Call of Duty: Black Ops 4 XB1 Updates [7/9/2019]

Call of Duty Black Ops 4 Xbox One

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Hey everyone, 

Below are the patch notes for the July 9th Call of Duty: Black Ops 4 update on XB1. 
This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch. 

For patch notes on other platforms: head here for PC or head here for PS4
 
 

Jump to previous updates here:
Game Update 6/04/19
Game Update 4/30/19


Check out the full list below: 

Black Ops 4 - XB1 Update 7/9/19

 

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MULTIPLAYER
  • Weapon Tuning

    • Daemon 3XB

      • Reduced 6-hit kill range by 5 meters.

      • Reduced 7-hit kill range by 6 meters.

  • Featured Playlists (July 9-16)

    • PS4

      • Sticks and Stones

      • Map Pack Moshpit (featuring Der Schatten, Remnant, and Havana)

      • Prop Hunt

      • Bolt-Action Barebones

      • Barebones Deathmatch Moshpit

    • Xbox One

      • Stockpile

      • Prop Hunt

      • Bolt-Action Barebones

      • Barebones Deathmatch Moshpit

      • Endurance Chaos Moshpit

BLACKOUT
  • Featured Playlists (July 9-16)

    • PS4

      • Alcatraz Horde

      • Quads Fog

      • Quads

      • Duos

      • Solo

    • Xbox One

      • Alcatraz

      • Hot Pursuit

      • Quads

      • Duos

      • Solo

GLOBAL
  • Contracts

    • Addressed an issue where Contracts could shift slots, making it difficult to select new Contracts.

    • Addressed an issue where Barebones playlists weren’t properly tracking progress toward the “Challenger” Contract in Multiplayer.

    • Addressed an issue where the “Ticket to Ride” Contract in Zombies would not properly track the use of telepads.

    • Addressed an issue where players would have to get a direct hit in order to progress the “Shotgun Kills” Contract in Zombies.

    • Addressed an issue where Perks and bonus point Power-ups that spawn from the Reign Drops Elixir did not count toward the “Power Master” Contract in Zombies.

    • Closed an exploit where players could complete the “Hoarder” Contract in Zombies by dropping and picking up weapons multiple times.

Black Ops 4 - XB1 Update 6/4/19

 

MULTIPLAYER

  • Weapon Tuning

    • Increased starting ammo capacity from 3 magazines to 4 for MX9, GKS, Cordite, and Saug 9mm.

    • Increased bullet penetration through player characters for assault rifles, SMGs, tactical rifles, and pistols.

    • SG-12 Strobe Light Operator Mod no longer affects aim-assist for players with Tactical Mask equipped.

  • Specialists

    • Spectre

      • Increased Shadow Blade cooldown.

      • Improved Shadow Blade attack camera rotation against enemies behind the player.

      • Shadow Blade can now be destroyed by Trophy System.

  • Nomad

    • Lowered K9-Unit health.

  • Ajax

    • 9-Banging an enemy with Tactical Mask equipped no longer earns the “Flashed Enemy” score event.

  • Game Modes

    • Bolt-Action Barebones

      • Launchers and Equipment are now restricted (as of April 30th).

  • Featured Playlists

    • PS4 (June 4-7)

      • Capture the Flag

      • Bolt-Action Barebones (updated rules)

      • Barebones Deathmatch Moshpit

      • Prop Hunt

      • Infected

    • Xbox One (June 4-11)

      • Bolt-Action Barebones

      • Prop Hunt

      • Infected

      • Barebones Deathmatch Moshpit

      • Endurance Moshpit

BLACKOUT

  • Game Modes

    • Ambush Solo

      • Snipers, Bowie Knife, and Launchers only

      • SDM removed

      • Concussion and Cluster Grenades removed

      • ATV and ARAV removed

      • Increased time for final collapse

  • Map Improvements

    • Various bug fixes and improvements across the main Blackout map.

  • Featured Playlists (June 4-11)

    • PS4

      • Ground War

      • Solo

      • Duos

      • Quads

    • Xbox One

      • Ambush Solo

      • Hot Pursuit

      • Solo

      • Duos

      • Quads

ZOMBIES

  • Gauntlet Leaderboards

    • Players can now track their Gauntlet standings against friends and manually-added players in Gauntlet Leaderboards.

    • Stats tracked include:

      • Highest Round

      • Best Gold

      • Best Silver

      • Best Bronze

      • Kills

  • Weapons

    • Support added for new MKII Weapons: Rampage, Switchblade X9, Vapr-XKG, and Spitfire.

  • Elixirs

    • Perk Up rarity changed from Epic to Legendary.

  • Miscellaneous

    • General

      • Direct hits from grenades and projectile weapons to the head now count as headshots.

      • Addressed an issue that allowed Special Weapon revives to convert Secret Sauce Perks into extra Perks.

      • Addressed an issue causing the Secret Sauce icon to display incorrectly after Host Migration.

      • Resolved various streaming issues in IX, Dead of the Night, and Ancient Evil.

    • Ancient Evil

      • Addressed an issue that could result in granting unlimited ammo for the Hand of Hemera Wonder Weapon.

      • Addressed an issue where players were unable to interact with the Obol near the Center of the World.

      • Closed an invulnerability exploit that could occur in the Center of the World.

    • Dead of the Night

      • Fixed various crashes that could occur when downed after Host Migration in Dead of the Night

      • Closed an exploit where players were able to get outside of the map using Nowhere But There.

      • Addressed a visual issue with trees in the outro cutscene.

      • Prevented charged weapon audio from playing while entering the boss fight.

WORLD LEAGUE HUB
  • Match Leave Penalty

    • Reinstated escalating temporary bans for players who leave a League Play match.

  • UI

    • Visual pass on Barracks and cleanup on League Play Career and Medals UI.

    • Replaced material names in Social and Inspection menus with Rank.

    • Added restricted icons and text to Specialist selection screen.

GLOBAL

  • UI

    • Updated Create-a-Class to allow for quicker selection of Mastercraft and MKII Weapons.

    • Lobby navigation and performance improvements.

-Treyarch

 

Black Ops 4 - XB1 Update 4/30/19

 

MULTIPLAYER

  • Weapons

    • GKS

      • Increased 5-shot range from 5 meters to 7.5 meters.

    • MX-9

      • Increased 5-shot range from 7 meters to 7.5 meters.

      • Slightly increased 5-shot range damage.

    • Daemon 3XB

      • Created a 5-shot range out to 7.5 meters.

      • Increased 6-shot range from 11.5 meters to 19 meters.

      • Increased 7-shot range from 19 meters to 25 meters.

      • Increased 8-shot range from 25 meters to 32 meters.

    • Switchblade X9

      • Increased 5-shot range from 2.5 meters to 7.5 meters.

      • Increased 6-shot range from 16.5 meters to 19 meters.

      • Increased 7-shot range from 19 meters to 25 meters.

      • Increased 8-shot range from 24 meters to 32 meters.

    • Saug 9mm

      • Stock II: Slightly reduced move speed during ADS.

    • Cordite (consoles only)

      • Increased 5-shot range from 4 meters to 7.5 meters.

      • Increased 6-shot range from 16.5 meters to 19 meters.

      • Increased 7-shot range from 22 meters to 25 meters.

      • Increased 8-shot range from 26.5 meters to 32 meters.

    • Spitfire (consoles only)

      • Increased 6-shot range from 7.5 meters to 8 meters.

    • Miscellaneous

      • Closed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.

  • Specialists

    • Nomad

      • Increased cooldown time for Mesh Mine.

    • Ajax

      • Increased cooldown time for 9-Bang.

    • Torque

      • Increased cooldown time for Razor Wire.

    • Ruin

      • Grav Slam’s kills no longer feed its ability meter to be consistent with other Specialist Weapons.

    • Firebreak

      • Reactor Core kill notifications now take up less screen space.

  • Scorestreaks

    • UAV

      • Duration increased to 30 seconds.

    • Counter-UAV

      • Duration increased to 30 seconds.

    • Drone Squad

      • Damage increased for lead and buddy drones.

      • Minimum and maximum burst fire times increased for lead and buddy drones.

      • Drone clip size increased.

    • Mantis

      • Reduced the amount of time the Mantis can be temporarily disabled.

      • Increased the damage threshold for temporarily disabling the Mantis.

  • Game Modes

    • Search & Destroy

      • Addressed an issue where players would see teammates as enemies if the last player died to a bomb detonation.

      • Addressed an issue where the briefcase bomb could reduce bullet damage.

WORLD LEAGUE HUB

  • Match Leave Penalties

    • Players will now be banned for a brief amount of time after leaving a League Play match. The more suspensions a player accrues, the longer their ban will be.

    • Players will also now lose more points when they quit League Play matches.

  • Weapons

    • Melee weapons have been restricted.

  • Scorestreaks

    • Attack Chopper

      • Rockets required to destroy the Attack Chopper reduced to 2 including the flare.

    • Gunship

      • Rockets required to destroy the Gunship reduced to 2 including the flare.

  • Miscellaneous

    • Addressed an issue that allowed 6 players in a 5-player party.

    • Addressed an issue in the Event End notification that displayed Top 10 when players finished in the Top 5.

BLACKOUT

  • Alcatraz

    • Various environmental updates and mantling improvements added to aid player traversal.

    • Lighthouse foghorn sound effect added at the end of each wave spawn delay timer.

    • Addressed an exploitable area in the Alcatraz map.

  • Weapons

    • Mozu

      • Increased close range damage.

      • Increased headshot multiplier.

    • VKM 750

      • Reduced recoil.

      • Additional recoil reduction during the first 4 shots.

    • Hades (Gold)

      • Reduced hits to kill from 6 to 5.

      • Increased maximum damage range.

      • Replaced 4x Scope with 2x Scope.

  • Equipment

    • Mesh Mines

      • Increased visibility of visual FX to make Mesh Mines easier to spot.

  • Personalization

    • Character personalization and selection will now be shared between Blackout lobby and Blackout Custom Games.

ZOMBIES

  • Classic Elixir Restock

    • Empty Elixir slots will now be filled with a randomly-chosen Classic Elixir during a match.

    • Classic Elixirs will be placed into any empty slots at the start of a match.

    • Team-friendly Elixirs like “Nowhere But There!” have a greater chance of being chosen when playing in co-op matches.

  • Gameplay

    • Dead of the Night

      • Werewolves now spawn less frequently and take more damage when weak points are hit.

      • Adjusted the base health of the Nosferatu and reduced the maximum and minimum number of Nosferatu spawns per round.

      • The Crimson Nosferatu now spawns less frequently, summons reinforcements less frequently, and has lower base health.

      • Removed zombie speed increase that occurs when the Sentinel Key is acquired.

    • Mystery Box

      • Removed some of the Wall Buy weapons from the Mystery Box.

      • Prevented duplicates occurring in consecutive Mystery Box weapon pulls.

      • Reorganized Mystery Box probabilities by weapon tier.

  • Perks

    • Winter’s Wail

      • Now fully recharges with Max Ammo and at every round completion.

      • Will only proc if the player is not at full health in order to reduce the number of times it activates.

      • On Realistic difficulty, Winter’s Wail will still activate on contact since players will rarely survive more than one hit.

      • Players will now gain one charge every 60 seconds.

      • Increased base maximum charges to 3. Modifier charges increased to 4.

  • Camo Requirements

    • Halved Camo kill requirements for weapons only obtainable through the Mystery Box to make them more attainable.

  • Server Pause

    • Addressed an issue where, if a player left a match during a Server Pause, their character model would remain in-game for an extended time.

    • Addressed an issue where players could move during a Server Pause.

    • Addressed an issue where initiating Server Pause could cause players to lose connections to the host.

  • Host Migration

    • Addressed an issue where, if a Host Migration occurred at the beginning of a public match, the wave would unintentionally proceed after the migration ended.

    • Addressed an issue where, if the host used Quacknarok and left, the effect would remain after the Host Migration.

  • After Action Report

    • Addressed an issue where the Rewards section of the Custom Mutations After Action Report would show rewards earned from the previous public or private match.

    • Addressed an issue where incorrect information could display in the After Action Report after a player left after a Host Migration.

  • Visuals

    • Ancient Evil

      • Addressed various visual issues that could occur during natural gameplay, the Main Quest, and the Outro Cutscene.

      • Pack-a-Punch Runes are now correctly aligned for the Wonder Weapon Pack-a-Punch Quest.

      • Addressed an issue where the Pegasus Strike did not appear correctly in third-person when the player was holding the Equipment button.

  • Custom Mutations

    • Global

      • Fixed multiple issues related to the Enhanced Only setting in Custom Mutations.

    • Ancient Evil

      • Addressed an issue where players could be prevented from progressing past the first round in Custom Mutations.

      • Addressed multiple issues related to the Equipment and Regen Speed settings in Custom Mutations.

  • Weapons

    • Saug 9mm

      • Stock II: Slightly reduced move speed during ADS.

  • Stability

    • Ancient Evil

      • Fixed a crash that could occur if players killed a Blightfather during the initiation for a Wonder Weapon.

      • Fixed a crash that could occur after players destroyed the final statue while inside the Charon Charge Attack during the Main Quest.

      • Fixed a crash that could occur after players shoot all Chaos Crystals off of a tree during the Gaia Wonder Weapon Quest.

    • Blood of the Dead

      • Fixed a crash that could occur when firing the Spectral Key and changing targets.

  • Miscellaneous

    • Global

      • Addressed an issue where power-ups and special round Max Ammo could drop outside of the playable area.

      • Addressed an issue where using an Elixir while shooting the Shield's Pistol could result in the Elixir's ability not activating.

      • Addressed an issue that prevented Shields from receiving ammo from Max Ammo power-ups.

      • Addressed an issue where, if a player had Mule Kick from the Secret Sauce Perk and lost it, they could not get Mule Kick again unless it was in that same slot.

      • Addressed an issue where Perk descriptions would not update when hovering over Perks equipped to Altars in the Create-a-Class menu.

    • Ancient Evil

      • A prompt now lets the player know they are unable to pick up a Dormant Hand when already holding a Wonder Weapon.

      • Players can no longer accidentally cancel the Pegasus Strike when repeatedly pressing the Equipment button.

      • When fast-travelling with Bots, the Bots will no longer disrupt player movement.

      • Addressed various issues relating to voiceover being interrupted and incorrect subtitles being played.

      • Addressed an issue where, if a player died and entered spectate with a Tribute reward available, their progress could be reset upon returning.

      • Addressed an issue where, if a player used the charge attack with the Hand of Ouranos or Hand of Hemera, the channeling animation would play but nothing would happen.

      • Addressed an issue where a player could be in the Shadow's Bank and get stuck by receiving help from other players.

    • Classified

      • Addressed an issue where zombies could get stuck pathing in Groom Lake.

GLOBAL

  • Weapons

    • Bullets that travel underwater will now inflict reduced damage.

    • Fixed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.

    • Selecting a weapon that has a Signature Weapon available will now display both the base and Signature Weapon to choose from.

  • Black Market

    • Gestures and Tags are no longer character-specific, and the UI has been updated to start with the Slot assignment.

    • Gestures, Tags and Jump Packs in Blackout can be now be accessed from the Extras menu in the Lobby.

  • Personalization

    • Gestures and Tags can be played in the Lobby in Multiplayer, World League Hub, and Blackout.

    • Outfit personalization can now be accessed from the Specialist button in the lobby in Multiplayer and World League Hub.

    • Outfit personalization will now be shared between Multiplayer and World League Hub in Custom Games in each mode.

  • UI

    • “Clear All Markers” has been moved to the right stick button on consoles.

    • Player Prestige Master level number is now Gold.

    • Tier Reward animations are faster in the After Action Report.

 

-Treyarch


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