Regulation in the gaming industry

Call of Duty Black Ops II Xbox 360

Re: Regulation in the gaming industry

in reply to SanAndreasPsych1

You get the odd airplane car, but tbh I've never had a Forza equivalent of what I see in CoD, which would be crossing the finish line miliseconds ahead of someone, only to get second place.

That being said, theres usually one player whose car decides halfway through the race that it wants to be an airplane . Or someone who skips around the track (overtaking them, can be....fun....)

As online games try to predict a players actions before they happen, maybe its easier to predict what'll happen in a racer compared to a shooter and thats why we see more hiccups in CoD?

Level 31
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Re: Regulation in the gaming industry

in reply to Bielsalmighty

No, I think it's just that in races, if the other car skips a little, it hardly makes a difference unless it skips into making you crash your car. In COD, if a player skips a little, you're dead.

Level 20
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Re: Regulation in the gaming industry

in reply to SanAndreasPsych1

eeeeh, depends on the track. On a narrow technical track, a skippy car can be almost impossible to get past. On a wide track you stand more of a chance.

Kinda like having a face to face gunfight with skippy the lagaroo, or outwitting them and getting the drop.

Level 31
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Re: Regulation in the gaming industry

in reply to Bielsalmighty

One thing I've started to notice in the lag is that when I can't win with a high fire rate, I'll switch to a low fire rate instead. Usually the Vector works for me and the PDW is too slow, but when I can't get hitmarkers with the Vector, I'll switch and the PDW will work better.

Level 20
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Re: Regulation in the gaming industry

in reply to SanAndreasPsych1

L4D2 has dedicated servers and they are terrible.

Level 48
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Re: Regulation in the gaming industry

in reply to iplay2slay

OP, you need to understand how a game is developed. First of all, most studios have to work to ridiculous deadlines which force the teams to work extremely long days, particularly towards the end of the process, so things will be missed. If you want to point fingers about the end product, then you have to take a long, hard look at the QA and testing teams and just how they went about their business.

And the poster who said he'd worked for five different studios, in what capacity, please? Activision don't present games to 'investors'. They have shareholders to satisfy, but I strongly doubt that a company of Activision's size needs to outsource development funding and pay a rate of return on it rather than self-fund from its vast pile of money and maintain its profit margin.

The fines you talk about are based on target deadlines for build sections of the game and those fines are levied by the publisher against the dev if they fail to meet those targets. It's pretty much the same in most situations where a product or service is sub-contracted (essentially what's happening here). They don't really take into account issues like quality or bugs. Just finished product and how near it is to the proposed ship date.

The bottom line is that all software production in the last decade has become sloppier. If you look at commercial software, it's now bloatware with very little optimisation and it takes up 10 times more space on your drive. Coding is now a sloppy business when it used to be elegant. No reason to believe game coding is any different. How many patches does Microsoft issue for its mainstream software? Apple, Adobe? Everything needs to be patched. Nothing is right when it goes out the door these days.

Level 10
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Re: Regulation in the gaming industry

in reply to DR65DR1

Nicely worded post.

Especially this Everything needs to be patched. Nothing is right when it goes out the door these days. (SO true like 3ds Max Pro that gets hacked within days of release with the same basic hack.)

Thanks god for the internet. without it we might have maybe 3 or 4 games out there that didnt need a patch . all of the rest would still be in production

Level 72
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Registered: ‎03-09-2011

Re: Regulation in the gaming industry

in reply to iplay2slay

iplay2slay wrote:

No I don't mean stricter laws on video game ratings or changing the purchasing age of  M rated game.  We need some kind of regulation against games that are released with major defects / flaws & servers that are not up to par for the large COD community.  This is where someone would come in & say "hey, you have a certain ammount of time to fix this before you get fined."   Activsion / Treyarch would learn to figure out these issues fast!  Don't get me wrong I know the devs work hard & I'm not against a company making profit, just don't like seeing & reading about people getting upset over something they spent their hard working dollars over.  This is a game, it's meant for entertainment & most importantly fun. 

I couldn't imagine any gamers out there who would complain about a game that works almost flawlessly upon release...

BTW, I am on the Ps3, if you gamers on the X-box think it's bad switch over to my system.  I plan on getting a X-box in the next month, mainly for the kid's with the kinect but I do plan on eventually getting Black ops 2 to see how much of a difference it is & to also finally get the DLC early

They DO have regulations that they have to follow.

Because you have lag issues , well THAT would not be a problem because a lot of people dont have lag issues.

Overpowered guns , well thats not a game issue it is an opinion. a lot of other things are just opinions like Spawns.

Thing is you bought a DISK with software on it that you dont own. You also bought the online portion AS IS just like it states on the back outside of the box you bought the game on. But you dont own the software nor do you own the service.

They have a complete right to change, add, remove or cancel any of the online portion of this game as well as to drop support at any time without notice. Since you agreed to that when you bought it then you have no leg to stand on.

Trust me you arent the first one to post this kind of stuff on the forums.

Level 72
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Registered: ‎03-09-2011

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