COD's biggest problem... the emphasis of score/kill streaks.

Call of Duty Black Ops II Xbox 360

Re: COD's biggest problem... the emphasis of score/kill streaks.

in reply to RuggedSavior

Plus they should make the maps bigger. Makes you feel like a hamster running in circles in a 10 gallon tank. & 1 more thing.... "Why the heck are the snipers so much faster on the aim/draw against all the other weapons when going head-up? Fricken get real people. That really chaps my hide!!!" Keep the game challenging, but keep it real.

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Re: COD's biggest problem... the emphasis of score/kill streaks.

in reply to RuggedSavior

I think some of is to do with map design and if we had specific maps for grouped game types perhaps it would be better.  For example, how many Demolition matches on Nuketown go into overtime?  99.99%?

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Re: COD's biggest problem... the emphasis of score/kill streaks.

in reply to RAN Kismet

that and Stats...take stats out the game and you might just get folk's play objectives and not cheat so much?

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Re: COD's biggest problem... the emphasis of score/kill streaks.

in reply to RAN Kismet

You guys have to remember the people posting in this forum represent the VAST minority. They are not going to get rid of scorestreaks or even tweak them that much because the majority likes them the way they are.

I know about 10 people that play this game on either PS3 or Xbox. These people range from 10-45 years of age.... NONE of them come to these forums and NONE of them get worked up over scorestreaks.

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Re: COD's biggest problem... the emphasis of score/kill streaks.

in reply to RAN Kismet

I only want to see the streaks removed if the bonuses remain in the game in some form or another. Lodestars, VTOL Warships and the like are a good idea, in my opinion, however they're earned--I view CoD as a war game rather than a street-fight between a bunch of toughguy wannabes with painted-up guns, so the bonuses currently tied to streaks are acceptable to me. While streaks may not be the perfect way to award players with bonuses, they're certainly the most convenient, which is why they've stayed.

For what it's worth, if you're whining about not being able to get high streaks even though you're playing the objective, you're obviously not playing the objective properly. It is very, very easy to sit in the vicinity of most flags or objectives on a map and rack up points for defence kills--not enough to consistently earn Lodestars and the like, but more than enough to earn mid-range streaks consistently (e.g. Lightning Strikes) if you know what you're doing. Maybe my attitude is different because I run Hardline on almost all of my classes--or maybe if you plan on playing the objective for streaks, you should run Hardline. Food for thought.

I also don't understand the whole 'camping is the only way to get scorestreaks' brigade. First of all, it isn't. Second of all, newsflash: if you're good at objective games, you will spend the majority of your time camping around your objectives to make sure they stay yours as long as possible, anyway--it's basically the whole point of the dang game. You don't defend an objective by playing 'run 'n gun' while the enemies swarm your captured positions. In a match of evenly-skilled players, it will never work.

Granted, the system isn't perfect. It doesn't stop people from using the objectives as bait to earn scorestreaks, but you know what? It still makes it a heck of a lot more difficult to do that in comparison to how easy it was before. They've found the best balance yet with the system they've got now, in my opinion--it strikes a good medium between punishing trolls and rewarding those who've been team players for all these years. If someone is baiting an objective, you've got plenty of time to hunt them down and kill them before they get a good streak--and if you can't, it's your fault.

Since I've been playing this game, I have already had a countless number of times that, by taking/guarding an objective, I've built up a streak faster than someone on the other team trolling an objective, with the immensely pleasureable added benefit of watching him rage-quit after my dogs hunted him down and ended his streak. Sweet, sweet payback for all the times I've been picked off an objective by someone trolling to boost their K/D ratio. I can't hold back a grin every time it happens--and I don't want it to change.

The point of this rather long-winded post is quite simple: the streak system, as it is, in my opinion, strikes a close-to-perfect balance when it comes to rewarding players for their efforts. Players who die uselessly will see no change, players who help out with team-based tasks can now get easier access to bonuses, players who get kills are rewarded, and players who can be a one-man army are glorified. Brilliantly done, Treyarch.

If I've offended you with anything I've said (quite likely, considering the contingent in this thread), feel free to take it up with me: I'll be more than happy to explain or share my opinions, tactics, playing style--anything it takes to help you enjoy the game as I am. Just be warned that I'm far from being the best or most useful player around.

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Re: COD's biggest problem... the emphasis of score/kill streaks.

in reply to Tifosi92

Tifosi92 wrote:

If I've offended you with anything I've said (quite likely, considering the contingent in this thread), feel free to take it up with me: I'll be more than happy to explain or share my opinions, tactics, playing style--anything it takes to help you enjoy the game as I am. Just be warned that I'm far from being the best or most useful player around.

I think you have misconstrued a lot of things about the point of this tread. It's not about how hard/easy it is to get streaks... or if they are OP/UP... or how to PTFO... or tactics.

It's about the emphasis of streaks, how it has led to streak spam, and harmed the overall gameplay in COD. It's about how the complaints of players from earlier iterations have driven these changes and my personal opinion that streaks need to be de-emphasized.

Not whining... not begging for a nerf... but espousing a design philosophy.

That's my opinion but it should be yours ;-),
RAN
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Re: COD's biggest problem... the emphasis of score/kill streaks.

in reply to RAN Kismet

Are you talking about the actual act of going on a streak or the bonuses rewarded for it? In either case, I think things are fine as they are--a bonus for scoring x number of points without dying has a sort of arcade feel to it, and I like that. Sure, they'll probably alienate the purists by keeping things as they are now, but they have to try to innovate to keep things fresh or get left behind.

I for one think they got it right this time, which totally surprised me, considering I thought MW3 was a failure.

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Re: COD's biggest problem... the emphasis of score/kill streaks.

in reply to Tifosi92

Tifosi92 wrote:

Are you talking about the actual act of going on a streak or the bonuses rewarded for it? In either case, I think things are fine as they are--a bonus for scoring x number of points without dying has a sort of arcade feel to it, and I like that. Sure, they'll probably alienate the purists by keeping things as they are now, but they have to try to innovate to keep things fresh or get left behind.

I for one think they got it right this time, which totally surprised me, considering I thought MW3 was a failure.

It's about the proliferation of streaks and their over emphasis. It's not about being a purist rather how this emphasis has impacted gameplay... even map design.

Again, take this as an example:

Pre-MW2... at one time, you could face mulitple UAVs (but it was 100% counterable), 1 airstrike/artillery, 1 chopper or dogs.
BO2... at one time you could face multiple UAV, multiple CUAV, VSAT, Hellstorm, Lightning Strike, multiple sentry guns, multiple guardians, AGR, dogs, and a combination of up to 2 (?) close air support (Stealth Chopper, Escort Drone, Warthog, Loadstar).

When you are playing BO2, you have to think more about how to counter/avoid/destroy streaks than you do countering your opponents tactics. Streaks are simply overemphasized.

That's my opinion but it should be yours ;-),
RAN
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Re: COD's biggest problem... the emphasis of score/kill streaks.

in reply to RAN Kismet

Actually, the worst it can possibly get is two Dragonfires, two AGRs, a Warthog, a VTOL Warship, a Lodestar, a K9 Unit, and a drone swarm. Me, my brother, my sister, and a friend of mine actually managed to call all that in at once one time--it was hilarious how many kills it managed. xD

And on your second point, I disagree. I don't find myself adjusting my gameplay in comparison to previous games to accommodate the impact of streak bonuses on the gameplay. The only major difference is a few seconds out of each match to blow a UAV or something else out of the sky. I don't often get killed directly as a result of a streak bonuses--the odd Stealth Chopper will get me every once in a while, or a UAV will help someone find me more easily, but it's only about once every few matches. In my case, anyway.

If they brought vehicles back, I wouldn't mind seeing streak-related bonuses disappear.

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Re: COD's biggest problem... the emphasis of score/kill streaks.

in reply to Tifosi92

Tifosi92 wrote:

Actually, the worst it can possibly get is two Dragonfires, two AGRs, a Warthog, a VTOL Warship, a Lodestar, a K9 Unit, and a drone swarm. Me, my brother, my sister, and a friend of mine actually managed to call all that in at once one time--it was hilarious how many kills it managed. xD

And on your second point, I disagree. I don't find myself adjusting my gameplay in comparison to previous games to accommodate the impact of streak bonuses on the gameplay. The only major difference is a few seconds out of each match to blow a UAV or something else out of the sky. I don't often get killed directly as a result of a streak bonuses--the odd Stealth Chopper will get me every once in a while, or a UAV will help someone find me more easily, but it's only about once every few matches. In my case, anyway.

If they brought vehicles back, I wouldn't mind seeing streak-related bonuses disappear.

TBH... your worst case above is 9 streaks a team has to deal with versus 3 pre-MW2. It illustrates the emphasis BO2 has in regards to them.

Again, consider:

Multiple streaks can be up because people would whine they couldn't call them in.

Ghost was broken up becuase people complained their UAV never showed anything or my Chopper just flies around shooting nothing.

"I went on a 23 kill streak but only got 3 rewards..." Now streaks re-cycle.

"I went 9-0 but only got to call in a UAV in SnD..." Now streaks carry over rounds.

All of these adjustments to gameplay were done to accomdate streaks. As a result, the emphasis on streaks has significantly increased. They have given you tools to deal with them... other than the HK, none of them bother me at all. However, there is little doubt streaks have impacted design decisions from perks to map design (there is a reason most structures have either glass or openings).

I'm also not asking for their removal...

... they are just over-emphasized in COD today.

That's my opinion but it should be yours ;-),
RAN
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