Well lets just say it could be a skewed perception then without factual evidence. I would imagine that hosting would have its advantages and disadvantages at any given time depending on the players in the lobby. So just because some players perceive an advantage as host, doesn't mean a host disadvantage can't exist.
I can understand why players may believe in "host disadvantage" because I have been down the same road. WTF moment after WTF moment until I leave the game and see "hosts migrating". I'ld say this is the biggest reason for the theory. And I won't blame anyone for coming to that conclusion and expressing their discontent here.
Now lets say we were on dedi's like some believe over the summer. WTF moment after WTF moment until I leave the game and there is no "hosts migrating". It would seem like there was no "host disadvantage". Tin foil hat removed.
This is just my take on the subject. Just wish the powers that be could make a clear and concise explanation of why players have been so disgruntled with connectivity and hosting before the so called change around June. Preferably here on these forums.
A host CAN be at an advantage and a host can be at a disadvantage. Doesnt mean it was coded into the game to give him one or not.
Lets just assume that host disadvantage DID exist for a little bit . Lets also assume that everyone had the dedicated servers available over the summer.
Wouldnt you think that there was no perception of host disadvantage because the game was having a stronger connection ? Connecting to a hosts Xbox is of course going to be a bit worse then connecting to an actual server. Hence the reason why it SEEMED the host had a disadvantage when all the host had was a poor connection when he was the host thru his Xbox.When you connect to a little box on top of the TV of course you are going to have some problems when connected to an entire wall rack full of computers. Computer do WAY better calculations then an Xbox. Last time PCs were close to consoles in comparison was way back in the days of the PS2.
When you are connected to a dedicated server there actually is NO host (at least not like the old way)hence you couldnt see host advantage or disadvantage could you ? If you arent host then you couldnt see an advantage nor can you see a disadvantage .
Now lets get back to reality. Only around 5 to 10 percent of the players connected to those dedicated servers in the summer, because it was a test. People in the game that didnt have connection to those servers still complained about being at a disadvantage.
Then you got the players who STILL complained about lag issues without knowing either way if they were connected to those dedicated servers. People STILL complained about being at a host disadvantage, and half of these people just ASSUMED they were host and had no idea that they were host or not.
So since I had a sucky game lets not blame just having a lousy connection. Lets not claim I just had my ass handed to me by a good team. Lets claim that I had the best connection to the world compared to all those other players. Lets claim I got the fastest internet so I shouldnt have been punished.
Lets step it up even further and claim I was host and therefor since I was host I was automatically given host disadvantage on purpose by the game code.
Lets take it even further and claim they never mentioned they updated the game code because they purposely designed a game with the worst lag compensation there is and they dont want to admt it.
I know because I got proof I got a great connection because I went to speedtest and it says my connection is the best in the world and everyone else has a Walmart connection compared to my God-Like internet.
Lets just ignore the fact that it takes TIME for my players data to get to the host using lousy UDP connections that are not very reliable. Lets totally ignore the fact that my packets are consistently being received out of order.
Let blame my inability to adapt to other teams playstyle and blame the game instead.
My "tin foil hat" statement was based on the other poster saying "if they said it then it must be true". Developers in this game have said may times where their are weakpoints in this game even though their words still get taken way out of context, they still admit faults. We dont need more people without a shred of proof throwing theories around. As I mentioned there are people also here that say they dont see a disadvantage and they actually see an advantage. Whether or not there is an advantage or a disadvantage is only opinion based on this forum. Hasnt been proven either way by the gamers. So we leave it where we have actual fact. Fact that the developers stated the is no host disadvantage.
All smileys left out of this post because I was on a roll when I was typing.
So the moral of the story is multiplayer connectivity will never be perfect whether your internet is good or bad.
No matter how you perceive hosting in BO2, take responsibility for your death and try to keep your cool.
Dedicated servers won't make connectivity perfect but it does eliminate host advantage and disadvantage.
At least this discussion won't have to take place because there won't be any players in Ghosts that are host. But brace for impact with most of the connectivity discussions.
What I meant by this "It would seem like there was no "host disadvantage". Tin foil hat removed.", is there obviously isn't any host theories if we are on dedicated servers.
Actually probably around 10 percent of the players in Ghost will be still stuck playing the old fashioned way without dedis. There are two options based on may factors.
On the 360 and the ONE there will still be some players who get "forced" to play without dedis.
Its a pretty safe assumption that those players who get their butts whupped will claim that they were in a game that didnt have dedis.
If you were host and you died its host disadvantage.
If you weren't host and you died its host advantage.
What about both cases and you lived
Then youre too sane to post complaints all over the interwebs.
In my area they've been using dedis so no issues there. Host connection is completely dependent on the other players. When they leave and new players pop in it also wreaks havoc with the connection. Add in all the ppl who mess with their connections and you get an idea of why it may seem there's a host disadvantage.
Just last night I was in a game where a party obviously saturated their connections at countdown. I started with zero hit detection and left at 5-14. I popped back in and go 30-5 with great hit detection.