Incentives that should be added to further promote objective play (this isn't a rant, I like this game)

Call of Duty Black Ops II Xbox 360

Incentives that should be added to further promote objective play (this isn't a rant, I like this game)

I have always despised your run of the mill deathmatch player playing in an objective game who then brags in the lobby after their team just got stomped 200-40 in domination.  And I am not alone in feeling that obviously.

I don't think those players will ever go away, because that's just part of humanity that people will still do stuff like that.  I also don't think that the COD franchise would ever hide your K/D in an objective match because that's just part of the COD culture.  I do wish they would add ALL of the relevant stats per game type so you could paint a much better picture of a player's contribution to a game however.

So, this game and all of the rewards have always been built on kills in various forms, headshots, one shots, killstreaks etc.  Recently, scorestreaks have been implemented, which DEFINITELY help the promotion of objective based play.  The problem is, more often than not, the bias towards kills still shines through at the worst of moments.  For example, a player might not try to plant in demolition with 30 seconds left if they are one kill away from their lightning strike, or they are one kill away from a bloodthirsty award for their gold camo.  It's because the ultimate rewards in this game have always been built around kills.  Yes, they have titles and emblems given for certain objective achievements, but I think it's time to take the next step.

I think the next step in the player reward system is to add additional in-game cosmetic changes whether it be for guns, outfits, etc that are related to objective achievements, as well as having more glorified challenges for objectives as well, similar in the ilk to the 25 kill title/emblem.  I may never get the 25 kills in a row in a team deathmatch game (I DID get legit nukes in MW2 lol), but I sure as heck would strive for capping a flag in domination 20 times in a game if the situation presented itself.  Other "legendary" objective achievements could also unlock certain titles and emblems.  How about if you have a game with 50 kills and 20 caps, that could unlock an even better title/emblem. How about if you have 100 30 kill 10 cap games you unlock a title/emblem.  These would clearly advertise the type of player you are and show that you go for objectives, and differentiate yourself from the typical "deathmatch in objective gametype" player

It would be nice if there was a coveted camo you could unlock for weapons by capping the B flag 1000 times (whatever arbitrary number it may be).  Yes, I mean only B, because people who play objectives know how much of a bitch it is to cap B versus a hostile A or C flag....500 plants in demolition, etc.

You understand what I am getting at, and these are things that objective players would get at a much faster rate than the non-objective players, which would be vice-versa to the current norm in COD when it comes to headshot and oneshot related camo awards.

These would all really be small additions to the COD series, but Activision needs to understand these small awards go a long way in shaping how players as a whole will play overall.  I would love this and I think they should do it!

Level 7
Likes: 69
Posts: 193
Registered: ‎27-11-2012
6 REPLIES
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Re: Incentives that should be added to further promote objective play (this isn't a rant, I like this game)

in reply to kustom_shoota1

Camo... means nothing.

Same thing for a title.

Make it an attachment... or a gun... something someone would want?

Bingo.

That's my opinion but it should be yours ;-),
RAN
Level 75
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Posts: 15012
Registered: ‎23-05-2011

Re: Incentives that should be added to further promote objective play (this isn't a rant, I like this game)

in reply to RAN Kismet

Yes, it means "nothing" I agree, but people still play for them.  Look at the diamond camos for example.  Also, my suggestions conform to the current exp structure for BO2, since I could describe everything I'd want in my version of COD but that is a little presumptuous for them to theoritically listen to all that lol.

Attachments wouldn't conform with this BO structure since only kills from the weapon add to the XP, and attachments are only gained for the specific weapon in question, although if attachments became a global addition to weapons you could add objective based XP to their buildup. 

And, gun unlocks actually conform to ALL xp gained so are the closest thing to giving equal weight to kills and objectives since it's just your straight up levels that unlock them at this point.

I do know what you're saying obviously, but I do think you underestimate what something simple like additional titles,emblems,and camos could do for further glorifying the objective player.

Level 7
Likes: 69
Posts: 193
Registered: ‎27-11-2012

Re: Incentives that should be added to further promote objective play (this isn't a rant, I like this game)

in reply to RAN Kismet

What about a nuke for every 100 captures in domination, that would get them going for the flags.....

Level 2
Likes: 3
Posts: 45
Registered: ‎15-11-2012

Re: Incentives that should be added to further promote objective play (this isn't a rant, I like this game)

in reply to kustom_shoota1

Meh, just use a system similar to combat training, where kills don't affect your stats in objective games. I've had some of the best games in combat training because K/D doesn't matter, people actually run the objectives, etc. K/D is such a silly stat, especially when connection is such a large factor in winning gun battles, but organizing your team and taking down objectives actually takes teamwork and skill. I agree, objective players should be rewarded more, but we should deter the fools who think it's more fun to play 10 minute death match instead of arming the objectives in Demolition.

Level 2
Likes: 24
Posts: 24
Registered: ‎13-11-2012

Re: Incentives that should be added to further promote objective play (this isn't a rant, I like this game)

in reply to kustom_shoota1

They will never reward that. They do give emblems and call cards already tho. Camo for guns is not the answer.  What they need is k/d completely out IMO. it's not even a legit stat for anything other than FFA, TDM, and KC. CTF has turned into nothing but a spawn camp fest just to boost their kills because treyarch thinks that 2 spawn points is enough for that.  Take out party chat as well. A mute system is there so it is not needed and in an objective based game 2, 3, or even 4 people in party chat does nothing for the teammates trying to communicate with them.  I don't need a reward... just a damn team.

BuX
Level 6
Likes: 23
Posts: 207
Registered: ‎26-06-2012

Re: Incentives that should be added to further promote objective play (this isn't a rant, I like this game)

Did´nt they take out party chat in MW2 or something. I remember getting really skilled at muting people as you had kids screaming and singing in your ear all the time. Did´nt help team communication IMO. Other than that I would applaud anything that limits the deathmatch players in objective games.

Level 2
Likes: 8
Posts: 29
Registered: ‎03-12-2012

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