10. The game forces a camera lock when you ADS, requiring the player to move the pointer to cancel the lock. This interferes with the players' ability to track targets that are moving perpendicular to your field of view while going into ADS. The camera should continue to turn during and after the ADS animation ends in one fluid movement with no pause in-between. The switch between 'regular' (ie hipfire) horizontal and vertical turn speed values to ADS horizontal and vertical turn speed values should occur when fully ADS'd. Should the player wish to lock the camera, they can do so manually, but it should not be automatic and forced upon the user as it is now. (TESTED WITH CAMERA LOCK DISABLED/ENABLED)
This along with the wild cursor jitter that happens when firing automatics are the only real complaints I have left. You pretty much have to ADS in order to get any kills in this game and sometimes at short range a target is moving too fast to track with your cursor because of this lock. Having unbroken movement between hip fire and ADS, or at least a streamlining of the transition to keep the camera movement smooth, would be nice.
The jitter problem is mostly noticeable when firing at long range. It's basically the same cursor stability issue that's been complained about since the start, but I mostly notice it while a gun is recoiling. It has the effect of making recoil 2-3x more severe than with dual analog controls. I'm not sure if the newest patch has fixed the cursor issues since I haven't played in a week.... not having a functional game at the onset really kills the motivation to play.
You really should play the latest build of the game before commenting, otherwise you risk saying something that makes you look ignorant. And if you comment without playing the latest build but put a proviso at the end stating that fact, then it makes your comment basically worthless.
That said, I completely agree with you with regards to the camera movement during the hip fire to ADS transition. Apparently the current system (locked camera) was implemented for 'stability' (straight from Atreyu). Perhaps it does improve stability, but when you get to the level of proficiency with the Wiimote that I am current at, all it does is cause me problems.
With regards to cursor jitter, it is completely fixed now. Its elimination has improved Wiimote aiming immensely. I highly suggest you download the patch and play the game. I'm confident that you'll be pleasantly surprised at just how much better it is now.
Minor gripe but a suggestion:
I'd like to see seperate scope sensitivities for x and y axii.