How to buff the underpowered guns!

Call of Duty Black Ops II Xbox 360

Re: How to buff the underpowered guns!

in reply to MrJDubbs11

If you play defensively, the SCAR-H and SMR works.

Against targets in the open.

What do when an opponent has cover?
Fire single shot while he can full auto versus your head?

I can only take comfort in the fact that my failure with the weapons contribute to the negative KD with those weapons, and thus they will get fixed if David is up to his words of balancing weapons based on the user statistics.

I do much better running around only with a pistol than I do with the SMR, SVU and SCAR-H, as an assaulter, doing what assault rifles were meant to do.

A game should NEVER make players feel horrible, using the weapons of their choice the way they were meant to be used.

Of course, I could go 20-10 with them, camping my arse off... but that, once again, is not how the game is meant to be played.

Assault rifles are MADE for assaulting on short, medium and long ranges -- with focus on medium ranges.

The developers KNEW the M14 in Black Ops 1 wasn't up to par -- or should have know if they did their job properly.

Yet, every semi-automatic weapon in Black Ops 2 is worse.


The Galil was extremely good in Black Ops 1 -- yet the SCAR-H is absolutely horrible in comparison.

...
As predicted: Switching to from SCAR-H to SWAT556 resulted in a massive improvement:

SCAR-H

1.38 KD LOSS
0.33 KD LOSS

0.64 KD LOSS

Swiching to SWAT:

6.8 KD WIN

3.45 KD WIN.

4.22 KD WIN

Switching to SMR:
1.20 KD LOSS

0.75 KD LOSS

Switching to PDW57:

This was the same map as I went 0.75 on with the SMR, a large map -- and I went on an absolute rampage, getting over 30 kills with less than 10 deaths, winning the game with ease.

...
It's not my connection.
It's not my lack of skill.

4 of my deaths in the .75 game on the large desert map with the broken plane:
I fire 3 rounds against an opponent's chest, but only get one hit detection, and I die. With the SWAT556, I would've gotten a kill.
I fire 2 rounds into the opponent's torso from 3 meters, but miss on the second shot despite the sight being on target on my screen, and get killed.

I fire 5 rounds on target and still get killed on 15 meters range. SWAT would've helped.

I fire 3 rounds on target and still get killed on 3 meters range because the guy gets around the corner and disappears, and comes out behind me.

Level 28
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Re: How to buff the underpowered guns!

in reply to ADW1983

I think its just you not handling the gun right. The fire rate on the SCAR is kinda slow but as long as you are chest-to-head shooting, its a powerful gun.  I use it and its one of my favorite ARs.  It pales in comparison to the Type 25 (imo), but I think it just depends on your playstyle, its not the game's fault...

Level 1
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Registered: ‎10-11-2012
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Re: How to buff the underpowered guns!

in reply to filthykur

Firstly: All weapons cause just as much flinch in every CoD before Black Ops 2, and there are no damage multipliers for chest.
The head multiplier is broken: You need three headshots to kill on short range.

It pales in comparison to:

M27: Kills just as fast on short range, with much better accuracy for medium and long range, and is also good against targets behind cover fired fully automatic on any range.

MTAR: Kills much faster on short range, just as fast on medium range and has much better accuracy for long range, and is also decent against targets behind cover fired fully automatic on medium range, and is better than SCAR-H burst-fired.

Type 25: Kills faster on short range, with much better accuracy for medium and long range, and can easily take out people behind cover

SWAT556: Kills faster on short range, with much better accuracy for medium and long range, and is probably the best assault rifle versus enemies behind cover.
Fully automatic, it kills faster on short range, with much better accuracy for medium and long range.

AN-94: Kills faster on short range, with better accuracy for medium and long range, and can much more easily and reliably, and faster, burst fire against heads and upper chests above cover.

FAL: Kills faster on short range, with better accuracy for medium and long range, and can hit heads poking out over cover on any distance as fast as you can pull the trigger.

M8: Kills much much faster on short range, with much better accuracy for medium and long range, and can hit heads poking over cover at any distance.
With grip, it's just absurd.
Fully automatic, and it's just like the auto SWAT and Type 25.

ONLY the SMR doesn't outshine the SCAR-H in every scenario.

Short range versus enemy in the open, while behind cover:

1: M8 and FAL (Kills MUCH faster)

2: SMR, SWAT556, MTAR, Type 27 and AN94

3: SCAR-H and M27

Short range behind cover versus enemy behind cover:
1: M8 and FAL

2: SWAT556, Type 25 and MTAR

3: AN94 and M27

4: SCAR-H and SMR

Short range in the open versus enemy behind cover:

1: M8 and FAL

2: SWAT556, Type 25 and MTAR

3: M27

4: AN94

5: SCAR-H

6: SMR

Medium range behind cover versus enemy in the open:

1: M27,  SMR, SWAT556 and Type 25

2: MTAR, M8 and AN94

3: SCAR-H and FAL

(The FAL's accuracy doesn't matter on this range versus a target in the open and it kills slower than on short range already. Of all the assault rifles, the SCAR-H and SMR are the only rifles not guaranteed to hit.)

Medium range behind cover versus enemy behind cover:

1: M8, M27, SWAT556 and FAL (<-- These rifles have both accuracy and killspeed)

2: MTAR, SMR, Type 25 and AN94 (<-- These rifles lack accuracy or killspeed)

3: SCAR-H and SMR (<-- Lacks accuracy and killspeed)

Medium range in the open versus enemy behind cover:
1: M8, M27, SWAT556 and FAL (<-- These rifles have both accuracy and killspeed)

2: MTAR, Type 25 and AN94 (<-- These rifles lack accuracy or killspeed)

3: SCAR-H and SMR (<-- These rifles are useless against enemies behind cover when you are in danger)

Long range behind cover versus enemy in the open:
1: FAL, M8 and M27 (These rifles never miss a shot and can easily hit targets on long range at high firerates)

2: SWAT556 (This rifle is extremely good on long range)

3: MTAR and Type 95 (These rifles can be burst-fired for a relatively slow kill)

4: SMR and SCAR-H (These rilfles must be fired single shot and you have to wait for the recoil to settle)

...
Long range doesn't change.

SCAR-H does nothing -- NOTHING better than any other assault rifle.

It is the ONLY assault rifle that doesn't have ANY advantage on any range.

MTAR: The best fully automatic rifle for short range.

FAL: The fastest killer on short range, and best AR for long range against targets behind cover.

Type 25: The fastest killing automatic assault rifle on medium range with the accuracy to hit targets on medium range reliably

M27: The best fully automatic assault rifle versus enemies behind cover, with it's superior accuracy.

SWAT556: Burst-fire kills faster than MTAR but is less forgiving, and fully automatic, it rivals Type 25 for short and medium range -- while it's burst-fire mode is extreme on medium range.

AN94: The most reliable fully automatic assault rifle for medium range combat when manually burst-fired. It's niche is so small that I would like a small buff for it, however.

M8: Overall beastily, and best assault rifle for long range. The most versatile rifle in the game with selective fire, only held back by it's relatively small kills per magazine compared to SWAT556's kills per magazine: 3 with 50% accuracy versus SWAT556's 5 with 50% accuracy.

...

Level 28
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Registered: ‎17-06-2011

Re: How to buff the underpowered guns!

in reply to ADW1983

You typed a lot of words.

Oh, and no, that's just opinion based on in game stats on not any one person's ability to utilize a weapon

Level 7
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Registered: ‎01-01-2012

Re: How to buff the underpowered guns!

in reply to ADW1983

Why buff the SVU, it's for spamming rounds while hardscoped, and works really well. The Scar H is a beast if you fire in bursts. It makes enemies flinch like crazy. I'm reserving judgement of the SMR until I unlock select fire, because the full auto FAL is so good. I'm attempting to prestige every weapon and use all attachments in the process. I don't think SMG's are OP because with dual wield B23R I can triple kill in CQC with ease. The CoD community hates getting killed by shotguns. Remember how good the Spas and AA12 were in MW2. Blops 1 had Spas and stakeout, and everyone despised the Striker in MW3. Even if the shotguns are balanced with other weapons non shotgun users will complain. That being said the 870's performance doesn't seem to match its stats. Although, I've had great sucess with the S12 popping off three rounds and occasionally it only took one. AR's really won't seem underpowered once everyone starts noob tubing. Get your flak jackets ready, it's only a matter of time.

Level 10
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Registered: ‎29-12-2011

Re: How to buff the underpowered guns!

in reply to Proclaimor1

That is EXACTLY the problem I have with this game.

Want to use the SVU?

Sit in a corner and ADS and spam the trigger.

DO NOT walk around and use it as a marksman rifle.

DO NOT try to take the objectives, using the skill of aiming and firing two rapid shots into an enemy's chest -- an enemy that has every advantage over you even if you had a 0.30 ADS time for your SVU.

(SWAT556 with quickdraw would've killed you before you had fully aimed down the sights if you and the SWAT556 user aimed down the sights at the same time at one another; 0.15 seconds: Fully aimed down the sights and the first shot fired, 0.22 seconds: Second shot fired, 0.29 seconds: You are dead -- and you're almost scoped in ready for the first of your two shots needed for the kill)

SWAT556 time to aim down sights: 0.25 seconds

SWAT556 time to aim down sights with quickdraw handle: ~0.13 seconds

SVU time to aim down sights: 0.42 seconds

SWAT556 time to kill: 0.14 seconds

SVU time to kill: 0.17 seconds

The BEST fix available would be to simply make the quickdraw handle a 0.8 or 0.75x ADS modifier, and give it to the SVU as well:
ARs at 0.8x = 0.20 seconds ADS -- still a very respectable advantage.

SVU at 0.8x = 0.34 seconds ADS -- still uselessly slow for competing against assault rifles on short range, but at the very least less useless.

0.75 would be nice too: ARs = 0.185 seconds ADS, SMGs 0.165 ADS and the SVU 0.315 seconds -- still ALWAYS losing to every AR with and without quickdraw on short and medium range, and every sniper rifle on long range.

Alternatively, just make the SVU 0.35 seconds ADS instead of 0.42 seconds -- like the Dragunov with ACOG.

I can promise the developers that the rifle still won't be use even with this suggested buff, and will remain the least used sniper rifle -- like with the Dragunov in Black Ops 1.

Like they obviously intended (why else remake the rifle, still useless?)

Level 28
Likes: 255
Posts: 2919
Registered: ‎17-06-2011

Re: How to buff the underpowered guns!

in reply to ADW1983

I have seen plenty of Draganov snipers mashing the trigger in their windows

Level 7
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Registered: ‎27-12-2012

Re: How to buff the underpowered guns!

in reply to ADW1983

My freind, the scar h has ben buffed. I acually called activision support about the minimal damage. 6 days later they put the minimal damage from 24 to 25. GREAT SUCCESS.

Level 1
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Registered: ‎04-01-2013

Re: How to buff the underpowered guns!

in reply to ADW1983

I disagree. Instead of looking at numbers spend some time leveling these weapons up. The scar and every other AR is fine. Once leveled up to so that I can put silencer and stock on I sh*t on all the smg users.

Level 16
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Registered: ‎24-08-2011

Re: How to buff the underpowered guns!

in reply to ADW1983

If you think the svu is UP then you clearly do not know how to use it correctly. It was the first gun I got gold cammos with, back within the first month of playing the game. It is extremely effective when used correctly. In fact it is better than the DSR or the XPR or the Balista for ease of use and getting kills with it.

I can easily use the SVU and snipe across the maps on Drone and Carrier and Aftermath or any mape that has long range sights and get kills quickly with it.

The fact that it can only get headshots is becasue of how effective it really is. If it had more one shot kill spots the gun would be the most powerful sniper in the game. It's slow ads is not even an issue. If you are trying to get close to people with it that is your problem. When used correctly at longer ranges it can be spammed fast enough that not even the FAL compares to it.

Level 70
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