prohibited lethal and tactical equipment.  3arc games tend to have less of a focus on streaks than IW ones and they are more powerful overall in IW games I guess.

SitRepPro
Likes: 581
Posts: 3202

Re: Some scorestreaks are just to costly...

in reply to SitRepPro

Agreed, either increase the winning score from 75 to 100 or increase the score per kill to 125. I'm fine with either.

I've watched a number of good TDM players who are capable of getting high tiered streaks but by the time they achieve it, the match is over once they call it in.

Personally, the highest streak I've ever achieved in TDM is a Dragonfire which takes approx 10 kills to get which I'm sure we know doesn't deserve that many kills to achieve. It's more than a Reaper in MW3 which is more devasting in terms of firepower & kills in comparison to a Dragonfire

Objective game modes is a different story. On a number of occasions, I've achieved an Orbital VSAT just by capturing flags in Domination, no killing with my weapon.

vims2011
Likes: 1347
Posts: 7158

Re: Some scorestreaks are just to costly...

in reply to vims2011

Isn't the Dragonfire the exact amount of kills as the Reaper (9)?

I feel killstreaks are more rewarding in TDM, as I think they change the game more due to the fact there are no objectives (Other than killing).

My current TDM setup is UAV, AGR and VSAT. When I do get the VSAT, which is more often than I'd expect but nowhere near as often as I'd like, it is sadly near the end of the match (Around 50-60 kills. I've had a few around 30 though)

I wouldn't mind having a Perma-Hardline in TDM though. I like the score limit how it is though, as on some of the larger maps it's rare for the game to get to 75 (In my experience). Heck, I've had the game time out on Highjacked more than once before.

Joco30001
Likes: 35
Posts: 354

Re: Some scorestreaks are just to costly...

in reply to devidog_kyle

As you point out, Sentry guns and Guardians are pretty much useless, you are lucky if they last more than a couple of seconds, the same with the AGR. They've also nerfed the Guardian in HC, making it almost useless (way underpowered to be of any use). Stealth choppers are usually taken out in the blink of an eye as well. I'm not complaining though, not using any of them anyway, but those scorestreaks seem pretty useless in my eyes.

AimResist
Likes: 4
Posts: 7

Re: Some scorestreaks are just to costly...

in reply to devidog_kyle

Streaks are perfect in TDM and I would prefer if they were set up like TDM's in every game mode. Streaks are way too easy to put together in OBJ games. 8 kills and confirms for a VSAT is nothing. Scorestreaks was a good idea but it's not implemented correctly.

deucedouglas
Likes: 275
Posts: 1469
Highlighted

Re: Some scorestreaks are just to costly...

in reply to devidog_kyle

It seems to me like some are too high, but to tell the truth I am to chicken to find out. I am to

accustomed to using UAV, HK, and Care Package. I would like to use the sentry and guardian, cause the idea of the enemy getting cooked to death pleases me. I just won't take that chance.

IndianaSamurai
Likes: 128
Posts: 759

Re: Some scorestreaks are just to costly...

in reply to devidog_kyle

Getting streaks in TDM can be difficult. However in Kill Confirmed, the rate at which you rack up points (assuming you are actually bothering to collect tags) harks back to TDM. 3 kills and confirms will net you a UAV, 4 for a CUAV and so forth. And in all honesty, KC isn't that far removed from TDM.

Bielsalmighty
Likes: 799
Posts: 2678

Re: Some scorestreaks are just to costly...

in reply to devidog_kyle

The only people that complain about NOT getting high score streaks in TDM are the ones who fully DO NOT UNDERSTAND how to get them. Yes, by itself a UAV costs 5 kills. However if you equip engineer and EMP grenades you can get one with one kill or less. I litereally got 800 YES EIGHT HUNDRED POINTS to start a match on raid in HCTDM within the first THIRTY SECONDS by having engineer and EMP grrenades. I saw that the kitchen was lit up like a christmas tree with shock charges, betties/claymores etc and tossed ONE EMP grenade over there and destroyed SIX equipment (300 points) and my team killed FOUR enemies that were hit with it (200 more points) and I got three kills because the enemy had spawned in our garage. I use scavenger with ALL my classes so I had more EMP grenades and lobbed them to where the enemies might be, get hitmarkers and everytime they die I get assist points. I had a stealth chopper up in under 1:30, the Escort drone was up right behind it, and then my lodestar. Under 3 minutes of gameplay and these were out causing devastation.

In previous game the ONLY way to get KILLstreaks were kills, now EVERYTHING you do gets you points. If you are one of those players that have to run 4-6 perks, or 3 attachments on your weapons to give up EMP grenades or tacticals, this is YOUR problem, not the players (such as myself) that know how to use the stuff to your advantage.

propipe
Likes: 1080
Posts: 1889

Re: Some scorestreaks are just to costly...

in reply to propipe

Why scorestreaks sucks on TDM compared to Objectives.  I play a lot of ground war, so it hops around of course. Captured C, tossed an emp at B, tossed a C4 for 3 capture kills, cap B, toss an emp at the the A roof campers on Domination on Plaza last night led to starting VSAT, Lodestar, Swarm combo without firing a bullet.  My first EMP cleared me 350 points at the B point, the second at the campers roof picked me up 300. I wasn't even a minute into the game and had the VSAT rolling.  Next game TDM on Yemen 9 kills to start the match and nothing when I got killed.  Just doesn't add up.

GreggM
Likes: 1
Posts: 19

Re: Some scorestreaks are just to costly...

in reply to propipe

Yup, people don't understand that you need to try and get points in other ways. I once got a Lodestar with only a bloodthirsty medal.

Aawesomemonkey
Likes: 6
Posts: 61

Studios