Call of Duty: Black Ops 4 PC Updates [7/11/2019]

Call of Duty Black Ops 4 PC

Highlighted

Hey everyone, 

Below are the patch notes for the July 11th Call of Duty: Black Ops 4 update on PC. 
This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch. 

For patch notes on other platforms: head here for XB1 or head here for PS4


Jump to previous updates here:

Game Update 6/6/19

Game Update 5/2/19

Game Update 4/2/19

Game Update 3/18/19

Game Update 2/21/19
Game Update 1/17/19

Game Update 12/18/18

Game Update 12/13/18
Game Update 12/4/18

Game Update 11/20/18
Game Update 11/15/18
Game Update 10/31/18
Game Update 10/19/18

Check out the full list below: 
 

Black Ops 4 - PC Update 7/11/19

Our 1.19 update is out now on PC, paving the way for Tuesday’s launch of Operation Apocalypse Z. This update includes weapon tuning for the Daemon 3XB in MP and the Locus in Blackout, several bug fixes for Contracts, and Featured Playlist updates in MP and Blackout. Check out the patch notes below for the details.

Read on below for all the details on what’s new in today’s update:


Post image
MULTIPLAYER
  • Weapon Tuning

    • Daemon 3XB

      • Reduced 6-hit kill range by 5 meters.

      • Reduced 7-hit kill range by 6 meters.

  • Featured Playlists (July 11-16)

    • Quickplay

    • Stockpile

    • Bolt-Action Barebones

    • Endurance Free-for-All

BLACKOUT
  • Weapons

    • Brought the sway on the Locus in line with other sniper rifles.

  • Featured Playlists (July 9-16)

    • Quickplay

    • Alcatraz Duos

    • Hot Pursuit

    • Solo

GLOBAL
  • Contracts

    • Addressed an issue where Contracts could shift slots, making it difficult to select new Contracts.

    • Addressed an issue where Barebones playlists weren’t properly tracking progress toward the “Challenger” Contract in Multiplayer.

    • Addressed an issue where the “Ticket to Ride” Contract in Zombies would not properly track the use of telepads.

    • Addressed an issue where players would have to get a direct hit in order to progress the “Shotgun Kills” Contract in Zombies.

    • Addressed an issue where Perks and bonus point Power-ups that spawn from the Reign Drops Elixir did not count toward the “Power Master” Contract in Zombies.

    • Closed an exploit where players could complete the “Hoarder” Contract in Zombies by dropping and picking up weapons multiple times.

 

-Treyarch


Black Ops 4 - PC Update 6/6/19

Today brings our 1.17 update to PC, including weapon tuning across multiple classes, Specialist tuning, the removal of shotguns in Ambush Solo in Blackout, new Gauntlet Leaderboards and weapon support in Zombies, and more. Read on below to see what’s new today on PC:

 

MULTIPLAYER

  • Maps

    • Arsenal

      • Closed an exploit that could allow players to get under the map.

  • Weapon Tuning

    • Increased starting ammo capacity from 3 magazines to 4 for MX9, GKS, Cordite, and Saug 9mm.

    • Increased bullet penetration through player characters for assault rifles, SMGs, tactical rifles, and pistols.

  • Specialists

    • Spectre

      • Increased Shadow Blade cooldown.

      • Improved Shadow Blade attack camera rotation against enemies behind the player.

      • Shadow Blade can now be destroyed by Trophy System.

    • Nomad

      • Lowered K9-Unit health.

    • Ajax

      • 9-Banging an enemy with Tactical Mask equipped no longer earns the “Flashed Enemy” score event.

BLACKOUT

  • Game Modes

    • Ambush Solo

      • Solo players only.

      • Snipers, Bowie Knife, and Launchers only.

      • Shotguns and SDM removed.

      • Concussion and Cluster Grenades removed.

      • ATV and ARAV removed.

      • Increased time for final collapse.

  • Map Improvements

    • Various bug fixes and improvements across the main Blackout map.

ZOMBIES

  • Gauntlet Leaderboards

    • Players can now track their Gauntlet standings against friends and manually-added players in Gauntlet Leaderboards.

    • Stats tracked include:

      • Highest Round

      • Best Gold

      • Best Silver

      • Best Bronze

      • Kills

  • Weapons

    • Support added for new MKII Weapons: Rampage, Switchblade X9, Vapr-XKG, and Spitfire.

  • Elixirs

    • Perk Up rarity changed from Epic to Legendary.

  • Camos

    • Addressed an issue that could allow the Plasma Drive Reactive Camo to revert to its base camo form.

  • UI

    • Addressed a UI error that could sometimes occur in the Select Reticle menu.

  • Miscellaneous

    • General

      • Direct hits from grenades and projectile weapons to the head now count as headshots.

      • Addressed an issue that allowed Special Weapon revives to convert Secret Sauce Perks into extra Perks.

      • Addressed an issue causing the Secret Sauce icon to display incorrectly after Host Migration.

      • Resolved various streaming issues in IX, Dead of the Night, and Ancient Evil.

    • Ancient Evil

      • Addressed an issue that could result in granting unlimited ammo for the Hand of Hemera Wonder Weapon.

      • Addressed an issue where players were unable to interact with the Obol near the Center of the World.

      • Closed an invulnerability exploit that could occur in the Center of the World.

    • Dead of the Night

      • Fixed various crashes that could occur when downed after Host Migration in Dead of the Night

      • Closed an exploit where players were able to get outside of the map using Nowhere But There.

      • Addressed a visual issue with trees in the outro cutscene.

      • Prevented charged weapon audio from playing while entering the boss fight.

WORLD LEAGUE HUB

  • Match Leave Penalty

    • Reinstated escalating temporary bans for players who leave a League Play match.

  • UI

    • Visual pass on Barracks and cleanup on League Play Career and Medals UI.

    • Replaced material names in Social and Inspection menus with Rank.

    • Added restricted icons and text to Specialist selection screen.

GLOBAL

  • UI

    • Updated Create-a-Class interface to allow for quicker selection of Mastercraft and MKII Weapons in the same menu.

    • Lobby navigation and performance improvements.

 

-Treyarch


Black Ops 4 - PC Update 5/2/19

 

MULTIPLAYER

  • Weapons

    • GKS

      • Increased 5-shot range from 5 meters to 7.5 meters.

    • MX-9

      • Increased 5-shot range from 7 meters to 7.5 meters.

      • Slightly increased 5-shot range damage.

    • Daemon 3XB

      • Created a 5-shot range out to 7.5 meters.

      • Increased 6-shot range from 11.5 meters to 19 meters.

      • Increased 7-shot range from 19 meters to 25 meters.

      • Increased 8-shot range from 25 meters to 32 meters.

    • Switchblade X9

      • Increased 5-shot range from 2.5 meters to 7.5 meters.

      • Increased 6-shot range from 16.5 meters to 19 meters.

      • Increased 7-shot range from 19 meters to 25 meters.

      • Increased 8-shot range from 24 meters to 32 meters.

    • Saug 9mm

      • Stock II: Slightly reduced move speed during ADS.

    • Miscellaneous

      • Closed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.

  • Specialists

    • Nomad

      • Increased cooldown time for Mesh Mine.

    • Ajax

      • Increased cooldown time for 9-Bang.

    • Torque

      • Increased cooldown time for Razor Wire.

    • Ruin

      • Grav Slam’s kills no longer feed its ability meter, to be consistent with other Specialist Weapons.

    • Firebreak

      • Reactor Core kill notifications now take up less screen space.

  • Scorestreaks

    • UAV

      • Duration increased to 30 seconds.

    • Counter-UAV

      • Duration increased to 30 seconds.

    • Drone Squad

      • Damage increased for lead and buddy drones.

      • Minimum and maximum burst fire times increased for lead and buddy drones.

      • Drone clip size increased.

    • Mantis

      • Reduced the amount of time the Mantis can be temporarily disabled.

      • Increased the damage threshold for temporarily disabling the Mantis.

  • Game Modes

    • Search & Destroy

      • Addressed an issue where players would see teammates as enemies if the last player died to a bomb detonation.

      • Addressed an issue where the briefcase bomb could reduce bullet damage.

  • Stability

    • Fixed a potential crash that could occur on Hacienda.

WORLD LEAGUE HUB

  • Weapons

    • Melee weapons have been restricted.

  • Scorestreaks

    • Attack Chopper

      • Rockets required to destroy the Attack Chopper reduced to 2 including the flare.

    • Gunship

      • Rockets required to destroy the Gunship reduced to 2 including the flare.

  • Miscellaneous

    • Addressed an issue that allowed 6 players in a 5-player party.

    • Addressed an issue in the Event End notification that displayed Top 10 when players finished in the Top 5.

BLACKOUT

  • Weapons

    • VKM 750

      • Reduced recoil.

      • Additional recoil reduction during the first 4 shots.

      • Replaced 4x Scope with 3x Scope (Gold version).

    • Hades

      • Reduced hits to kill from 6 to 5.

      • Increased maximum damage range.

      • Replaced 4x Scope with 2x Scope (Gold version).

    • Mozu

      • Increased close range damage.

      • Increased headshot multiplier.

    • Hellion Salvo

      • Limited the maximum number of Rockets a Blackout player can carry to 10.

  • Maps

    • Alcatraz

      • Made visual improvements to various models throughout the map.

      • Various environmental updates and mantling improvements added to aid player traversal.

      • Lighthouse foghorn sound effect added at the end of each wave spawn delay timer.

      • Addressed an exploitable area in the Alcatraz map.

  • Equipment

    • Mesh Mines

      • Increased visibility of visual FX to make Mesh Mines easier to spot.

  • Personalization

    • Character personalization and selection will now be shared between Blackout lobby and Blackout Custom Games.

ZOMBIES

  • Classic Elixir Restock

    • Empty Elixir slots will now be filled with a randomly-chosen Classic Elixir during a match.

    • Classic Elixirs will be placed into any empty slots at the start of a match.

    • Team-friendly Elixirs like “Nowhere But There!” have a greater chance of being chosen when playing in co-op matches.

  • Gameplay

    • Dead of the Night

      • Werewolves now spawn less frequently and take more damage when weak points are hit.

      • Adjusted the base health of the Nosferatu and reduced the maximum and minimum number of Nosferatu spawns per round.

      • The Crimson Nosferatu now spawns less frequently, summons reinforcements less frequently, and has lower base health.

      • Removed zombie speed increase that occurs when the Sentinel Key is acquired.

    • Mystery Box

      • Removed some of the Wall Buy weapons from the Mystery Box.

      • Prevented duplicates occurring in consecutive Mystery Box weapon pulls.

      • Reorganized Mystery Box probabilities by weapon tier.

  • Perks

    • Winter’s Wail

      • Now fully recharges with Max Ammo and at every round completion.

      • Will only proc if the player is not at full health in order to reduce the number of times it activates.

      • On Realistic difficulty, Winter’s Wail will still activate on contact since players will rarely survive more than one hit.

      • Players will now gain one charge every 60 seconds.

      • Increased base maximum charges to 3. Modifier charges increased to 4.

  • Camo Requirements

    • Halved Camo kill requirements for weapons only obtainable through the Mystery Box to make them more attainable.

  • Server Pause

    • Addressed an issue where, if a player left a match during a Server Pause, their character model would remain in-game for an extended time.

    • Addressed an issue where players could move during a Server Pause.

    • Addressed an issue where initiating Server Pause could cause players to lose connections to the host.

  • Host Migration

    • Addressed an issue where, if a Host Migration occurred at the beginning of a public match, the wave would unintentionally proceed after the migration ended.

    • Addressed an issue where, if the host used Quacknarok and left, the effect would remain after the Host Migration.

  • After Action Report

    • Addressed an issue where the Rewards section of the Custom Mutations After Action Report would show rewards earned from the previous public or private match.

    • Addressed an issue where incorrect information could display in the After Action Report after a player left after a Host Migration.

  • Visuals

    • Ancient Evil

      • Addressed various visual issues that could occur during natural gameplay, the Main Quest, and the Outro Cutscene.

      • Pack-a-Punch Runes are now correctly aligned for the Wonder Weapon Pack-a-Punch Quest.

      • Addressed an issue where the Pegasus Strike did not appear correctly in third-person when the player was holding the Equipment button.

  • Custom Mutations

    • Global

      • Fixed multiple issues related to the Enhanced Only setting in Custom Mutations.

    • Ancient Evil

      • Addressed an issue where players could be prevented from progressing past the first round in Custom Mutations.

      • Addressed multiple issues related to the Equipment and Regen Speed settings in Custom Mutations.

  • Weapons

    • Saug 9mm

      • Stock II: Slightly reduced move speed during ADS.

  • Stability

    • Ancient Evil

      • Fixed a crash that could occur if players killed a Blightfather during the initiation for a Wonder Weapon.

      • Fixed a crash that could occur after players destroyed the final statue while inside the Charon Charge Attack during the Main Quest.

      • Fixed a crash that could occur after players shoot all Chaos Crystals off of a tree during the Gaia Wonder Weapon Quest.

    • Blood of the Dead

      • Fixed a crash that could occur when firing the Spectral Key and changing targets.

  • Miscellaneous

    • Global

      • Addressed an issue where power-ups and special round Max Ammo could drop outside of the playable area.

      • Addressed an issue where using an Elixir while shooting the Shield's Pistol could result in the Elixir's ability not activating.

      • Addressed an issue that prevented Shields from receiving ammo from Max Ammo power-ups.

      • Addressed an issue where, if a player had Mule Kick from the Secret Sauce Perk and lost it, they could not get Mule Kick again unless it was in that same slot.

      • Addressed an issue where Perk descriptions would not update when hovering over Perks equipped to Altars in the Create-a-Class menu.

    • Ancient Evil

      • A prompt now lets the player know they are unable to pick up a Dormant Hand when already holding a Wonder Weapon.

      • Players can no longer accidentally cancel the Pegasus Strike when repeatedly pressing the Equipment button.

      • When fast-travelling with Bots, the Bots will no longer disrupt player movement.

      • Addressed various issues relating to voiceover being interrupted and incorrect subtitles being played.

      • Addressed an issue where, if a player died and entered spectate with a Tribute reward available, their progress could be reset upon returning.

      • Addressed an issue where, if a player used the charge attack with the Hand of Ouranos or Hand of Hemera, the channeling animation would play but nothing would happen.

      • Addressed an issue where a player could be in the Shadow's Bank and get stuck by receiving help from other players.

    • Classified

      • Addressed an issue where zombies could get stuck pathing in Groom Lake.

GLOBAL

  • Controls

    • Added "Smoke - Throw Mode" Gameplay setting for Spectre's Smoke Special Issue Equipment.

  • Emblem Editor/Paintshop

    • Slider values can now be edited by typing in a specific number.

    • Updated layout and visual cues to improve the clarity of the decal being edited.

  • Weapons

    • Bullets that travel underwater will now inflict reduced damage.

    • Fixed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.

    • Selecting a weapon that has a Signature Weapon available will now display both the base and Signature Weapon to choose from.

  • Black Market

    • Gestures and Tags are no longer character-specific, and the UI has been updated to start with the Slot assignment.

    • Gestures, Tags and Jump Packs in Blackout can be now be accessed from the Extras menu in the Lobby.

  • Personalization

    • Gestures and Tags can be played in the Lobby in Multiplayer, World League Hub, and Blackout.

    • Outfit personalization can now be accessed from the Specialist button in the lobby in Multiplayer and World League Hub.

    • Outfit personalization will now be shared between Multiplayer and World League Hub in Custom Games in each mode.

  • UI

    • Player Prestige Master level number is now Gold.

    • Tier Reward animations are faster in the After Action Report.

 

-Treyarch

Black Ops 4 - PC Update 4/2/19

 

 

MULTIPLAYER

  • Game Modes

    • Barebones

      • Barebones added as Featured Playlist.

      • 6v6 with no Specialist Weapons, Special Issue Equipment, Gear, or Operator Mods allowed.

      • Equipment is now single-use with no cooldowns. Equipment is fully charged on each respawn.

      • Spawn Select disabled.

      • Playlists include Team Deathmatch and Domination.

ZOMBIES

  • Maps

    • Ancient Evil

      • New “Ancient Evil” map added for Black Ops Pass holders.

  • New Perk

    • Zombshell

      • Basic zombies have a chance to explode when killed, leaving behind a contamination field that slows enemies and increases damage dealt to them.

      • Modifier: Players with the modifier are ignored by zombies while standing in the contamination field. Weapon reload speed is increased.

  • New Elixirs

    • Suit Up (Epic)

      • Player and nearby teammates get full Armor, which lasts until destroyed.

      • Instant activation.

    • Dividend Yield (Legendary)

      • Some of the points earned create additional bonus points for all players.

      • Instant activation. Lasts 5 minutes.

    • Talkin’ Bout Regeneration (Rare)

      • The player’s health constantly regenerates while moving.

      • Instant activation. Lasts 4 minutes.

    • Bullet Boost (Common)

      • Applies or re-rolls an alternate ammo type to the player’s current weapon (if supported). Weapon damage is not affected.

      • Instant activation.

    • Quacknarok (Classic Whimsical)

      • Zombies now wear a duck float with hilarious results.

      • Instant activation. Lasts 5 minutes.

      • NOTE: Quacknarok is a durable Elixir rather than a consumable Elixir.

  • New Talismans

    • Glowing Phylactery (Epic)

      • Start the match with an extra self-revive.

    • Battered Dragon Scale (Legendary)

      • Activating your Special Weapon gives increased armor, which lasts until destroyed.

BLACKOUT

  • Contraband Stashes

    • Homewrecker melee weapon now available in Contraband Stashes.

 

MULTIPLAYER

Weapon Tuning

  • Submachine Guns

    • Cordite

      • Increased sprint-out speed.

    • Daemon 3XB

      • Extended 6-shot range from 8 meters to 11.5 meters.

    • MX9

      • Increased ADS-out speed.

      • Increased sprint-out speed.

    • Saug 9mm

      • Increased sprint-out speed.

    • Switchblade X9

      • Increased magazine size from 26 to 30.

      • Players now spawn with 3 extra magazines instead of 2.

  • Assault Rifles

    • KN-57

      • Extended 4-shot range from 16 meters to 17 meters.

      • Extended 5-shot range from 46 meters to 57 meters.

  • Tactical Rifles

    • ABR 223

      • Increased ADS-in speed.

      • Ammo increased from 30 to 36.

      • Extended 4-shot range from 32 meters to 38 meters.

  • Sniper Rifles

    • Paladin HB50

      • Increased magazine size from 5 to 6.

      • Reduced reload speed.

    • SDM

      • Increased fire rate.

  • Pistols

    • RK 7 Garrison

      • Increased damage. Now takes 1 less bullet to kill at all ranges.

    • Mozu

      • Extended 3-shot range from 19 meters to 24 meters.

      • Extended 4-shot range from 25 meters to 32 meters.

      • Extended 5-shot range from 32 meters to 38 meters.

    • Strife

      • Increased fire rate.

Friendly Fire

  • New Friendly Fire system added to all World League and Hardcore game modes:

    • Ricochet Friendly Fire is now enabled for the first 15 seconds of a match or round.

    • After the first 15 seconds, the first 3 teamkills will be true friendly fire, where the victim will take full damage.

    • After the first 3 teamkills, any subsequent damage dealt to a teammate will ricochet back to the attacker instead of damaging the teammate.

    • Once transitioned to the Ricochet system, further Ricochet teamkills will incur an escalating respawn delay penalty.

    • The player will then be allowed 3 Ricochet teamkills before being removed from the match.

    • Damaging a teammate who is planting or defusing a bomb will ricochet damage back to the attacking teammate in World League.

XP

  • Increased XP earned for all Scorestreak kills to 100 XP.

  • Increased XP awarded for killing the K9-Unit to 100 XP.

  • Increased XP awarded for Ice Pick Shutdown to 100 XP.

  • Increased XP awarded for destroying an RC-XD to 100 XP.

  • Increased XP awarded for killing a Swat Team unit to 250 XP.

  • Increased XP for the Forward Position Medal to 250 XP.

Game Modes

  • Kill Confirmed

    • Increased score for collecting an enemy dog tag in Kill Confirmed to 100.

  • Search and Destroy

    • Addressed an issue where spectating in Search and Destroy could cause team colors to display incorrectly on the scoreboard.

  • Heist

    • Addressed an issue where the end of the round pips could be on the wrong team.

Specialists

  • Nomad

    • Added pathing and spawning improvements for Nomad’s K9-Unit.

    • K9-Unit now properly takes damage from Razor Wire.

  • Outrider

    • Players hit by a fully-charged Sparrow shot will now properly hear the impact sound of the bolt.

Perks

  • Tactical Mask

    • Players with Tactical Mask who have been downed by an enemy Tempest no longer chain to teammates after the Tempest status effect wears off.

Scorestreaks

  • Care Package

    • Addressed an issue where being killed while claiming a Care Package could cause issues with controllable Scorestreaks.

    • Addressed an issue where the Care Package would not drop from the helicopter if a player called it in along the water in Madagascar.

Custom Games

  • Addressed an issue where the Bonus Maps tab was not appearing in Offline Local Games.

  • Fixed a crash in Custom Games related to turning the Specialist Draft off.

WORLD LEAGUE HUB

  • New Ranks

    • Added Ranks 21-30 to League Play.

  • UI

    • Players will now get a notification that they’ve received a Calling Card when they reach ranks that award them.

    • Rank up animations will now start at the player’s current rank instead of their final rank.

    • Players in the Top 5 will be labeled as “Top 5” instead of “Top 10” in their League Play Event results screen.

  • Create-a-Class

    • Addressed an issue with restricted items appearing in Custom Classes.

    • Addressed an issue where restricted Scorestreaks could appear as selected.

BLACKOUT

Weapon Tuning

  • Submachine Guns

    • Cordite

      • Increased sprint-out speed.

    • MX9

      • Increased ADS-out speed.

      • Increased sprint-out speed.

    • Saug 9mm

      • Increased sprint-out speed.

    • Switchblade X9

      • Increased magazine size from 26 to 30.

  • Sniper Rifles

    • SDM

      • Increased fire rate.

  • Pistols

    • RK 7 Garrison

      • Increased damage. Now takes 1 less bullet to kill at all ranges.

    • Strife

      • Increased fire rate.

Map

  • Reduced glare intensity when looking toward the sun in the original Blackout map.

Weapons

  • Outrider’s Sparrow can now be found in Supply Stashes.

Equipment

  • Zero’s EMP Disruptor grenade can now be found in the Blackout map.

Vehicles

  • Added co-pilot support for the Little Bird and the Cargo Truck.

  • Made improvements to Muscle Car collision to fix instances where a Muscle Car driver was unable to kill enemies.

Low-Population Regions

  • Added Australia and New Zealand to low player population group with consolidated playlists for faster match start times and better matchmaking.

Customization

  • Addressed an issue with various camos not appearing properly on the MX9 Tactical.

Stability

  • Fixed a rare crash that could occur when swapping and equipping an item.

Miscellaneous

  • Re-enabled the ability to hold the Use button continuously to use multiple Armor Plates and activate Perks without needing to release the input.

  • Removed blur from the Victory Screen.

  • Addressed instances where characters’ lobby animations could become corrupted.

  • Addressed an issue that prevented mode-specific loading screen tips from being properly displayed.

  • Addressed an issue where users could find Seraph’s Annihilator inside of a Supply Stash.

ZOMBIES

Weapon Tuning

  • Submachine Guns

    • Cordite

      • Increased sprint-out speed.

    • MX9

      • Increased ADS-out speed.

      • Increased sprint-out speed.

    • Saug 9mm

      • Increased sprint-out speed.

  • Tactical Rifles

    • ABR 223

      • Increased ADS-in speed.

  • Sniper Rifles

    • Paladin HB50

      • Reduced reload speed.

    • SDM

      • Increased fire rate.

  • Pistols

    • Strife

      • Increased fire rate.

Global

  • High-Round Stability

    • Fixed a rare crash that could occur when displaying certain text strings, particularly during high-round matches.

  • Perks

    • Closed a Mule Kick exploit that allowed players to acquire more than one Wonder Weapon on several maps.

    • Improved the clarity of the description for the Stamin-Up Perk.

  • Special Weapons

    • Addressed an issue that sometimes caused the XP bar to display an inaccurate value while charging up a weapon.

  • Armory

    • Addressed an issue causing the Cordite Zero G Mastercraft menu to display incorrect visual stage information for the weapon.

  • Create-A-Class

    • Addressed an issue that prevented the model preview from updating appropriately when switching between tabs in the Talisman and Elixir Menus.

  • Lobby

    • Addressed an issue that prevented the Solo button from functioning until the selection was unselected and back to the button after backing out of a match.

  • UI

    • Addressed an issue that caused the self-revive prompt to remain visible in the Options menu.

    • Addressed an issue that sometimes prevented a player’s name from being displayed properly while reviving.

    • Addressed an issue where Prestige Master icons remained locked after reaching the appropriate level.

  • Host Migration

    • Addressed an issue that would rarely cause host migration to fail, resulting in the match ending.

    • Addressed an issue that prevented being able to join an applicable game in progress after the match had migrated hosts.

    • Addressed an issue that caused Perk icons on the HUD granted by the Perk Up Elixir to disappear after migrating hosts.

    • Addressed a rare issue that caused certain lights to turn off after migrating hosts.

Custom Games

  • Stability

    • Fixed a crash that could occur when acquiring a Perk reward with all Perks disabled.

  • Custom Rules

    • Addressed issues that caused several custom rules for the Enhanced AI category to function incorrectly.

    • Addressed an issue that caused the Headshots Only custom rule for basic zombies to apply to all enemy types.

    • Added better descriptions that detail which enemy types are affected by option groups in the Enemies Menu.

Miscellaneous

  • Gauntlets

    • Addressed an issue that prevented rewards from being granted when players disconnected before the end of the match.

    • Addressed an issue that prevented weapons with the Kill Counter or Clan Tag attached from counting as a weapon without attachments on “Hellcatraz”.

    • Addressed an issue that rarely prevented Pack-A-Punch sound FX from playing while upgrading a weapon on “Hellcatraz”.

    • Added a HUD indicator to inform users that they cannot fire while aiming down sights with the Brazen Bull during the “Shoot From The Hip” round on “Veni, Vidi, Zombie!”

  • Rush

    • Addressed an issue that caused zombies to stop spawning during the third defense location if the user was downed before the timer ran out.

  • Blood of the Dead

    • Closed multiple exploits in locations that could be exploited to avoid danger from zombies.

    • Addressed an issue that caused visual FX on the Warden’s Key to stop appearing when switching targets.

    • Addressed an issue that caused loss of functionality when spawning a Spoon while the Ragnarok DG-5 was equipped.Addressed an issue that caused certain boards to become unrepairable.

  • Dead of the Night

    • Fixed a crash that could occur when hitting a Bat with the Ethereal Razor equipped.

  • Voyage of Despair

    • Addressed an issue that prevented progression of the Portal Pass side quest when using alternate ammo types during the vent step.

    • Addressed an issue that prevented progression of the Skeleton Rider side quest if the Shields Up Elixir had been used.

  • Tutorial

    • Rearranged columns on the scoreboard for consistency compared to other game modes.

GENERAL

  • Voice Calibration

    • Added a Voice Calibration feature in the Audio settings. Players can press the record button to hear their voice alongside a volume indicator to adjust their chat volume to their preference.

  • Flinch

    • Reduced the maximum amount of flinch a player can exhibit while not aiming down sights.

  • Reactive Camos

    • Reactive Camos are now available on all guns, not only on those with Gold camo unlocked.

    • Reactive Camo starts wrapped on all guns.

    • Any weapon can be used to complete the unwrap requirement.

  • Theater

    • Fixed a crash that could occur when skipping through playback of Blackout matches.

    • Fixed various crashes related to playing back Zombie Gauntlet footage.

    • Addressed an issue where facial animations could stop during playback and rewind.

    • HUD elements should no longer appear when playing back Hardcore Blackout footage.

  • Mesh Mines

    • Increased the height of the Mesh Mine trace in Multiplayer and Blackout for more consistent detonations.

  • Paintshop

    • Addressed an issue where the scroll indicators were cut off if the player had more than 10 paintjobs.

  • UI

    • Addressed an issue in the Social menu where player Emblems and ranks weren’t displaying correctly.

 

-Treyarch

Black Ops 4 - PC Update 3/18/19

 

PC banner.png

The following updates are live today on PC:

General

  • Optimization

    • Optimized GPU memory usage for lower-end setups. [PC only]

  • Stability

    • Fixed stability issues when booting the game after a previous session was ended due to a fatal error. [PC only]

  • Theater

    • Added keyboard shortcuts for all actions available in the Theater. This should help players to use the editing tools while keeping full control of the camera. [PC only]

    • Addressed an issue where the gamepad would not function properly in Theater. [PC only]

  • Menu

    • Addressed an issue where users could not make characters rotate in certain personalization screens. [PC only]

  • Friendly Fire

    • Unique Friendly Fire hitmarkers will now appear when damaging friendlies in any game mode with friendly fire enabled, including Hardcore modes, Blackout, and League Play.

  • Lobby

    • Addressed an issue that prevented a user that was previously a party host from entering game modes that could not be entered with the previous party.

Multiplayer

  • General

    • Added buttons to quickly set score and time limits to "Unlimited" in Multiplayer Custom Game Rules. [PC only]

    • Added the ability to change Class when joining a match in progress.

  • Maps

    • Contraband Hurricane

      • New stormy variant of Contraband added to rotation, free for all players.

    • Casino

      • Casino is now available in Hardpoint playlists and in Custom Games for Black Ops Pass holders.

      • Addressed an issue where the Sniper’s Nest could occasionally remain in the playspace after expiring in Casino.

  • Prestige

    • Addressed an issue where some users could not progress beyond Prestige Master Level 999.

    • Addressed an issue where Create-a-Class slots unlocked through Prestige could have empty Equipment slots.

  • Scorestreaks

    • Thresher

      • The Thresher will no longer damage friendly players in modes with Friendly Fire enabled.

      • Addressed an issue that caused the Killcam for the Thresher to display the incorrect point of view.

    • Dart

      • The Dart will no longer count toward team kill penalties in modes with Friendly Fire enabled.

  • Equipment

    • Addressed various instances where the Seeker could fall through the map.

    • Addressed an animation hitch when standing from crouch while holding a Trophy System.

  • Specialists

    • Outrider

      • Addressed an animation issue with Outrider’s Hawk tablet while a pistol was equipped.

      • Addressed an issue preventing Stim Shot use after using the Hawk.

      • Addressed an issue causing a double reticle to appear when using the Sparrow, then the Hawk.

  • Game Modes

    • Heist

      • Addressed an issue where keyboard navigation in the Heist Buy Menu would make elements unselectable. [PC only]

      • Improvements made to the revive UI to match the revive UI in Blackout.

      • Addressed an issue that could cause EKIAs from properly registering in Heist.

    • One in the Chamber

      • Disabled “downlinking enemy data” radar sweep voiceover.

  • Customization

    • Mastercraft camos will now display on weapons in the Gun Rack.

    • Warpaint can now be seen through Seraph’s “The Professional” mask.

  • Custom Games

    • Addressed an issue that could prevent Equipment cooldown from functioning properly in Custom Games.

  • UI

    • Addressed a text overlap issue in the lobby in the map voting area.

  • Stability

    • Fixed a crash that could occur when using Mesh Mines in certain cases.

    • Fixed a crash that sometimes occurred while playing Stockpile with bots.

World League Hub

  • General

    • Players that leave a match early will now receive an increased match quit penalty.

    • Unlocked all 12 Custom Classes for players to use in World League Hub.

    • Prestige Master players now properly earn XP in League Play matches.

    • Multiplayer Challenges now properly track while playing in League Play Events.

    • Prestige icons now properly appear when leveling up in League Play Events.

  • Ladders and Rewards

    • Added a Top 5 Ladder Reward tier that awards 4 Gems.

    • 1st Place Ladder Reward now awards 5 Gems.

    • League Ladder Tile in the World League Hub now properly updates after a League Play Event ends.

    • Addressed an issue where players were able to roll over their Ladder Points between Events.

  • Daily Bonus

    • Daily Bonuses will now roll over day-to-day for the duration of the current event.

    • Reduced the Daily Bonus point value from 200 to 100.

  • UI

    • Added red penalty text to the Quit Match popup to clearly indicate new match quit penalty.

    • Updated the World League Rank Calling Card description to include the card’s rank.

  • Miscellaneous

    • Addressed an issue where Match Bonus was rewarding fewer XP than intended.

    • Addressed an issue with inconsistent XP being awarded to players in Search and Destroy League Play matches.

    • Addressed an issue with Specialist Stats displaying Public Match Stats instead of World League Hub Stats.

    • Addressed an issue with the Previous League Play Results screen appearing before a player had completed their Skill Evaluation matches.

    • Addressed an issue with the League Play Career tile in the Barracks not properly updating.

    • Addressed an issue with Streak Flames not appearing in some cases.

Blackout

  • Inventory [PC only]

    • Added interactions with items in the Inventory to let players manage their items in new ways:

      • Attachments can now be moved from one weapon directly to the other with the Middle Mouse Button.

      • Attachments can now go from Inventory directly to a stowed weapon with the Middle Mouse Button.

      • Attachments can now go from a Stash directly to a stowed weapon with the Middle Mouse Button. Pick Up functionality has been moved to the Right Mouse Button.

    • Players can now "Swap and Attach" weapons found in a Stash with the Middle Mouse Button.

    • Added interactions with consumables for easier management:

      • Players can now equip consumables with the Middle Mouse Button in the Inventory.

      • Added a "Use Consumable" keybind which allows using consumables without opening the Inventory. Pressing the button will use the currently equipped consumable.

      • Added a new element to the HUD to let players know which consumable is currently equipped.

      • Added the "Next Consumable" keybind which changes the player’s equipped consumable to the next in your inventory.

    • Addressed an issue where "Next Health Item" and "Next Equipment" keybinds could not be bound to the Mouse buttons.

  • Spring Map Update

    • Added updated lighting, new and improved greenery, and springtime trees in full bloom throughout the map.

  • Weapons

    • Operator Weapons

      • Operator Weapons added to Supply Drops and Stashes.

      • Weapons come with Operator Mods pre-attached, which cannot be stripped.

      • Operator Weapons glow purple for easy identification.

    • Purifier

      • Firebreak’s Purifier flamethrower can now be found in Supply Drops.

  • Perks

    • Reinforced

      • Reduced Reinforced Perk fire resistance.

  • Equipment

    • Grapple Gun

      • Resolved an issue causing players to hold the Grapple Gun with the wrong hand when viewed in third-person.

    • Recon Car

      • Resolved a UI error that could occur when activating a Recon Car.

  • UI

    • Addressed an issue that prevented Echelon images from appearing in the Merit Report screen.

    • Removed erroneous description text for the Medic Perk that referenced faster healing.

    • Addressed an issue that prevented the Spectate button from functioning on the Elimination screen until Skip had been pressed.

  • Stability

    • Fixed a crash that could occur when loading into Blackout in splitscreen.

  • General

    • Players can now mute team members via the Team Scoreboard.

    • Improved visibility of items on the ground when wingsuiting and parachuting into the map.

    • Enabled prioritizing ammo pickups over weapon pickups in Blackout Options.

    • Weapon Inspect can now be activated with left on the d-pad on consoles.

    • Gestures and Callouts can now be activated during the Victory screen.

    • Added new Limited-Time Modes stats filter in Barracks.

      • All Limited-Time Modes now feed stats directly to the Limited Time Modes filter, including previous Hot Pursuit stats.

  • Miscellaneous

    • Addressed an issue where the wrong Calling Card was displayed when a player spectated or viewed the Killcam.

    • Addressed an issue where the player character was missing when joining another player in the lobby.

Zombies

  • Host Migration

    • Public matches will now automatically continue with a new host if the current host drops out mid-game.

  • Armory

    • Addressed a UI error that occurred when entering the Personalize Menu of the Armory for weapons that are disabled in the Edit Game Rules Menu.

  • UI

    • Addressed an issue that caused a progress bar from appearing when throwing Equipment.

  • Stability

    • Global

      • Fixed a crash that could occur when a Catalyst zombie performed its special attack.

      • Fixed a crash that could occur when navigating from the Black Market to a Zombies lobby and back.

    • IX

      • Fixed a crash that could occur when a player started a Custom Mutations IX match where starting points had been adjusted in “Edit Game Rules”.

      • Fixed a crash that could occur when the player queued for a public Classic IX match.

    • Blood of the Dead

      • Fixed a crash that could occur if the player rapidly switched tabs while spectating.

      • Fixed a rare crash that could occur when the player killed themselves inside the Acid Trap.

      • Fixed a rare crash that could occur when certain visual effects were attached to the player.

    • Dead of the Night

      • Fixed a rare crash that could occur during the Stake Knife Quest.

    • Classified

      • Fixed an issue during the “Death-Con Five” Gauntlet where the player could be disconnected from the server and moved to the main menu when transitioning from Round 10 to Round 11.

    • Theater

      • Fixed a crash that could occur when viewing a clip made during the previous patch in Theater.

      • Fixed a potential freeze and/or crash that could occur in Theater when fast-forwarding a clip from Dead of the Night.

  • Miscellaneous

    • Global – Addressed issues where:

      • The Welling could be permanently unlocked with a Permanent Unlock Token, despite it being the starting pistol.

      • Pack-a-Punching the Swordfish while it was equipped with the Holographic and Long Barrel attachments caused the weapon to have improper animations.

      • If the player left any party lobby hosted by a player, then accepted an invite into a custom Zombies game from a second player, it would result in the player losing functionality during the First Time User Experience screen.

      • The Ethereal Razor could be seen constantly even if the player was not using the knife.

      • The player put their only weapon into the Pack-a-Punch, effectively giving them fists in first-person, but a knife would be seen in their hand in third-person.

      • After killing the Blightfather, the 25% XP boost did not give out the appropriate value with a “MKII” weapon.

    • Prestige Master – Addressed issues where:

      • A Prestige Master Level 1000 player could still see an XP bar in the After Action Report after every match, despite there being no XP left to earn.

      • Earning XP at Prestige Master Level 322 could become corrupted.

      • The Options menu during a game would display the incorrect level and amount of XP for a Prestige Master player, and would be inconsistent with the After Action Report.

      • A Master Prestige player changed their Prestige icon and other players would see the default icon in the Social menu.

    • “Death-Con Five” Gauntlet – Addressed issues where:

      • Players may lose their sprinting animation after sliding and shooting during “Slippery” in Round 2.

      • Players were able to use Elixirs while not sliding, which was inconsistent with the round description during “Slippery” in Round 2.

      • If the player rapid-fired a semi-auto weapon while sliding, they could rapid-fire the remainder of the clip after stopping during “Slippery” in Round 2.

      • Damage would persist on players while standing still during Round 5.

      • The player would lose points when they run, walk, slide, crouch, or go prone in Nova 6 Gas, despite the description only mentioning when “standing” during the “High Gas Prices” Round.

    • “Veni, Vidi, Zombie!” Gauntlet

      • Addressed an issue in Round 26 in which players could briefly see their Equipment in their hands as their weapon changed.

      • Addressed an issue in Round 26 in which the revival animation would not play when the player was reviving another player.

    • Classified

      • Addressed a visual issue near the Mystery Box in the War Room Upper Level.

      • Addressed an issue where activating the Nova Crawlers by annoying McNamara during a round transition change would cause all spawns going forward to be Nova Crawlers.

      • Closed an exploit where the player could use the Ragnarok DG-5 to jump onto a filing cabinet in Central Filing.

    • IX

      • Addressed an issue where players were unable to repair barricades in the Ra Altar room.

      • Addressed an issue where the player may notice a misaligned Challenge text box in the UI after cutting a Challenge Banner rope.

    • Blood of the Dead

      • Addressed a rare issue where the player’s Shield Key could get jammed in a door while aiming down sights.

      • Addressed an issue that could occur where the Warden that spawns on the roof could path to the Infirmary and then get stuck.

      • Addressed an issue that could occur where random barricades would become unrepairable after Round 6.

    • Dead of the Night

      • Addressed an issue where gazing sequences would reset the FOV to 90. [PC only]

      • Addressed an issue where the light FX for Alistair’s Annihilator could persist on the screen when grabbed by the Crimson Nosferatu.

      • Addressed various visual issues in the Cemetery.

    • Perk Up Elixir

      • Addressed an issue where the player would only receive two Perks from the Perk Up Elixir after failing a round in any Gauntlet match by not completing the objective.

      • Addressed an issue where, if a player used the Perk Up Elixir in a Gauntlet to obtain extra Perks and then proceeded to get damaged down to 50 health, then used In Plain Sight while being attacked at 50 health, the round failed and the Perk Up Perks remained active when the player respawned in the next round.

 

-Treyarch

 

Black Ops 4 - PC Update 2/21/19

 

PC banner.png

The following updates are live today in PC with our 1.13 update:

Multiplayer

Weapons

  • Assault Rifles

    • ICR-7

      • [PC only] Improved ADS sway.

      • [PC only] Improved hip-fire accuracy.

    • Rampart 17

      • [PC only] Improved ADS sway.

      • [PC only] Improved hip-fire accuracy.

      • Increased max damage range from 37.6 yards to 41.6 yards.

    • KN-57

      • [PC only] Improved ADS sway.

      • [PC only] Improved hip-fire accuracy.

      • Increased max damage range from 15.2 yards to 17.3.

    • VAPR-XKG

      • Increased 5-hit kill range from 34.7 yards to 50 yards.

      • Increased ADS idle to sway less.

    • Maddox RFB

      • [PC only] Improved ADS sway.

      • [PC only] Improved hip-fire accuracy.

      • Adjusted recoil stability in first 5 shots in bullet pattern.

      • Echo Fire Operator Mod: Improved recoil stability.

      • Quickdraw: Reduced ADS-in speed.

      • Quickdraw II: Reduced ADS-in speed.

      • Stock: Reduced ADS move speed.

      • ELO: Reduced recoil stability.

  • Submachine Guns

    • MX9

      • [PC only] Improved damage by adding 5-hit kill range out to 7.6 yards.

      • Increased 5-hit kill range from 5.5 yards to 7.6 yards.

      • Improved ADS-in speed.

    • GKS

      • [PC only] Improved damage by adding 5-hit kill range out to 5.5 yards.

    • Spitfire

      • [PC only] Reduced hip-fire accuracy.

      • Reduced max damage Range from 9.7 yards to 7.6 yards.

      • Stock: Reduced ADS move speed.

      • Extended Mags: Reduced magazine size.

      • Fast Mags: Reduced reload speed enhancement.

    • Cordite

      • [PC only] Reduced hip-fire accuracy.

      • Belt-Fed Operator Mod: Reduced overheat cooldown speed.

      • Grip: Reduced recoil stability.

    • Saug 9mm

      • [PC only] Reduced hip-fire accuracy.

      • Reduced sprint-out speed (now the same as most other SMGs).

      • Reduced base move speed (now the same as other SMGs).

      • Stock: Reduced ADS move speed.

      • Stock II: Reduced ADS move speed.

      • Grip: Reduced recoil stability.

    • Daemon 3XB

      • [PC only] Improved hip-fire accuracy.

      • Increased max damage range from 6.9 yards to 9 yards.

  • Tactical Rifles

    • Auger DMR

      • Improved ADS move speed.

      • Increased firing speed.

      • Double Tap Operator Mod: Improved firing time between shots.

    • ABR 223

      • Improved ADS move speed.

      • Improved sprint-out speed.

    • Swordfish

      • [PC only] Improved burst delay, allowing for faster sustained fire rate.

      • Improved ADS move speed.

      • Quickdraw II: Improved ADS-in speed.

  • Light Machine Guns

    • Titan

      • Reduced flinch resistance when being hit.

      • Reduced max damage from 46 to 38.

      • Stock: Reduced ADS move speed.

    • Hades

      • [PC only] Cross Bar Operator Mod: Reduced hip-fire spread accuracy.

  • Sniper Rifles

    • Paladin HB50

      • [PC only] Improved rechamber speed (same as console).

    • Outlaw

      • [PC only] Quickdraw: Improved ADS-in speed.

      • [PC only] Bolt Cylinder Operator Mod: Reduced fire rate.

      • [PC only] Fixed a bug that allowed extra damage to the neck when using the Recon Optic.

    • Koshka

      • [PC only] Improved rechamber speed (same as console).

      • Improved ADS sway.

  • Pistols

    • RK 7 Garrison

      • Improved all damage ranges.

  • Shotguns

    • MOG 12

      • Dragon's Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases its one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.

      • Increased max damage range from 3.75 yards to 4.1 yards.

      • Quickdraw: Improved ADS-in speed.

    • SG12

      • Strobe Light Operator Mod: Reduced luminosity on visual light effect.

Specialists

  • Seraph

    • [PC only] Improved responsiveness in the respawn menu when Tac-Deploy is available.

  • Prophet

    • Seeker

      • Greatly reduced Seeker’s hitpoints, it can now be destroyed with 1 bullet.

      • Reduced detection range against enemies with Cold Blooded.

  • Ajax

    • 9-Bang

      • Reduced visual opacity of screen flash when hit by 9-Bang.

      • Players will no longer raise their hand when flashed if they have Tactical Mask.

      • Players can now change stances while flashed.

  • General

    • Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).

Equipment

  • Frag Grenade

    • Increased damage.

  • Concussion Grenade

    • Players can now stun themselves with their own Concussion Grenade.

    • Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.

Gear

  • Acoustic Sensor

    • Reduced the ranges at which Acoustic Sensor can detect enemies.

    • Reduced the ranges at which enemies with Dead Silence are detected.

Perks

  • Tactical Mask

    • Player now recovers faster after being hit by Tempest.

    • Players will no longer raise their hand when flashed by the 9-Bang.

    • No longer provides fire or radiation resistance.

  • Flak Jacket

    • Fire and radiation resistance moved from Tactical Mask to Flak Jacket.

    • Improved Flak Jacket resistance to radiation and burn.

  • Cold Blooded

    • Reduced the range at which an enemy Seeker can detect the player with this Perk.

Scorestreaks

  • Dart

    • Improved mobility when using the Dart’s boost.

  • Lightning Strike

    • Reduced the delay between targeting locations and the jets arriving.

  • Sentry

    • Increased damage.

    • Increased the time that the Sentry will remember a target after losing line of sight.

    • Increased the range at which the Sentry will detect an enemy within a 360-degree radius.

  • Drone Squad

    • Increased damage.

  • Sniper’s Nest

    • Increased number of rockets required to destroy the Sniper’s Nest by 1.

  • Mantis

    • Increased explosive damage radius.

  • Thresher

    • Increased chain gun explosive radius and damage.

    • Increased health of vehicle to balance damage dealt from an enemy with FMJ II.

  • Strike Team

    • Increased awareness radius.

    • Increased health regeneration rate of Strike Team members.

  • General

    • Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.

Miscellaneous

  • General

    • Players can now change stances when flashed or concussed.

    • Addressed an issue that would restart a rechamber on some weapons when using a piece of Equipment.

    • Addressed an issue where first-person screen effects would not stop after the player died.

    • Addressed an issue that would let player names show through the Ice Pick when active.

    • Addressed an issue where hacked Equipment would sometimes not show the hacked effect.

    • Addressed an issue where Create-a-Class slots unlocked through Prestiging would have non-functional Equipment slots.

    • Closed an exploit allowing players to throw multiple Seekers when interacting with a Care Package.

  • Weapon Customization

    • Addressed an issue where Reactive Camos could unwrap to a stage other than the starting stage.

    • Addressed an issue where the Clan Tag and Kill Counter could reset when restarting the game.

    • Addressed an issue with displaying Reactive Camos and Mastercrafts on secondary weapons during the Specialist Draft.

  • Game Modes

    • Heist

      • Addressed an issue where buying max ammo for the Hellion Salvo launcher would not fill the player’s ammo.

  • Custom Games

    • Addressed an issue where players were able to enter a match with another player’s Specialist Weapon and Equipment if Specialist Draft was disabled.

Blackout

Inventory Management Update

  • Inventory system now shows both weapons simultaneously.

  • Players can now view and manage attachments on both weapons in the inventory at once for faster and more convenient weapon management on the fly.

Merit System Update

  • Merit scoring has increased x10 from the previous model (for example, kills now award 100 Merits instead of 10), with progression also scaling x10 to match.

  • Merits are now awarded for a wider range of situations and final match placements, particularly in Solo and Duo matches.

  • This means that while players won’t necessarily rank up faster than before, there are now more opportunities to earn Merits without placing in the top 15 in Solos or top 10 in Duos.

Armor Tuning

  • Increased Level 1 Armor damage mitigation to 25%.

  • Increased Level 2 Armor damage mitigation to 35%.

  • Increased Level 3 Armor melee damage mitigation to 50%.

  • Reduced number of Armor Plates to fully repair Level 3 Armor from 10 to 5.

Gameplay

  • Swap and Attach

    • Players can now swap weapons and attach all compatible weapon attachments on pickup with the “Swap and Attach” option.

  • Inventory

    • Added the ability to immediately equip health/Equipment upon pickup.

    • Added the ability to swap health items and Equipment from the ground if the player’s inventory is full.

    • Added empty Armor Plate and Paint Can item representations to the player’s inventory to function more similarly to ammo.

    • Ammo will show up as grayed out in Stashes if the player has max ammo.

  • Quick Equip Menu

    • Duplicate items no longer show up in the Quick Equip menu. Instead, the total number of identical items is now displayed. Updated HUD to show total number of items equipped in that slot.

  • Armory

    • Armory’s Blackout tab now correctly shows when a player has the maximum number of Paint Cans.

  • Miscellaneous

    • Reworked killed/downed UI elements.

    • Bleed-out countdown now properly stops when a player is being revived.

    • 9mm ammo item amount increased to 50 on pickup.

    • 45 cal. ammo item amount increased to 50 on pickup.

Weapon Tuning

  • Assault Rifles

    • Maddox RFB

      • Reduced idle sway.

    • VAPR-XKG

      • Reduced 1st and 2nd shot recoil.

      • Reduced idle sway.

    • SWAT RFT

      • Increased idle sway.

      • Reduced damage.

      • Increased 1st and 2nd shot recoil.

  • Submachine Guns

    • Spitfire

      • Reduced 6-hit kill range.

    • Saug 9mm

      • Reduced re-center speed.

      • Increased sprint-out time.

      • Reduced move speed (now the same as other SMGs).

    • Daemon 3XB

      • Increased idle sway.

      • Reduced 2-burst kill range.

    • Cordite

      • Reduced hip spread.

    • GKS

      • Reduced idle sway.

    • MX9

      • Reduced ADS in time.

  • Tactical Rifles

    • Auger DMR

      • Increased re-center speed.

      • Reduced 1st shot recoil.

      • Slightly increased ADS move speed.

    • ABR 223

      • Increased time between bursts.

      • Reduced re-center speed.

      • Slightly Increased ADS move speed.

    • Swordfish

      • Reduced recoil of 2nd, 3rd, and 4th shots.

      • Slightly Increased ADS move speed.

    • Essex

      • Increased rate of fire.

      • Increased re-center speed.

  • Sniper Rifles

    • Koshka

      • Reduced idle sway.

    • SDM

      • Increased re-center speed.

      • Reduced re-center radius.

    • Outlaw

      • Increased idle sway.

      • Reduced ADS in and out times.

  • Light Machine Guns

    • General

      • All LMGs now deal increased damage against vehicles and Equipment.

    • Titan

      • Increased re-center speed.

      • Reduced re-center radius.

      • Increased flinch when being hit.

    • Hades

      • Reduced idle sway.

      • Reduced hip spread.

      • Increased re-center speed.

      • Reduced re-center radius.

    • VKM 750

      • Reduced re-center radius.

    • Zweihander

      • Reduced hip spread.

      • Reduced re-center radius.

Equipment

  • Frag Grenade

    • Increased damage.

Miscellaneous

  • Scoreboard

    • Added new keybinds to allow quickly opening the Scoreboard while keeping control of your character.

      • Bound to Backspace by default; can be changed at any time.

  • Inventory

    • Addressed an issue where a player’s health and Equipment would not be updated when splitting items within inventory slots.

    • Addressed an issue where quickly equipping attachments could place attachments in the player’s inventory.

    • Addressed an issue that would prevent a player from being able to pick up an item from a Stash that they selected.

  • Weapon Customization

    • Addressed an issue where the final stage of a Reactive Camo would be shown on the weapon on the ground, regardless of the stage it was actually on.

    • Addressed an issue where weapons with unwrapped Reactive Camos would show as wrapped on the ground.

    • Addressed an issue where Mastercrafts would always display the first visual stage, regardless of what stage it was on.

    • Addressed an issue where picking up a weapon with an unwrapped Reactive Camo out of a Death Stash would wrap the weapon again.

  • Mantling

    • Addressed issues with multiple locations where mantling functionality was not working properly.

  • Looting

    • Addressed an issue where the prompt to open a Stash could disappear when the player manually closed it.

Zombies

  • Additional Tier Skip

    • Additional Tier Skip added as new reward for completing Daily Callings.

    • Players can now earn up to two Tier Skips per day in Zombies.

  • Signature Weapon Support

    • Signature Weapons now available for customization in the Zombies Armory.

  • Stability

    • Global

      • Addressed several high-round stability issues that could occur when playing with bots.

      • Fixed a crash that could occur when fast-forwarding a clip in Theater mode.

      • Fixed a crash that could occur when a player picked up a Nuke while having an active Special Weapon.

      • Addressed several stability issues that could occur when a player was spectating.

      • Fixed a UI error that could occur when sending an invitation from the social menu while in a match.

    • Gauntlets

      • Addressed an issue in “Veni, Vidi, Zombie!” that would cause framerate hitching during Round 10.

      • Addressed an error that could occur when a player viewed a Gauntlet in Theater mode.

      • Addressed an error that could occur when a player accepted an invite out of a Gauntlet match.

  • Miscellaneous

    • Global – Addressed issues where:

      • Players were not able to see Elixir animations after using a level 3 Special Weapon.

      • The XP amount would be missing from the pause menu when a player reached max rank.

      • A Catalyst Zombie’s FX would trail to their new spawn location upon de-spawning.

      • The Blightfather’s weak points did not properly show their destroyed state when hit with a melee attack.

      • The Dying Wish cooldown meter would not be visible if the player acquired the Perk again with Perk Up or Secret Sauce.

      • The MX9 and VAPR-XKG would still play normal firing SFX after Pack-a-Punching the weapon.

      • The default weapon reticle would show instead of the one the player had selected.

      • Reactive Camos in Custom Mutations would still appear in their unwrapped state even after the unwrapping challenge was completed.

      • Attaching the Compact Scope on the Daemon 3XB would change the player’s ammo count.

      • Certain Special Weapon kills could award more points than intended.

      • The screen would flash and stay white for the entirety of the match for all players after collecting a Nuke in 4-player splitscreen Rush.

    • Gauntlets (General)

      • Addressed an issue in Gauntlets where the player would be unable to reload or swap weapons during rounds that restricted usage of bullet weapons.

      • Addressed an issue in Gauntlets where the player could lose all weapons and points if they acquired Mule Kick from the Perk Up Elixir.

    • Gauntlets: “Veni, Vidi, Zombie!”

      • Addressed an issue where players that were respawned by the Join the Party Elixir during the “...In The Room” round were not transported back to the Boss Arena.

      • Addressed an issue that could occur where the player would lose weapon functionality when using the Brazen Bull Firestorm as Round 7 transitioned.

      • Addressed an issue where players were able to hold Equipment between Rounds 2 and 3.

      • Addressed an issue where very few Tigers would spawn during “Easy, Tiger”, which was inconsistent with similar special enemy rounds.

      • Addressed an issue where the player was able to use Electric Burst on Round 8 without crouching.

      • Addressed a rare issue where players spawned on top of each other at the beginning of the match.

      • Closed an exploit where players could complete the “Perk-O-Late” round without all four base Perks active if the player was using Perk Up.

    • IX

      • Addressed an issue where the Stiletto & Bayonet attachments did not count toward knife kills for the banner challenges.

    • Blood of the Dead

      • Addressed a performance issue where the framerate would drop when players took the fast travel connecting the Warden’s House with the Showers.

    • Classified

      • Addressed an issue where the player could see their hand or gun while traveling through the teleporter.

      • Closed an exploit where players could use the Ragnarok DG-5 to jump up onto the table in the Panic Room.

    • Dead of the Night

      • Addressed an issue where subtitles were shown multiple times during the ending cinematic.

      • Addressed some streaming issues when creating the Prima Materia in the Greenhouse Laboratory.

      • Addressed an issue in Theater mode where a black screen could appear when attempting to spectate other players as they gazed into the crystal.

General

  • Menus

    • All menu shortcuts that were previously bound to F11 and F12 are now bound to the F and G keys by default respectively.

      • Players can now customize these "Contextual Menu Action" shortcuts in the Keybinds settings.

    • Usability improvements made to the Create-a-Class and Armory menus.

 

-Treyarch

Black Ops 4 - PC Update 1/17/19


Our Blackout Free Trial is now live for everyone on PS4, Xbox One, and PC! We’ve also launched our newest limited-time mode in Blackout on PS4 with Down But Not Out, and our PC 1.11 update arrives today with PC-specific improvements. Here’s the rundown...

1.11 Update (PC)

Our PC 1.11 update is live today with several PC-specific improvements listed below, in addition to the details laid out in our console 1.11 patch notes. Our PC team is also investigating community feedback regarding shotguns in Blackout and sniper rifle performance in Multiplayer. As always, thanks for your feedback while we examine the data – the team is dedicated to maintaining weapon balance on PC for fair and consistent gunplay, especially as new weapons are added to the game.

Here’s what’s new in the game since Tuesday’s update:

 

 

  • Blackout Free Trial now live on PS4, Xbox One, and PC.

  • PC 1.11 update now live.

  • Down But Not Out limited-time mode live in Blackout (PS4).

  • Improvements to looting interface and ARAV passenger hit detection in Blackout (PS4 and Xbox One). (Updated 11AM PT).

  • Improvements to Zombies Gauntlets (PS4).

  • “Clear all New item markers” button now clears “New” notifications in Personalization menu.

  • Fix for Gunship camera resetting when switching ammo types.

  • Misc. stability and bug fixes in Multiplayer and Blackout.

 

 

The following updates are live today on PS4, Xbox One, and PC:

Blackout

  • Blackout Free Trial

    • Play Blackout for free through 10AM PT Jan. 24 on PS4, Xbox One, and PC.

    • Free Trial players earn Echelon progression and unlock Tiers and loot through the Black Market, with no limit on playtime or player progression.

    • Download and install the Blackout Free Trial from the store on PS4/Xbox One, and from Battle.net on PC.

  • Stability

    • Fixed crashes that could occur in certain cases when joining a lobby and during infiltration at the start of a match.

Multiplayer

  • Scorestreaks

    • Gunship

      • Resolved an issue with the Gunship camera resetting when switching ammo types.

  • Black Market

    • Fixed a UI error tied to purchasing items in Blackjack’s Shop.

  • Stability

    • Fixed a crash that could occur when a Zero player hacked Torque’s Barricade.

    • Fixed a crash that could occur when using Prophet’s Tempest.

  • Miscellaneous

    • Resolved an issue where a red triangle would appear on the Armory button after leaving a CWL Custom Game.

General

  • UI

    • “Clear all New item markers” button now clears “New” notifications in Personalization menu.

 

PC banner.png

 

 

 

 

 

In addition to the details listed under “PS4 and Xbox One” across all three modes in our 1.11 patch notes, the following PC-specific updates are included in today’s PC 1.11 update:

Blackout

  • Gameplay

    • Added a new Gameplay option to allow using "Repair Armor" as a toggle instead of a hold.

    • Added Gamepad option that allows tweaking Reload behavior in Blackout.

  • Miscellaneous

    • Resolved an issue where the weapon slot could change between Primary and Secondary when picking up attachments.

Multiplayer

  • Miscellaneous

    • Improved prompt visibility on Zero's Ice Pick.

    • Resolved an issue where the player could not use "Change Class" shortcuts while the Change Class panel was opened.

General

  • Gameplay

    • Added "Change Class" keybind shortcuts for slots 7 to 12.

    • Added "Steady Aim (Toggle)" keybind.

    • "Center View" keybind will no longer instantly snap the camera to center position.

  • Miscellaneous

    • Resolved an issue where the player could not swim up with the "Jump Button Also Mantles" option set to "Off".

 

 

The following updates are now live on consoles as of 11AM PT Jan. 17, coming soon to PC:

Blackout

  • Gameplay

    • Resolved an issue in the looting interface with Stash items being reordered when the player looted items from a Stash.

    • Resolved an issue with hit detection on ARAV passengers hanging out of the window.

Multiplayer

  • Game Modes

    • Heist

      • Resolved an issue that resulted in items being purchased multiple times automatically.

  • Specialists

    • Seraph

      • Tac-Deploy now properly expires after intended duration in the field.

    • Zero

      • Replaced missing voiceover lines for Zero.

  • Perks

    • Tactical Mask

      • Using an EMP Disruptor on an enemy with Tactical Mask equipped will now display the Tactical Mask icon on-screen.

Zombies

  • Blood of the Dead

    • Closed an exploit where the player could use the Ragnarok DG-5 to reach an exploitable area on the Docks Bridge.

  • Stability

    • Fixed a crash that could occur when a player disconnected before a Wonder Weapon charged shot was cleared.

 
(ATVI Note - These are the notes below from the console update, which were part of the PC patch today) 

PS4 and XB1.png

 

 

 



The following updates are going live today on consoles, with PC to follow later this week with additional PC-specific updates:

Multiplayer

  • Maps
    • Elevation and Madagascar added to normal map rotation (Core and Hardcore) for all Black Ops Pass holders.
  • Game Modes
    • Heist
      • Added SWAT RFT assault rifle, Daemon 3XB SMG, Combat Axe, and EMP Disruptor to Heist.
      • Resolved an issue where the player would not be granted proper Tier progression in some cases.
      • If the last living player disconnects, all downed friendlies will now bleed out, ending the round.
    • Hardpoint
      • Added an overtime win condition for Hardpoint. In the event of a tie at the end of the time limit, the team to score the next point will win the match.
      • This setting has been enabled for CWL Hardpoint in Custom Games.
    • Search & Destroy
      • Resolved an issue that allowed the defenders to defuse and win the game after the bomb detonated.
    • Free For All
      • Assault Pack can now be interacted with after it was hacked in Free For All.
  • Specialists
    • Zero
      • Hacking an enemy no longer prevents Specialist Weapon or Equipment usage.
      • A hacked Assault Pack will now no longer be destroyed if the original owner leaves the match.
      • A hacked Barricade will now no longer be destroyed if the original owner leaves the match.
    • Ruin
      • Resolved an issue that allowed Ruin’s Grav Slam to kill players through walls and floors.
    • Firebreak
      • Resolved an issue that prevented Firebreak’s Purifier from damaging friendly players in game modes with friendly fire enabled.
    • Crash
      • TAK-5 will no longer remove the hacked status from players.
  • Perks
    • Improved Cold Blooded’s enemy Scorestreak targeting delay from 5 to 7 seconds.
    • Improved Team Link’s circular vision radius by 9%.
    • Updated Tactical Mask description to include increased resistance against EMP Disruptor.
    • Tracker’s detection icon will now clear correctly if the player switches to a class without the Tracker perk.
  • Scorestreaks
    • Care Package should now properly kill a player when landing on top of them.
    • Added a notification for when a player calls in a Thresher.
    • Resolved an issue where a Care Package or Mantis smoke marker’s FX would show for all players.
    • Resolved an issue where the sound of the Care Package hitting the ground was delayed.
    • Resolved an issue where the Dart would not be usable again if it failed to be deployed the first time.
    • Resolved an issue where the player’s view angles would change while controlling a vehicle.
    • Resolved an issue with the hacked vehicle effect remaining on a player’s screen if dying to a hacked vehicle.
  • Gear
    • Resolved an issue where the Acoustic Sensor would stop functioning when switching classes during the grace period at the start of a round.
  • Challenges
    • Clean Sweep
      • Now correctly tracks Hardcore game modes.
    • Conquest
      • Now correctly tracks Hardcore game modes.
  • Weapon Customization
    • Killathon Reactive Camo
      • Killathon Reactive Camo now properly unwraps if it was unwrapped before the requirements changed in a recent update.
      • Updated the unwrap requirement text to correctly reference the new requirements of getting 50 kills, instead of 5 kills without dying.
    • Added support for camo and reticle customization in offline Custom Games.
  • Custom Games
    • Resolved an issue where CODCaster spectating would disable a player’s Perks and second Equipment charge.
    • Resolved an issue where the second Equipment charge bar would not show in Custom Games.
    • Bots playing as Zero will now use the Ice Pick in Custom Games with bots.
  • Stability – Fixed crashes that could occur:
    • When a player owning a Mesh Mine disconnected from the match.
    • When deploying a Strike Team marker.
    • When hacking a Barricade that expired or was destroyed.
  • Black Market
    • “Friendly Fire” reticle owners now have access to green and blue versions of the reticle to match the version displayed in the Black Market.
  • Miscellaneous
    • Added a notification in the Death Cam for friendly players when a Tac-Deploy is available.
    • Resolved an issue where player names would no longer show in Multiplayer game modes after playing Heist or Blackout.
    • Resolved an issue that caused on-fire effects to remain on a player’s screen for the duration of the wound.
    • Resolved an issue that prevented some alternative voiceover lines from playing to the player.

Zombies

  • Gameplay
    • Elixir Updates
      • Join The Party: Now revives downed players in addition to respawning dead party members, but will not restore lost Perks.
      • Sword Flay: Melee attacks now instantly kill Basic and Vermin enemies for the duration, and deal 5X damage to all other enemies.
      • CTRL-Z: Increased the duration of turned zombies from 15 seconds to 30 seconds.
      • Cache Back: Reduced rarity from Epic to Legendary to increase the chance of concocting Cache Back more frequently.
      • Phantom Reload: Doubled the previous percentage chance to get free ammo.
      • Blood Debt: Duration reduced from 3 minutes to 1 minute, and Blood Debt now simply ends when points are reduced to zero, rather than killing the player.
    • Perks
      • PhD Slider now fully prevents self-inflicted explosive damage.
      • PhD Slider damage reduction for enemy explosive attacks has been changed from 80% to 50%.
    • Dead of the Night
      • Reduced the damage dealt by the Crimson Nosferatu bite attack.
      • Reduced the maximum number of Nosferatu and Crimson Nosferatu that spawn during normal round progression.
    • Power-ups
      • Power-ups are now more evenly distributed to appear throughout each round, as opposed to near the start of the round.
  • Stability
    • Global – Fixed crashes that could occur:
      • After waiting for a long period of time in the lobby after exiting a match.
      • In certain cases when using Deadshot Dealer.
      • In rare cases when joining a Custom Game in progress.
      • In rare cases when a player spectated a Zombies match.
      • In rare cases when the alternate ammo type from a Pack-a-Punched weapon affected an enemy.
    • Blood of the Dead
      • Fixed a crash that could occur during the ending cinematic.
      • Fixed a rare crash that could occur while using the Hellfire in Eagle Plaza outside of the Warden's House on Round 73.
    • Voyage of the Damned
      • Fixed a crash that could occur after finishing the portals for the Catalysts in the Main Quest.
  • Challenges
    • Charmed
      • Now properly requires players to use 50 Talismans.
  • Miscellaneous
    • Global
      • Best Time now properly displays when selecting maps at the Zombies mode screen.
      • Resolved an issue where players were still damaged by zombies during the Nuke whiteout screen and shortly afterward.
      • Resolved an issue where players could go past Prestige Master rank 1000 through natural play.
      • Resolved an issue where FX may sometimes disappear, including on Wonder Weapons, Perks, Pack-a-Punched weapons, and Silver Bullets.
      • Resolved an issue where a host went missing after 30 seconds while waiting in the lobby with 3 players in a private match.
      • Resolved an issue where the Cartoon mode effect could still persist for the player if a second player in a splitscreen party turned on Cartoon mode, and the first player left the match and went into a solo match afterward.
      • Resolved a visual issue where the level 3 Chakram Whirlwind FX could be seen spinning around the player along with low-resolution dust FX.
      • Resolved an issue where the Maddox with Dual Zoom attachment could carry far more ammo than usual when Pack-a-Punched.
      • Resolved an issue where the After Action Report tabs could overlap each other.
      • Resolved an issue where players with a Minor or Major Virtuoso’s Charm Talisman still had a chance of the Mystery Box moving to another location on their next box opening.
      • Resolved issues where the Welling Clan Tag was misaligned on the Welling and clipping into the player’s hand, and where the Kill Counter did not appear at all.
      • Resolved an issue on Xbox One when a guest profile attempting to access the Laboratory could encounter multiple issues, including a UI error and lost cursor functionality.
      • Closed an exploit where players could enter a live game with custom rules.
    • Dead of the Night
      • Implemented visual improvements for the Pack-a-Punch camo on multiple weapon attachments.
      • Resolved an issue related to Nosferatu Bile pickups slowly accumulating if it was not collected by the player.
      • Resolved a bug that caused the player’s weapon to switch to the Welling for the duration of a Crimson Nosferatu bite attack.
      • Resolved an issue that could cause Nosferatu to spawn under the map when summoned by the Crimson Nosferatu.
      • Resolved an issue that allowed enemies killed by the Wonder Weapon to sometimes spawn power-ups outside of the playable space.
      • Resolved an issue that caused inconsistent visibility during the Wonder Weapon quest while in splitscreen.
      • Resolved a timing-specific issue that could lead to the incorrect player being sacrificed during the Main Quest.
      • Resolved an issue where Silver Bullet weapons canceled the Deadshot Dealer Perk modifier headshot streak.
      • Resolved a collision issue that allowed the Theater camera from leaving the playable space in the Gardens.
      • Resolved an issue that caused poor visualization of the trees in the Gardens area.
      • Resolved an issue that caused a prompt on the clock for the Pack-a-Punch to remain indefinitely after the sequence completed.
      • Resolved a rare progression issue related to enemies spawning in a non-playable location.
    • IX
      • Addressed a rare progression break that occurred when a special round started as players teleported to the Chaos Tower.
      • Addressed a rare case where players could become immune to fire traps.
    • Blood of the Dead
      • Resolved an issue where no fog would appear during Hellhound rounds.
      • Closed an exploitable area that players could reach in the Citadel Tunnels using the Path of Sorrows.
      • Closed an exploitable area on the catwalk that players could reach using the Ragnarok DG-5.
    • Classified
      • Resolved an issue where the blur effect from killing Nova 6 Crawlers persisted for spectating players.
      • Resolved an issue where a player using Nowhere but There would teleport to the War Room instead of the Laboratories when another player was downed in the elevator while it was on the Laboratories floor.

Blackout

  • Looting Interface
    • Looting interface on consoles is now a grid layout with multiple pages for all Stash types.
    • Identical items will now stack inside a Stash instead of being displayed individually.
    • Remaining Armor is now displayed on Armor items in a Stash.
  • Gameplay
    • Reduced Concussion grenade stack count to 1.

 

-Treyarch

Black Ops 4 - PC Update 12/18/18

 

All Platforms banner.png

 

 

 

 

 

The following updates are included in the 1.10 title update on all platforms:

Multiplayer

  • Featured Playlists

    • Half-Off Heist added to Featured category.

      • Half-priced items in the Buy menu (Scorestreaks excluded).

  • Blackjack’s Gun Game added to Featured category.

    • Gun Game with 3 new Operation Absolute Zero weapons added to rotation.

  • Map Pack Moshpit added to Featured category for Black Ops Pass holders.

    • Team Deathmatch, Domination, Kill Confirmed, and Hardpoint on Elevation and Madagascar maps only.

  • Mercenary Deathmatch Moshpit added to Featured category.

    • 6v6 Team Deathmatch and Kill Confirmed, no parties allowed.

  • Mercenary Objective Moshpit added to Featured category.

    • Control, Search and Destroy, Heist, and Domination, no parties allowed.

  • Specialists

    • Zero

      • Increased amount of time it takes to earn the Ice Pick.

      • Increased time required to hack UAV, Care Package, and Counter UAV.

      • Greatly increased time required to hack Sentry, Drone Squad, Sniper’s Nest, Mantis, Thresher, Attack Chopper, and Gunship.

      • Increased time required to hack Torque’s Barricade.

      • Hacking an enemy no longer prevents their healing cooldown.

      • Hacking an enemy Assault Pack now causes it to expire.

  • Crash

    • Closed an exploit that would allow the TAK-5 to boost players to higher health levels than intended.

  • Modes

    • Heist

      • Addressed an issue that would allow cash to be deposited after the round ended.

      • Cash deposit can now continue while the player controls a Scorestreak.

      • Cooking a Frag Grenade until it detonates and kills the player now correctly removes the Frag Grenade from the player’s inventory.

      • Addressed an issue with Best Play including kills from other players not featured.

  • Equipment

    • Score is now rewarded for manually destroying a Trophy System.

  • Reactive Camos

    • Unwrapped Reactive Camos can now be equipped on any weapon that has the Gold Camo unlocked.

    • Killathon Reactive Camo now progresses with kills instead of kills without dying.

    • Rampage Reactive Camo now progresses by achieving rapid kills or better instead of escalating killstreaks.

    • Vanguard Reactive Camo now progresses by achieving rapid objective kills instead of objective kills within 5 seconds.

  • Challenges

    • Living On Edge

      • Addressed an issue where this Challenge was progressing on every kill in Hardcore.

  • Custom Games

    • Addressed an issue where Bots would not capture zones in Madagascar or Elevation.

  • Stability – Fixed crashes that could occur:

    • When a Zero player attempted to hack multiple enemy items.

    • When a Zero player hacked a Barricade that was about to expire.

    • When viewing a Hellstorm strike through CODCaster.

  • Miscellaneous

    • Addressed an issue with Kill Counters on picked-up weapons advancing when the original owner gained kills.

    • Addressed an issue where hacking a Care Package and then booby-trapping it would not leave a booby-trapped Care Package.

    • Addressed an issue where hacking Mesh Mines multiple times could result in their team colors not changing.

Blackout

  • Custom Games

    • Custom Game support added to Blackout.

      • Maximum of 12 players per match.

      • Play in Solos, Duos, or Quads.

      • Includes full character customization support.

      • Online only to ensure each Custom Game is up-to-date.

  • Audio Improvements

    • Lowered the volume of the Supply Drop plane.

    • Players will now hear the ARAV’s engine from farther away.

    • Vehicle engine sounds can now be heard more reliably when several other sounds are playing simultaneously.

  • Map Improvements

    • Improved mantling points at Hijacked to make it easier to enter from the water.

    • Improved door placements at Hijacked.

    • Improved interactivity with new elevator buttons at Hydro Dam.

    • Improved some interior lighting for better visibility.

    • Addressed clipping at Snowball spawn points.

    • ARAV should no longer explode when riding it down the elevator at Construction Site.

Zombies

  • Gameplay

    • Global - Addressed issues:

      • That allowed players to access and use custom rules in an online private match.

      • Where the explosion from Victorious Tortoise could result in Zombies no longer attacking the player.

      • Where players that stood under the effect of the Scepter of Ra's Level 3 ability could have increased health regeneration for the rest of the match.

      • Where Equip Mint would not restore equipment past 1 equipment charge.

      • In the Armory where the Clan Tag and Kill Counter were not visible after attaching.

      • Where the Laser Sight attachment on the Hades would pulse colors when Pack-a-Punched.

    • Dead of the Night

      • Closed a number of exploits where players could jump on objects near the Forest Entrance and the East Stairway.

      • Addressed several art issues with the Pack-a-Punch Camo on weapon attachments for certain weapons.

      • Addressed an issue with endless spawning of the Werewolf with certain Custom Mutations settings set.

      • Addressed an animation issue with the Crimson Nosferatu when using the Scepter of Ra as it spawned.

      • Addressed a rare issue that caused player animations to get stuck as if bitten by the Crimson Nosferatu after killing one at the start of its bite attack with Alistair’s Annihilator.

    • IX - Addressed issues:

      • Where some of the shields in IX appeared smaller than usual.

      • Where kills with a charged shot from a Serket's Kiss did not count as Pack-A-Punched weapon kills toward challenges or Callings.

      • Where flame FX persisted after the Brazen Bull exploded from using Victorious Tortoise.

    • Voyage of Despair – Addressed issues:

      • Where zombie pathing stopped working properly in the Galley / Promenade Starboard Deck.

      • Causing the Pack-a-Punch paintings to be fully revealed in Custom Mutations when using certain settings.

    • Classified

      • Closed multiple exploits where the player could use the Ragnarok DG-5 to jump onto various objects.

      • Addressed a visual issue with character and enemy shadows when electric traps were active.

  • Stability

    • Global – Fixed crashes that could occur:

      • When using Electric Cherry with certain weapons.

      • If a player disconnected while taking Shield damage.

      • When a Water Catalyst zombie respawned.

      • When several enemies would “ragdoll” upon death at the same time.

    • Dead of the Night - Fixed crashes that could occur:

      • When playing in splitscreen during the Main Quest.

      • When Pack-a-Punching a customized ICR-7.

    • Blood of the Dead - Fixed crashes that could occur:

      • During the escort step in the Main Quest.

      • When The Warden spawned on the roof.

General

  • Auto Sprint

    • Auto Sprint added to Options under Controls (applies to all modes). When enabled, double-click the left stick to automatically sprint throughout all actions. Pull back on the stick to cancel.

Xbox One and PC banner.png

 

 

 

 

 

In addition to the items included under All Platforms above, the following updates are available this week on Xbox One and PC with Operation Absolute Zero:

Multiplayer

  • Specialists

    • Zero added as a playable character unlocked at Tier 1 in the Black Market.

  • Black Ops Pass Content

    • Madagascar and Elevation available to download for Black Ops Pass holders.

Blackout

  • ARAV Vehicle

    • Driver Position

      • The ARAV is the second-fastest land vehicle behind the ATV in pure speed, and is the 2nd-toughest vehicle after the Cargo Truck. While it can shrug off a few bullets, ARAV drivers still need to be mindful of explosives and rockets headed their direction.

    • Passenger

      • Passengers have the option of staying seated within the safety of the cabin, or leaning out the window to initiate combat with weapons and equipment.

      • Players can heal from the passenger seat without transitioning to leaning out. While leaning out, players still have full use of their weapons and equipment.

    • Turret Gunner

      • Players are placed on a mounted machine gun with 360-degree aim, perfect for providing suppressing fire or firing on enemy vehicles.

      • Overheat: Extended firing will cause the turret to overheat and be temporarily disabled. The turret will be usable again after it has cooled down.

      • Durability: The turret will become permanently disabled over time. Keep an eye on the turret itself, as it will begin to smoke and catch fire when its durability is reduced to zero and can no longer be used.

  • Hijacked

    • Hijacked has been added to the map, docked just outside of the Construction Site.

    • This “well-known” luxury yacht includes a helipad as a possible helicopter spawn point, as well as a possible vehicle spawn.

  • Characters

    • Zero added as a playable character once unlocked at Tier 1 in the Black Market (no Character Mission required).

    • IX Zombies Character Missions now available to find and complete to play as Gladiator versions of Scarlett, Diego, Bruno, and Shaw.

  • New Weapons

    • Daemon 3XB SMG, SWAT RFT Assault Rifle, and Secret Santa melee weapon added.

    • New ranged weapons also come in “gold” variants, fully loaded with attachments.

  • Black Ops Pass Content

    • Reaper added as a playable character for Black Ops Pass holders.

Zombies

  • Black Ops Pass Content

    • Dead of the Night available to download for Black Ops Pass holders.

Black Market

  • Black Market Revamp

    • 100 clearly-defined Tiers for streamlined progression.

    • New item categories and more diverse content, including new weapons, Reactive Camos, Weapon Camos, Reticles, Mastercrafts, and more.

    • Reserves now start at Tier 101.

    • New shared Warpaints that can be equipped with different outfits across different Themes on the same Specialist.

    • New Zero Specialist unlocked at Tier 1.

  • New Weapons

    • Daemon 3XB

      • 3-round burst, 0.45 cal. submachine gun.

      • Fast cyclical rate of fire with improved hip fire accuracy.

    • SWAT RFT

      • 5.56 assault rifle.

      • Moderate recoil and a fast rate of fire.

    • Secret Santa

      • A festive melee weapon for the holiday season.

 

PC banner.png

 

 

 

 

 

In addition to the items included under All Platforms and Xbox One and PC above, the following PC-specific changes are coming to the PC 1.10 title update:

General

  • Weapon Balance

    • Daemon 3XB

      • Increased hip-fire spread in each stance (Multiplayer and Blackout only).

      • Increased hip-fire spread increase per bullet fired (Multiplayer and Blackout only).

  • Emblems

    • Custom Emblems are now visible to all players.

  • Gameplay

    • Auto Mantle

      • Changed the behavior of Auto Mantle to react even if the player didn't jump.

      • Auto Mantle will remain turned off by default.

    • Auto Sprint

      • Added Auto Sprint option for gamepads.

    • ADS Sensitivity

      • Added a Gamepad ADS Sensitivity setting in Options.

  • Weapon Camos

    • Weapon Camos can now always be removed through the Personalization menu.

  • Black Market

    • Resolved an issue where the wrong prompts were displayed in the Black Market.

Multiplayer

  • Gameplay

    • Added a Default Spawn Selection option to select either Seraph's Tac-Deploy or Auto-Spawn by default.

    • Added a Toggle/Hold option for Zero's EMP Disruptor grenade.

 

-Treyarch

Black Ops 4 - PC Update 12/13/18

 

We’ve launched our PC 1.09 update today, with full patch notes below including new PC-specific Blackout adjustments. A quick note on PC release schedules:

Because we’ve made PC a priority this year with a dedicated studio team and more support for PC-exclusive options and features than ever before, we’re committed to taking the time to make sure each update is thoroughly tuned and tested before we release each update on PC. This will typically require a later release time for PC compared to its console counterparts, and we’ll always target a release window of within 24 hours of a console patch.

In the case of bigger title updates, such as this week’s massive 1.09 update (as opposed to smaller game settings changes), it can take longer than 24 hours to thoroughly test and approve new PC content, especially when there are additional PC-exclusive changes included. Even one change specific to the PC version can introduce new bugs that often prove tricky to nail down and squash. This was the case in 1.09, and the driving factor behind this update going live on a Thursday.

We hope this look behind the curtain provides more insight into the release process behind PC updates and (just some of) the reasons why updates will rarely release across all platforms at the exact same time. Thanks for your patience, PC players – 2019 is looking to be a stellar year for Black Ops 4 on PC.


ALL PLATFORMS

Multiplayer

  • Challenges

    • Added a scrollbar and numbers to the Dark Ops Challenges screen to point out additional challenges off-screen.

    • Fixed a missing image for the Handling Master Challenge in the After Action Report.

  • Miscellaneous

    • Addressed an issue that prevented some Reactive Camos from progressing if attachments were equipped.

Blackout

  • Armor

    • Repairs done on Armor will no longer disappear if that Armor had been previously worn by another player, then dropped after being repaired.

  • Stability

    • Fixed a potential crash that could occur while downed.

  • Miscellaneous

    • Addressed an issue that would cause a red flare and smoke to stay on players after they landed.

  • General

    • Personalization

    • Some previously-acquired Warpaints now properly display in the updated Character Customization menus (remaining Warpaints to come in an upcoming fix).

  • Paintshop

    • Addressed an issue that would cause UI Errors to appear when scrolling to Melee weapons in Paintshop.

PC

In additions to the changes in the “All Platforms” section above, we’ve made the following updates in the 1.09 PC title update:

Multiplayer

  • Featured Playlists

    • Mercenary Capture Moshpit added as Featured Playlist.

      • Game Modes: Domination, Control, Hardpoint

    • Mercenary Deathmatch Moshpit added to Featured.

      • Game Modes: Team Deathmatch, Kill Confirmed.

      • 6v6, no parties allowed.

    • Deathmatch Moshpit added to Featured.

      • Game Modes: Team Deathmatch, Kill Confirmed.

    • Hardcore Free-For-All added to Featured.

    • Domination added to Featured.

  • Weapons

    • Melee

      • Increased melee detection range for melee weapons, including the Bayonet and Stiletto Knife Operator Mods.

    • Titan

      • Reduced ADS flinch mitigation (also applies in Blackout and Zombies).

  • Specialists

    • Prophet

      • Reduced Tempest ammo count from 14 to 10.

      • Tempest now requires more accuracy to hit its target.

    • Firebreak

      • Purifier now more reliably connects with enemies.

    • Seraph

      • Increased Annihilator earn rate.

  • Gameplay

    • EKIA credit can now carry over after respawning when a player damages an enemy and dies before their teammate finishes that enemy off.

    • EKIA credit will now clear after 5 seconds from last damage dealt.

  • Custom Games

    • Added Nuketown to the Custom Games map list.

    • Added Gun Game to the Custom Games mode list.

    • Added Safeguard to the Custom Games mode list.

    • Addressed an issue in Search & Destroy Custom Games with higher round limits ending after the 4th round.

  • Scorestreaks

    • RC-XD

      • Addressed an issue that prevented activating a second RC-XD after one was already used.

    • Drone Squadron

      • Start-of-round restriction timer is now applied to the Drone Squadron.

    • Gunship

      • Resolved an issue where some Gunship shots could impact the Gunship aircraft.

  • Challenges

    • Not Outgunned

      • Not Outgunned Challenge now properly tracks progress in Heist and Control.

    • Ninja

      • Ninja Challenge now properly tracks progress in Heist.

    • Surf’s Up

      • Surf’s Up Challenge now properly tracks progress in Domination around contested points.

    • Threat Neutralized

      • Threat Neutralized Challenge now properly tracks Lightning Strike kills in Domination.

      • Threat Neutralized Challenge now properly tracks progress in Control.

  • Weapon Camos

    • Modified requirements for Diamond and Dark Matter active visual stages to transition every 5 kills (not only kills without dying) and not reset on death.

    • Modified Killathon Reactive Camo to activate visual stages every 5 kills (not only kills without dying) and not reset on death.

  • Stability – Fixed crashes that could occur:

    • When launching Custom Games with Custom Classes or Specialist Draft disabled.

    • When a player disconnected while escorting the Robot in Safeguard.

    • When attempting to attribute score to players that disconnected.

    • When a disconnected enemy caused damage to a player’s equipment in certain circumstances.

    • When the player’s Attack Helicopter was destroyed.

    • When attempting to destroy a vehicle when out of bounds.

  • Miscellaneous

    • Addressed an issue where players with Diamond Camo equipped could face a different direction in third person.

    • Addressed an issue where attempting to fire an empty weapon could leave the shot count at 1, preventing the use of the Mesh Mine.

    • Addressed an issue where the NVIR Optic could cause the Engineer Perk to malfunction if the player switched between classes.

    • Secondary weapons now show in the Specialist Draft if no primary weapon is equipped.

Blackout

  • Audio

    • Occlusion

      • Reduced situations that could make footsteps nearly inaudible.

      • Specific materials and buildings should now affect sound more realistically.

      • Terrain should now properly affect sounds.

      • Garage doors now affect properly when opening and closing them.

    • Distances

      • Rebalanced the distances at which players can hear first hear someone approaching.

      • Unified distances related to certain movement types – for example, sliding should now be heard about the same distance as other player movement sounds.

    • Gameplay Modifiers

      • Adjusted Awareness and Dead Silence Perks accordingly to reflect new distance settings for footstep audio.

    • Directionality

      • Lowered reverb on third-person footsteps, which helps with the player’s understanding of the overall location those footsteps are coming from. This is especially true when wearing headphones/playing in stereo and not in 5.1.

    • First and Third Person

      • Further lowered the first-person footstep volume that players hear themselves make.

      • Further lowered volume of teammates’ footsteps.

      • Decreased first-person weapon audio slightly to balance with third-person weapons heard by others.

      • Jumping into water no longer sounds louder than it should.

    • Environment

      • Lowered volume on the main ambient audio track (the overall sound made by the environment that players always hear), allowing subtler gameplay cues to be more audible more often, including footsteps.

      • Reduced volume and distance that garage doors can be heard from.

      • Modified volume and distances that opening Stashes can be heard from.

  • Armor

    • Armor Plates

      • Added Armor Plates to repair damaged Armor, which are applied from your Inventory.

      • It takes approximately two seconds to use an Armor Plate to repair a segment of damaged Armor.

      • One Armor Plate will repair a single Armor pip, regardless of Armor level.

      • PC players can assign the Armor Repair action in the Game Mode Specific section. New players or those who choose to reset keybinds will have Repair Armor bound to Q.

      • Armor Plates are located in enemy Death Stashes after destroying the Armor of an opponent, in Equipment Stashes, and more rarely, on the ground as a lootable item.

    • Durability

      • Armor durability has been increased, allowing Armor to last longer through an engagement.

      • Armor durability indicators have been updated to display individual pips of Armor.

    • Damage Mitigation

      • The percentage of damage that Armor mitigates has not been changed. As we monitor how these changes to Armor affect gameplay in Blackout, we will continue to evaluate damage mitigation values.

  • Map Changes

    • Overall

      • Added seasonal changes to foliage and softer winter lighting across the entire map.

    • Hydro Dam

      • Added elevators to allow players to get up and down in alternative ways.

      • Provided additional cover on the rooftops of both major buildings.

      • Opened additional rooms between the generator buildings.

    • Factory

      • Opened previously sealed buildings to offer additional looting opportunities.

      • Added new pipes to allow players to navigate between structures in alternative ways.

      • Some previously closed train cars are now accessible.

      • Several new containers are now accessible.

    • Nuketown Island

      • Opened up some previously closed garages throughout Nuketown Island.

    • Map Boundaries

      • Expanded and improved upon boundaries on all sides of the map to be more consistent with the physical indicator of those boundaries seen inside the map, including the fence along the northern boundary of the map, power lines along the eastern side of the map, and pipeline along the southern border of the map.

      • The mini-map now reflects the location of these boundaries.

  • Weapon Balance

    • SDM

      • Reduced damage.

      • Increased ADS time in and out.

      • Increased recoil.

    • Spitfire

      • Reduced damage.

      • Increased recoil.

  • Gameplay

    • Addressed an issue where the weapon scope would shake on Very High Anti-Aliasing.

  • General

    • Smoke Trails

      • Added Smoke Trails to wingsuits during initial infiltration to give players a better sense of how many people are dropping near their location.

    • Zombies in Blackout

      • Zombies will now have a chance to drop ammo when killed.

Zombies

  • Features

    • Daily Callings

      • Daily Callings added to the Barracks in Zombies.

      • Players can complete new Daily Callings challenges for bonus Zombies XP and Nebulium Plasma each day.

    • Black Ops Authenticity Stamp

      • Black Ops Authenticity Stamp feature added to the After Action Report after each match.

      • Players can enter their unique 4-word code generated in the After Action Report at http://callofduty.com/boas to share their accomplishments with the world.

    • Daily Tier Skip

      • Added Daily Tier Skip credit for completing 15 rounds in a game of Classic Zombies each day.

  • Stability

    • High Rounds

      • Fixes for multiple memory leaks and other issues that could lead to crashes at high rounds in all maps.

    • General – Fixed crashes that could occur:

      • During respawn after the Join The Party Elixir or Charm of Impatience Talisman was used.

      • When every player disconnected before the match started.

      • When the player disconnected while certain audio played.

      • When sharing a Mystery Box weapon.

      • In rare cases when using the Scepter of Ra.

      • In rare cases when enemies transformed into Catalysts or Blightfathers.

      • In rare cases when taking damage to Armor.

      • In rare cases when a player disconnected after using a trap.

    • Voyage of Despair – Fixed crashes that could occur:

      • During steps 4 or 7 of the Main Quest.

      • When the player disconnected while using the Kraken.

      • When shocking a zombie with Kill-O-Watt while it was transforming into a Catalyst.

      • When a player disconnected while reviving another player.

      • In rare cases when using the Sentry or Ragnarok DG-5.

    • IX – Fixed crashes that could occur:

      • In rare cases while Perk statues randomly cycled.

      • In rare cases while using the Hammer of Valhalla.

      • In rare cases during special rounds in IX.

      • In rare cases when using Serpent's Kiss on large group of Zombies.

    • Blood of the Dead – Fixed crashes that could occur:

      • When killing the Warden during the Michigan Avenue ghost escort due to a memory leak that could occur.

      • In certain cases during step 3 of Main Quest.

      • In rare cases when throwing the Hell's Retriever at the bird during step 2 of the Main Quest.

      • In rare cases when using the Acid Trap in the Cafeteria.

      • In rare cases during the prison breakout step in the Main Quest.

      • In rare sound-related cases tied to the Spectral Shield.

      • In Theater Mode while spectating Richtofen when initiating the Magmagat quest.

    • Classified – Fixed crashes that could occur:

      • When entering codes during the Classified Wonder Weapon quest.

      • In rare cases when using teleporters.

  • Achievements

    • Prestigious Award

      • Now properly tracks progress for attaining max level or Prestige with 25 different weapons in Zombies.

General

  • Character Customization

    • Warpaints can now be equipped with outfits across different Themes on the same Specialist without having to own a corresponding outfit.

    • Character Personalization menu updated to separate Outfits from Warpaints, with larger display of items.

  • Weapon Camos

    • Camos (Multiplayer & Zombies) and Reactive Camos (Multiplayer) obtained through the Black Market can now be equipped in the Weapon Personalization menu via the Black Market tab.

  • Weapon Reticles

    • Reticles obtained through the Black Market can now be equipped in the Reticle Personalization menu via the Black Market tab.

  • Options (Global)

    • Added gamepad ADS Sensitivity Options for both high zoom optics and regular weapons.

  • Specialist HQ

    • Improved stability with Ajax’s Combat Training mission.

-Treyarch

Black Ops 4 - PC Update 12/4/18


Today’s update delivers our PC 1.08 title update featuring PC-exclusive changes, as well as the debut of TDM 85 in the MP Featured category, Zombies Origins Character Missions and the return of the Blightfather event in Blackout on Xbox One and PC, and additional bug fixes. Though we originally planned to introduce Chaos Control in the Featured category this week, we’ve made the call to swap it out for Chaos Domination while we make some final tweaks. See below for the Chaos Dom rules in the patch notes.

We’re aware of an issue with Aim Assist and Deadshot Dealer not working as intended in Zombies, and we’re continuing to work on a solution for issues players are reporting with Blackout Death Stashes. We will release a fix for both issues once we’ve tested them thoroughly – thanks for your patience.

Here’s what’s new for today:

SUMMARY

  • PC 1.08 title update including new Mantle option

  • TDM 85, Chaos Domination, and Safeguard on all platforms in Featured

  • Zombies Origins Character Missions in Blackout on Xbox One/PC

  • Blightfather event in Blackout on Xbox One/PC

  • Misc. bug fixes in MP, Zombies, and Blackout

ALL PLATFORMS

Multiplayer

  • Featured Playlists

    • TDM 85 added to Featured.

      • Team Deathmatch with a score limit of 85.

    • Safeguard added as Featured Playlist (Xbox One/PC); remains in Featured category on PS4.

      • Escort the robot into enemy territory to secure the win.

    • Chaos Domination added to Featured category.

      • Zone capture time reduced to 3 seconds.

      • Round score limit increased to 150.

      • Match score limit increased to 300.

    • Hardcore Kill Confirmed added to Featured category.

    • Control added to Featured category.

  • Miscellaneous

    • Addressed an issue where the game could freeze when a player inspected their Player Card immediately after entering a lobby."

Zombies

  • Miscellaneous

    • Addressed an issue that prevented players from equipping Warpaints.

Blackout

  • Miscellaneous

    • Addressed an issue that could cause players to receive an error after pressing the Deploy button in the Blackout lobby.

General

  • Stability

    • Fixed a crash that could occur if the player lost internet connection or disconnected.

XBOX ONE/PC

Blackout

  • Character Missions

    • Zombies Origins Character Missions (Dempsey, Nikolai, Takeo, Richtofen) available to find and complete.

  • Event

    • Blightfather event enabled in all playlists.

    • Reduced the health of the Blightfather in Solo and Duo playlists.

PC

The following updates are live in the game on PC today, including the changes above and in this week’s global 1.08 update, in version 265.44(57).12.0.x.0.24825 :

General

  • Mantle

    • Added an option to change Jump/Mantle keybind to only mantle on Second Press.

  • Create-a-Class

    • Addressed an issue that caused the left navigation arrow to be missing for Custom Classes.

  • Miscellaneous

    • Fixed a graphical issue that would cause black or white squares to display.

    • Fixed an issue where the wrong static reflection could cause some surfaces to appear with improper lighting.

Multiplayer

  • Maps

    • Temporarily replaced Seaside Sunset and Firing Range Night with standard daytime versions in map rotation to accommodate playlist updates. These night map variants will be re-introduced in a future update.

 

-Treyarch

 

Black Ops 4 - PC Update 11/20/18


Today’s title update is another big one, and we’re celebrating the long holiday weekend with our first QUAD FEED in Black Ops 4! Starting 10AM PT tomorrow, all players get 2XP in MP and Zombies, 2X Tier Boost, 2X Merits, and 2X Nebulium Plasma on all platforms through Monday, Nov. 26. Now, onto what’s coming to the game today...

Nuketown arrives on Xbox One and PC! Join the chaos in the dedicated Nuketown Featured Playlist this week, featuring 6v6 Team Deathmatch, Kill Confirmed, Domination, and Hardpoint in Nuketown. Also live on Xbox One and PC: Zombies invade Nuketown Island in Blackout for a limited time, and Blackjack’s Shop opens in the Black Market.

Big improvements to Multiplayer are here with today’s update! We’ve fixed several MP-specific crashes, increased the delivery speed of Care Packages, updated several modes and Challenges, enabled Mastercraft instantly on Signature Weapons, updated the visibility of Clan Tags and Kill Counters, adjusted the costs of several Scorestreaks based on current performance to ensure players are getting the most bang for their buck, and more. Remember to visit the Scorestreaks selection menu to adjust your equipped Scorestreaks accordingly after downloading today’s update.

We’ve also added TDM 100 as our latest Featured playlist on all platforms, bumping up the score limit for Team Deathmatch to 100 by popular demand. Hardcore Mercenary Moshpit, Mercenary Moshpit, and Gun Game round out the Featured category for the week. Jump into this week’s Featured playlists today and get those wins.

For our Zombies players, we’re delivering 70+ crash fixes and gameplay improvements today, making this stability pass even bigger than last week’s major update. See below for the full list, including fixes for crashes and bugs across all four maps, UI improvements, and more. As we continue to identify and address more specific Zombies gameplay scenarios that could cause the game to crash, our primary focus is now on taking care of the remaining stability issues in high-round play. We have bolstered our ability to research and investigate these issues, and have several fixes in the works that will be rolled out in the near future.

In Blackout, we’ve addressed issues with screen jittering when moving and changing attachments or healing, and made the Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4, with other platforms to follow.

Finally, our PC update is coming later today, including its own set of unique changes in addition to the ones listed below. In this update, we’ve decided to roll back the SMG balance changes from last week’s update that did not translate as well to the PC meta. See below for full details in the dedicated PC section of the patch notes.

XBOX ONE / PC

The following updates are now live on Xbox One, with PC to follow shortly:

Multiplayer

  • Nuketown added to rotation in MP playlists.
  • Nuketown Featured Playlist added (6v6 Team Deathmatch, Kill Confirmed, Domination, Hardpoint).

Blackout

  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Stash spawn location behind the Nuketown sign for a limited time.

Black Market

  • Blackjack’s Shop added to the Black Market.


ALL PLATFORMS

We’ve made the following updates to the game on PS4 and Xbox One, with PC to follow shortly:

Multiplayer

  • General
    • Nuketown added to rotation in MP playlists.
    • Updated Clan Tag and Kill Counter Weapon Prestige rewards to use an LED display for higher visibility on weapons.
    • Players can now equip Mastercraft on their Signature Weapon as soon as they acquire the Signature Weapon.
  • Playlist Updates
    • TDM 100 added to Featured Category (Team Deathmatch with a score limit of 100).
    • Mercenary Moshpit added to Featured Category (Team Deathmatch, Kill Confirmed, Hardpoint, and Domination, no parties allowed).
    • Hardcore Mercenary Moshpit added to Featured Category (Hardcore Team Deathmatch, Kill Confirmed, and Domination, no parties allowed).
    • Gun Game remains in Featured Category.
    • Endurance Chaos Moshpit remains in Featured Category (PS4).
  • Stability
    • Fixed crashes that could occur:
    • When using the Reactor Core.
    • When a Firebreak player left the game after using their Reactor Core.
    • When a Nomad player left the game after using their Mesh Mines.
    • While freezing in the water in Icebreaker.
    • When piloting the Hellstorm.
    • When selecting a Specialist in the Specialist Draft.
    • When the player picked up a weapon in Multiplayer.
    • If the Transport Helicopter was destroyed while delivering a Care Package or Mantis.
    • Related to the Drone Squad’s wing-drone turrets animating incorrectly.
    • When failing to play a sound when picking up dog tags in Kill Confirmed.
    • When a player left a match while being shocked by the Tempest.
  • Scorestreaks
    • Care Package
      • Adjusted delivery chopper entry and exit points across all maps to reduce delivery times.
      • Increased the entry and exit speeds for the delivery chopper.
      • Reduced how often high-end Scorestreaks can be received in Care Packages.
      • Reduced the amount of roll on the smoke marker to ensure that the end position is a more accurate representation of where the Care Package will drop.
    • Score Adjustments
      • Dart reduced from 500 default to 450 / 350 with COMSEC Device.
      • RC-XD increased from 450 to 500 default / 400 with COMSEC Device.
      • Lightning Strike reduced from 900 to 850 default / 600 with COMSEC Device.
      • Sentry reduced from 950 to 900 default / 700 with COMSEC Device.
      • Hellstorm increased from 850 to 950 default / 750 with COMSEC Device.
      • Sniper’s Nest reduced from 1100 to 1050 default / 850 with COMSEC Device.
      • Mantis increased to 1100 default / 900 with COMSEC Device.
      • Thresher reduced from 1250 to 1200 default / 950 with COMSEC Device.
      • Attack Chopper increased from 1200 to 1300 default / 1000 with COMSEC Device.
      • Reduced score given for all Scorestreak kills from +25 to +10.
  • Game Modes
    • Hardcore
      • Teammates that die to a friendly bombsite explosion will no longer count toward the teamkill kick limit.
      • Care Package team kills will no longer count towards the teamkill kick limit.
    • Hardpoint
      • Reduced the score given for Hardpoint Secured to +50.
      • Resolved an issue that would prevent players from owning the Hardpoint while using the Lightning Strike tablet.
    • Search & Destroy
      • Silent Plant setting in Custom Games should now make planting and defusing the bomb completely silent.
    • CWL Custom Games
      • Addressed an issue where Specialist Weapons and Equipment would not update when players switched Specialists.
  • Specialists
    • Seraph’s Tac Deploy will now only allow 1 respawn per use in Free For All.
  • Challenges
    • Atomic Drop
      • The player’s death by their own Reactor Core will no longer track toward this Challenge.
    • Spotter
      • Kills in Free For All will no longer track toward this Challenge.
    • Air Cover
      • Resolved an issue where progress was not awarded in Hardpoint or Control.
  • Miscellaneous
    • Manually destroying the Tac-Deploy now gives Score.

Weapon Balance (MP Only)

Burst Tactical Rifles have been adjusted slightly to better define their role as ranged power-position weapons. With these changes in place, weapon balance on consoles is where we want it to be after the first month of changes, and we’ll allow the meta to stabilize before making additional balance passes.

  • Tactical Rifles
    • Swordfish
      • Reduced upward recoil to achieve a more accurate burst.
    • ABR 223
      • Slightly reduced upward recoil.
      • Extended 4-hit kill range from 25m to 32m.


Zombies

  • Stability
    • Global – Fixed crashes that could occur:
      • While the Mystery Box loaded into the map.
      • When interacting a second time with an object that should only be used or interacted with once.
      • When an enemy climbed or mantled over railing or terrain in order to spawn into the playable space.
      • When updating player stats in the After Action Report screen.
      • When disconnecting and reconnecting the controller during a match, leaving the player stuck on the "Please reconnect controller" message.
      • After disconnects while one player was reviving another.
      • When triggering the Winter’s Wail explosion FX.
      • When a player disconnected within a certain time after joining the game.
      • When Zombies were moving away from downed players.
      • When a player was downed while using the Ragnarok DG-5.
      • When a Bot decided to kill the last enemy in the round.
      • When the player disconnected after using Point Drops and before they were picked up.
      • When a player disconnected as the Hellfire's Infernal Tempest disappeared.
      • When a player used the Burned Out Elixir.
      • When the inventory updated while picking up an item.
      • When a player's grenades were restored as the next round started.
      • When a player disconnected while a power-up dropped.
      • When the player disconnected from their party while in the Custom Games screen.
      • When calculating the player’s final score at the Game Over screen.
      • When interacting with the crafting table to craft any item for the first time.
      • When Dying Wish and Winter's Wail cooldown UI elements were on-screen.
      • When updating the player’s stats and score when tracking Rush multipliers.
      • When the player disconnected while opening a door.
      • When killing Zombies with the Ragnarok DG-5.
      • When triggering Kill-O-Watt’s FX.
      • When triggering Frostbite’s FX.
      • In rare cases when Zombies spawned into the map.
    • Blood of the Dead – Fixed crashes that could occur:
      • When a player disconnected as the next Hellhound round was being determined.
      • Related to the UI at high rounds.
      • While following the Warden from the cellblock during the Main Quest.
      • When a player disconnected while looking at the bird during the Main Quest.
      • When killing Zombies during the banjo ghost event in the Main Quest.
      • When the player disconnected while following the ghost dog during the Main Quest.
      • When the player disconnected while riding the gondola.
      • When player was downed as they grabbed the Magmagat from the fireplace.
      • While running the unfinished Magmagat across the map.
      • When the furthest player in the catwalk during the gauntlet event disconnected.
      • For the host during the final boss battle.
      • When a power-up was dropped.
      • When loading into Blood of the Dead.
    • Classified – Fixed crashes that could occur:
      • Related to the UI at high rounds.
      • When the metal detector sounds played as the player walked through them.
      • When the player exited a teleporter.
      • When a player disconnected after being the first one to teleport into the Panic Room.
      • When a player disconnected while in a metal detector.
      • During a match of Classified Rush.
      • While the Mystery Box moved.
      • When placing the teleporter modifier while playing splitscreen with 3 or 4 players.
    • Voyage of Despair – Fixed crashes that could occur:
      • When spawning enemies in the first round of the boss battle.
      • When reaching the first Stoker-spawning round with the Wonder Weapon quest disabled in Custom Mutations.
      • When using the Kraken upgrade table.
      • When the Flying Car takes damage during the Upgraded Shield Quest.
    • IX – Fixed crashes that could occur:
      • When special enemies spawned during certain parts of the Main Quest.
      • When helping other players complete their challenges.
      • When a player disconnected and their Blade Trap became deactivated.
    • Tutorial
      • Fixed a crash that could occur with Bots in the tutorial.
  • Gameplay
    • Global – Resolved issues where:
      • Text for XP earned from each challenge tier was missing from the After Action Report.
      • The player could be permanently stuck when grabbed by the Blightfather’s tongue.
      • Concoctions UI remained on screen when switching from the Laboratory to the Identity screen.
      • UI incorrectly indicated to the player that Prestige unlock tokens could be spent on permanently unlocking Custom Class slots.
      • If a Prestige Master player did not gain any XP during a match (by launching the game and immediately quitting, for example), the displayed ranks would be incorrect, the XP bar would be completely filled, and there would be no indication of how much XP was required until the next level.
    • Blood of the Dead
      • Resolved an issue where the Hell's Retriever could not pick up a power-up when thrown at certain angles.
      • Fixed incorrect subtitles stating that the voice for obtaining power-ups is the Warden.
      • Closed an exploit in Michigan Avenue that allowed players to use the Ragnarok DG-5 to jump on the railing on the top floor.
      • Resolved a rare issue where players were unable to progress the New Industries Portal in the Main Quest, despite having a fully-drained ghost killed in the Blade Trap.
    • Classified
      • Closed an exploit in the War Room that allowed players to use the Ragnarok DG-5 to jump on a terminal.

Blackout

  • Gameplay
    • Resolved an issue causing screen jittering when moving and changing attachments, or when moving and healing.
    • Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4.

PC

In addition to the global changes above, the following updates are coming to the game on PC later today:

Weapon Balance (Multiple Modes)

We strive to provide a similar experience between PC and console whenever possible, making platform specific changes when appropriate. In our last weapon balancing pass, we made critical SMG balance changes that were needed on console. These changes did not translate as well to PC, where mouse-and-keyboard players already saw success with SMG weapons. We’re rolling these changes back to best suit the needs of our PC community, and taking it a step even further for the Spitfire. The above changes to the Swordfish and ABR 223 also apply to PC.

  • Submachine Guns
    • Spitfire
      • Reduced damage within 9m range. (MP only)
      • Restored previous ADS move speed.
    • Cordite
      • Reduced damage within 3m range. (MP only)
      • Restored previous ADS move speed.
    • MX9
      • Reduced damage within 6m range. (MP only)
      • Restored previous ADS move speed.
    • GKS
      • Reduced damage within 3m range. (MP only)
      • Restored previous ADS move speed.

General

  • Gameplay
    • Tilde key (~) can now be assigned in the keybinds menu.
    • Removed the slight camera roll from head bobbing when sprinting.
    • Resolved multiple issues with the Gesture Wheel.
    • Updated the recommended NVIDIA driver version to 416.81.
  • Stability
    • Fixed a source of hitching when video memory is full.
    • Fixed a rare crash during the first seconds after the game window appears.

Multiplayer

  • Resolved an issue where spawn selection would not be set to the Tac-Deploy by default when available.

Blackout

  • Added an in-game UI indicator for when a Perk is being activated.
  • Resolved an issue where a Stash would close when dropping a weapon.

-Treyarch

Black Ops 4 - PC Update 11/15/18


Our latest title update to Black Ops 4 has arrived on PC, with a long list of changes exclusive to PC joining changes included in this week’s global update. Unique gameplay balance updates are made on PC separately from their console counterparts, and the team takes the time needed to ensure each meta is adjusted accordingly. Check out the PC section below for what’s included just for PC players, as these notes cover multiple updates over the past 24 hours, including what’s coming in today’s newest update.

We’ve also made a handful of gameplay and quality-of-life improvements across all modes on all platforms, including improved melee attack hit registration and exploit fixes in Multiplayer, as well as several more crash fixes and gameplay issue resolutions in Zombies. These include improved stability across all Zombies maps and numerous updates to IX and Blood of the Dead.

This week in Zombies, we’ve introduced a modifier to the Perk system (lovingly known as “Speed Cola” in previous games) that increases weapon reload speed. In Black Ops 4, this modifier adds a +33% reload speed improvement. When combined with Fast Mags/Hybrid Mags, it will have a combined effect of a 50% increase, which is the same as the highest increase in previous games. This preserves the role of these weapon attachments in creating the quickest-handling guns in each weapon class. Additionally, we wanted to ensure the reload modifiers from certain Pack-a-Punch versions of weapons are still meaningful, which stack with the new “Speed Cola” tuning values. As always, we will continue to monitor game balance and continue to make adjustments as necessary. 

 

We’ve made the following updates to the game (Global):

Multiplayer

  • Gameplay

    • Improved melee attack hit registration. More improvements to come in an upcoming patch.

    • Added enemy attachment information to Killcam.

    • Resolved an issue where players leaving a match shortly after joining could cause a white square to appear in the Scoreboard.

  • Create-a-Class

    • Closed an exploit that allowed players to apply Dark Matter, Gold, or Diamond Camos on any weapon regardless of camo progress.

    • Resolved an issue where players with Signature Weapons could encounter UI Error 55068 when selecting a weapon under another Custom Class tab.

  • CWL Custom Games

    • General

      • Specialist Equipment restrictions are now implemented as intended.

      • Players now continue to earn score toward Scorestreaks after the first round of CWL Search & Destroy and CWL Control.

    • Torque

      • Torque is no longer selectable in CWL Search & Destroy to align with current official CWL ruleset. These changes will continue to be tested and reviewed for viability in competitive play.

      • Torque’s Razor Wire no longer does damage to align with current official CWL ruleset.

      • Resolved an issue where players could become stuck and unable to move when walking into an enemy Torque’s Razor Wire.

  • Maps

    • Nuketown

      • Closed an exploit where players could grapple on top of the red shed.

    • Firing Range

      • Closed a cover exploit on top of some sandbags.

  • Scorestreaks

    • Fixed a crash that could occur when shooting down the Care Package, Mantis, or Strike Team Helicopters.

  • Modes

    • Gun Game

      • Resolved an issue in Gun Game where winning a match, then leaving the lobby before the next game starts, could cause that player’s name to appear on the next game’s Scoreboard with stats from the previous game.

  • Challenges

    • EKIA tracking has been added for Domination and Control to the “Proactive Measures” Challenge requirements in the Game Heroics category.

 

Zombies

  • Stability

    • Global

      • Fixed a crash that could occur when a player disconnected while the Chakram was thrown.

      • Fixed a crash that could occur when the Blightfather performed its tracking missile attack.

      • Fixed a rare crash that could occur while using Anywhere But Here.

      • Fixed a rare crash that could occur while using the Chakram throw.

      • Fixed a rare crash that could occur upon Homunculus death.

    • IX

      • Fixed a crash that could occur when fighting the Destroyer during the Main Quest.

      • Fixed a crash that could occur upon completing the Arena Rock side quest.

      • Fixed a rare crash that could occur when enemies spawned during the Ra obelisk step in the Main Quest.

  • General

    • Resolved an issue in Blood of the Dead where ambient music would abruptly stop and restart when progressing through rounds.

    • Closed an exploit where players could use certain Elixirs without consuming them.

 

Blackout

  • Characters

    • Updated descriptions for Ranger, Airborne, Frogman, Seal, and Battle Hardened characters to clarify that they are unlocked by progressing to a specific Echelon.

  • General

    • Miscellaneous

      • Resolved an issue where attempting to load a custom Paintjob could cause a UI Error message to appear.

      • Fixed a crash that could occur when switching between modes.

      • Fist Bump returned to the Gestures menu.

      • Resolved an issue where the Daily Tier Skip icon could appear misaligned in the main menu.

    • Black Market

      • Resolved an issue where current Tier progress could be reset by acquiring a Special Order.

      • Resolved an issue where the Black Market menu could disappear when switching between the Multiplayer and Zombies menus.

 

We’ve made the following changes to the game exclusively to PC, in addition to balance changes and fixes from this week’s global update and the changes listed above:

 

General

  • Stability

    • Fixed a crash occurring on CPUs that don't support SSE4.1 instructions extension. This issue was affecting AMD Phenom CPUs.

    • Fixed a rare crash during the first seconds after launching the game.

  • Gameplay

    • Added three new keybinds for Stance Up, Stance Up/Jump, and Stance Down.

    • Added a gameplay option for ADS sensitivity trigger timing.

    • Added a gameplay option to remove hitmarker visual and/or sound.

    • Added an option to toggle Asus Aura RGB effects On or Off.

    • Adjusted iron sights and scope movement while turning to make them appear close to the center of the screen.

    • Fixed an issue where the Push to Talk keybind would not work with an overlay opened.

  • Miscellaneous

    • Resolved an issue where the player could not name Paintjobs.

    • Fixed an issue where the player could not change reticle color with the mouse.

    • Added visual improvements on tooltips throughout various menus.

    • New messages will now always be displayed in the chat box, including callouts.

    • Aligned buttons in the Custom Games lobby.

Multiplayer

  • General

    • Resolved an issue with re-rolling enemy Care Packages with the Engineer Perk.

    • Resolved an issue where a Specialist would appear in the preview slot when no Specialist was selected during the Specialist draft.

    • Resolved a visual issue in Heist where the close button would remain on screen when closing the Buy menu with the ESC key.

    • Resolved an issue where the textures would appear pitch black for several seconds at the beginning of a match.

 

Weapons

  • SMGs

    • Saug 9mm

      • Hip fire spread increased.

    • Spitfire

      • Hip fire spread increased.

      • Slightly reduced the hip-fire bonus granted by the Laser Sight attachment.

    • Cordite

      • Hip-fire spread increased.

  • Tactical Rifles

    • Auger DMR

      • Slightly increased rate of fire.

    • ABR 223

      • Reduced delay between each burst.

  • Sniper Rifles

    • Paladin HB50

      • High Caliber I - Added shoulders to the one-shot kill zone.

      • High Caliber II - Now grants a one-shot kill to the stomach and above. Hands and lower arms have been removed from the one-shot one kill zone.

      • Fixed an issue where the game was not using the PC description for the Paladin and its attachments.

Blackout

  • Gameplay

    • Added a keybind to tag an item.

    • Added Perk activation feedback in the player HUD.

    • Pressing the Interact key will now close the Stash while looting a Stash.

    • Resolved an issue where players could use a Trauma Kit before the game began to start with 200 Health.

    • Resolved an issue where the "Toggle" healing would heal faster than the "Hold" option.

    • Resolved an issue where the Free Look mode would make it impossible to move the RC-XD.

  • Stability

    • Fixed a crash occurring when aiming down sights using a Hades equipped with a 2x scope.

We are also currently aware of some issues that were introduced with the new title update on PC, and the team is working on fixing the following issues:

  • Left arrow to navigate through Custom Classes in the Create-a-Class menu is missing.

    • Players can still change tabs by using the “Navigate to Previous Tab” and “Navigate to Next Tab” keybinds.

  • Hitmarker options are not always set to their default value when launching the game.

    • New options were introduced to allow the player to remove the visuals and/or audio for hitmarkers. If you wish the enable them, you will find the following options in the Interface tab in the Options menu:

      • Hitmarker Visuals

      • Hitmarker Sound Effect

      • Damage-Based Hitmarkers

There are other issues on our radar at the moment, with fixes also underway. Please keep your feedback coming, and we’ll provide status updates in future posts.

 

-Treyarch

Black Ops 4 - PC Update 10/31/18


PC players--a huge update across all game modes and covering numerous gameplay details went live on consoles yesterday. For the PC, we were working on additional tweaks and resolving details specific to our platform. It took a little while longer, and appreciate your patience.

Today, it all comes together. For starters, here are the PC-specific stability improvements that have been made for the platform, as well as a note on Weapon Balancing. On that subject, we hear you, we really do. We're tracking data and listening to feedback, and will have more to release on that topic very SOONTM

Between the developers here at Treyarch and our partners at Beenox, we've been watching, listening, and responding wherever we can and will continue to do so in the ongoing commitment to Black Ops 4 on PC. It's not lip service. It's a granular, committed focus to ensure this is the best Call of Duty experience you will have on PC.

That all being said, here are the core PC resolutions going live today, along with the full gameplay updates that are all part of today's PC update.

/Rob

Stability Improvements

· Resolved crashes during the first seconds after launching the game.

· Resolved crashes when exiting the game.

· Resolved crashes when dropping from a match.

· Resolved crashes when changing the graphics settings.

· Resolved crashes in the Battle.net checkout page.

· Resolved rendering issues with some special effects when playing with a wide FOV.

· Resolved rendering issues with “missing” grass in Blackout.

General

· Enabled Timeline Editor in Theater.

· Resolved an issue that triggered a UI error when editing an Emblem.

Weapon Balancing

  • Additional PC-specific weapon balancing is in the works, as some weapons have performed differently in the PC meta compared to consoles. Please keep an eye on /u/TreyarchPC for full PC update details.

----

This week’s major game update marks our first big Multiplayer balancing pass since launch, including changes to weapons, Specialists, map spawns, Scorestreaks, Perks, Gear, game modes, and more. In Blackout, we’ve made updates to audio and Armor behavior, unlocked six Specialist character missions to track down and complete, cranked the max player count for Solos up to 100, and more. For Zombies players, we’ve made several gameplay improvements and fixes, including Easter Egg quest fixes and increased XP earn rates for Hardcore and Realistic difficulties.

Our Featured Multiplayer playlists have also been updated with highly-requested new modes, including the glorious debut of Gun Game, Mercenary Deathmatch Moshpit, and Chaos Domination. What makes Chaos Domination so chaotic? Zone capture time is reduced to only 3 seconds, round score limit is 150 (up from 100), and player count is 6v6 (up from 5v5). We’ve had a ton of fun with it, and this addition is just another example of the playlist variants we have planned for weekly rotation in the Featured category.

Before we get into the patch notes, a word from the dev team on our philosophy behind Multiplayer updates:

Spawns: In our ongoing effort to provide safer spawns, we’ve adjusted spawn logic and spawn placement across the board. In addition, spawn logic tuning has been done for enemy spawn weighting on Slums, Summit, Firing Range, Frequency, Arsenal, and Icebreaker. Players should see an immediate improvement in spawn health on the maps and modes listed below after applying this game update.

Weapons: The weapon ecosystem is in a healthy state since launch. We have not seen a standout “best” weapon in each class, and every weapon found a strong player base. We designed Black Ops 4 with Assault Rifles meant to be the default “go-to” weapon class, with other classes meant for specialization. However, we agreed that run-and-gun SMG playstyles were being underrepresented. This update nudges the balance between Assault Rifles and SMGs closer together, while maintaining the integrity of what each weapon does best.

Specialists: Our Specialists have Weapons and Special Issue Equipment that can be game-changing tools if used in the right scenario, but some of these needed to be balanced properly against the others. This balance pass creates more opportunities for counter-play against high-impact Weapons like Ajax’s Ballistic Shield, and tones down some overly-consistent Equipment, such as Recon’s Sensor Dart. You’ll find details on each Specialist’s changes in the notes below.

Let’s dive in...

 
Here are the general patch notes for all platforms: 

Multiplayer

  • Playlist Updates

    • Featured Playlists

      • “Gun Game” playlist added to Featured Playlist (no parties allowed).

      • “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).

      • “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6).

    • Hardcore TDM / Hardcore Kill Confirmed

      • Player count increased to 6v6.

      • 2 Specialist limit per team.

  • Assault Rifles

    • We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move.

    • Slight reduction to ADS move speed for all Assault Rifles.

    • Slight reduction to ADS-in transition speed for all Assault Rifles.

    • ICR-7

      • Reduced headshot damage.

      • Slight reduction to reload speed.

    • VAPR-XKG

      • Reduced close-range headshot damage.

      • Damage now falls off sooner.

      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.

  • Submachine Guns

    • Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs.

    • MX9

      • Extended all damage ranges.

      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill.

    • Cordite

      • Extended all damage ranges.

      • Belt-Feed Operator Mod: Increased overheat rate.

    • GKS

      • Quad Shot Operator Mod: Slight time increase in between bursts.

    • Saug 9mm

      • Dual Wield Operator Mod: Reduced hip-fire accuracy.

  • Tactical Rifles

    • We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well.

    • ABR 223

      • Extended maximum damage range.

      • Repeater Operator Mod: Now takes longer to accelerate fire rate.

      • Stock: Slight reduction in movement speed bonus.

      • Laser Sight & Laser Sight II: Improved hip-fire accuracy.

    • Swordfish

      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.

      • Penta Burst Operator Mod: Reduced extra granted clip-size.

  • Sniper Rifles

    • The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently.

    • Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning.

    • Paladin HB50

      • High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill.

      • FMJ II: Improved damage against Scorestreaks.

      • Stabilizer II: Player can now hold breath sooner after the previous hold breath.

    • Outlaw

      • Improved base damage from 110 to 130.

      • Reduced idle sway.

      • Increased base movement speed.

      • Stock: Slight increase in ADS movement speed bonus.

    • SDM

      • Increased clip size from 10 to 12.

      • Reduced idle sway.

    • Koshka

      • Improved Damage from 120 to 140.

      • Stock: Slight increase in ADS movement speed bonus.

  • Light Machine Guns

    • Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs.

    • Titan

      • Reduced headshot damage.

      • Reduced hip-fire accuracy.

      • Stock: Reduced ADS movement speed bonus.

    • VKM 750

      • Reduced movement speed while firing.

      • Reduced damage slightly.

      • Fat Barrel Operator Mod: Reduced bullet tracer size.

    • Hades

      • Cross Bar Operator Mod: Reduced movement speed and accuracy.

      • Steady Grip: Improved recoil mitigation.

  • Pistols

    • Slight reduction to ADS-in transition speed for all Pistols.

    • RK 7 Garrison

      • Slight increase to the time between bursts.

      • Slight reduction to reload speed.

  • Shotguns

    • This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.

    • MOG 12

      • Choked Barrel: 1-hit-kill range reduced.

      • Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets.

    • SG12

      • Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death.

      • Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim.

  • Attachments (All Weapons)

    • Grip II

      • Reduced ADS flinch mitigation.

    • Suppressor

      • Reduced damage falloff ranges.

    • Holographic Sight Optic

      • Reduced ADS recoil.

    • Dual Zoom Optic

      • Reduced ADS recoil.

    • Recon Optic

      • Reduced ADS recoil.

    • ELO Optic

      • Slightly increased ADS recoil.

  • Specialists

    • Ajax

      • We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game.

      • Explosives now apply partial damage to the front of a deployed Ballistic Shield user.

      • Ballistic Shield now takes longer to earn.

    • Nomad

      • We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness.

      • Reduced K9-Unit health by 10%.

    • Crash

      • While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer.

      • Reduced “Teammate Used Pack” score event from +50 to +25.

    • Firebreak

      • Purifier has been restored to its former glory.

      • Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped.

    • Recon

      • Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources.

      • Reduced Sensor Dart duration.

      • Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed.

    • Torque

      • Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions.

      • Increased earn rate for Barricade.

      • Increased hit points for Barricade.

      • Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage.

    • Prophet

      • Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists.

      • Greatly increased Tempest projectile speed.

      • Slightly increased Tempest chain distance.

      • Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.

  • Spawns

    • Team Deathmatch

      • Tuned spawn logic around how enemies impact where the game chooses to respawn the player.

      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

    • Domination

      • Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range.

    • Hardpoint

      • Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint.

      • Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint.

      • Spawn adjustments made for Frequency and Seaside.

    • Free For All

      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

    • Control

      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.

  • Gear

    • Stim Shot

      • Increased time to fully heal the player.

    • Armor

      • Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II.

    • Acoustic Sensor

      • Reduced the range at which sprinting enemies are detected.

  • Perks

    • Dead Silence

      • Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.

    • Engineer

      • Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk.

  • Scorestreaks

    • Mantis

      • Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map.

    • Dart

      • Increased explosion radius and damage.

      • Players can now use a second Dart when earning two Dart Scorestreaks.

    • Strike Team

      • Prevented Strike Team kills from contributing towards owner's kills without dying medals.

  • Gameplay

    • Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns.

    • Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300.

    • Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion.

    • Resolved an issue where destroying friendly Scorestreaks would award score.

    • Players can no longer crouch or go prone while performing a Gesture.

  • Game Modes

    • Increased XP earn rate in Heist.

    • Increased amount of XP earned per kill in Free For All.

    • Resolved an issue where Hardcore wins were not counted toward Challenges.

    • Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score.

    • Silent Plant option in Custom Games should now make planting and defusing bombs completely silent.

  • Maps

    • Icebreaker

      • Adjusted cover pieces to discourage players from spawn-camping.

      • Added cover to the lower respawn side.

    • Slums

      • Adjusted cover pieces to discourage players from spawn-camping.

    • Miscellaneous

      • Several map fixes to address exploits that allowed players to leave the intended play space.

  • Theater

    • Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum.

    • Added a watermark in the HUD that only displays when in Theater mode.

      • Why this change? We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips.

  • Audio

    • Resolved issues that caused footsteps to sound muffled when they shouldn’t be.

 

Blackout

  • Playlists

    • 100-Player Solos added to Featured playlist.

    • Maximum player count set to 88 for Duos and Quads.

  • Audio

    • Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.

    • Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.

    • Resolved an issue that occasionally caused footsteps to be silent.

    • Resolved issues that caused footsteps to become muffled when they shouldn’t be.

  • Armor

    • Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.

  • Character Missions

    • Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph)

  • “Item Found” Notifications

    • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.

    • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.

    • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.

  • Calling Cards and Challenges

    • Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.

    • Resolved an issue where certain Challenges rewarded the same Calling Card.

  • UI

    • Resolved an issue where the Altimeter could disappear during Infiltration.

    • Resolved an issue where incorrect Inventory items could be shown while spectating another player.

  • Miscellaneous

    • Resolved an issue that allowed players to shoot through certain rocks.

    • Improved visual quality of the grass.

    • Resolved an issue where the After Action Report would show double damage when in Squads.

    • Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank.

 

Zombies

  • Gameplay

    • Increased XP earn rate for Hardcore and Realistic difficulties.

  • Blood of the Dead

    • Addressed an issue where the New Industries portal ghost remained visible from the start of the step.

    • Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest.

  • IX

    • Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena.

    • Resolved an issue where earning Mule Kick could take away all player weapons and money.

  • Miscellaneous

    • Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige.

    • Resolved an issue where the SG12 lost all attachments when Pack-A-Punched.

    • Fixed multiple exploit spots in the maps.

    • Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times.

    • Earning additional Perks will now be displayed on the player’s HUD.

    • Resolved issues with Prestige Master not functioning correctly.

    • Resolved several issues with Custom Mutation options not working correctly.

    • Resolved an issue where the wrong Camo could be displayed on a weapon.

    • Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled.

    • Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead.

    • Fixed an exploit where players could keep their Special Weapon out indefinitely.

 

General

  • Social

    • Players can now invite players who are online, but not in the game, to their in-game party.

  • Miscellaneous

    • Resolved an issue where particular weapon Camos would overlap weapon Optics.

    • Resolved multiple issues with Paintjobs not showing up in-game.

    • Resolved an issue where your Gun Rack would show up when inspecting other players.

    • Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu.

    • General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.

Let us know what you think of the new playlists and improvements once you’ve had some time to get out there and test everything out across all modes.

-Treyarch

 

Black Ops 4 - PC Update 10/19/18

 

PC players: We have a game update going live today 10/19 at 10am PT. Its main purpose has been to address stability issues across the platform, and the micro-stutter issues that some of you experienced. We’ll be watching very closely to confirm that many of the key issues raised loud and clear across our social platforms are working as planned for our community. It’s all part of the ongoing commitment to ensuring Call of Duty Black Ops 4 is the best PC experience possible.

It also contains updates and fixes on the PC to issues across the specific game modes, all detailed below. Of course, there will be more to come addressing other issues in the coming days.

Continue to follow Treyarch and TreyarchPC on Twitter for further updates and news on the tweaks we’ve made to improve each game mode in a variety of ways.

Also, kicking off at 10am PT it’s 2x XP time for Multiplayer mode and 2x NP for Zombies fans. This bonus runs through Monday October 22nd at 10am PT.

 

And to get all of the juicy details, our friends at Beenox have put together a comprehensive list of all the fixes addressed in this update as they continue to ensure stability and a positive game experience for all our PC community:

First off, here are the general patch notes: 

Now, let’s get into the details. We’ve made the following updates to the game today (Global):

  • General

    • Leaderboards are now available for Multiplayer, Blackout, and Zombies. For Multiplayer and Blackout, players will start ranking on Leaderboards after playing 25 games.

    • Addressed an issue where player-created paintjobs may appear corrupted or stretched when placed on weapons. Previously created paintjobs may appear shifted or skewed as a result and may need to be readjusted.

    • As a result of significant architectural changes between updates, previous Theater files can no longer be viewed. While this is an unfortunate side effect of live game development, we will make every effort to keep instances of incompatibility to an absolute minimum.

    • General stability improvements across Multiplayer, Blackout, and Zombies.

  • Multiplayer

    • General

      • Improved spawn points on various maps in Free For All and Domination.

      • Added “Sprint Cancels Reload” to Options in the Controls category. When enabled, this allows players to cancel their weapon reload by starting a sprint. This will not prevent sprinting or reloading if players are already sprinting and perform a reload.

      • Addressed several issues with mantling and other first-person combat animations.

    • Specialists

      • Fixed an exploit where a player could use Crash’s TAK-5 for the duration of the match.

      • Addressed an issue where Ruin’s Grapple Gun would appear to float from the player’s hand.

      • Addressed an issue where Nomad’s Vision Pulse visuals would remain on enemies after respawning and during Best Play.

      • Improved pathfinding for Prophet’s Seeker on various maps.

      • Corrected an issue with voiceover lines occasionally playing at incorrect times.

    • Weapons & Attachments

      • Addressed issues with weapon Camos appearing on unintended portions of weapons.

      • Addressed an issue where some Reactive Camos were not displaying correctly.

      • Addressed an issue where friendly Players, Equipment, and Scorestreaks would display thermal visuals in the NVIR Optic.

    • Maps

      • Militia

      • Additional spawns added for various game modes.

      • Payload

      • Extended the silo catwalk Control zone into the missile area to provide additional cover when attacking and defending.

    • Perks

      • Addressed an issue with Engineer that allowed highlighted Equipment to occasionally obscure enemy players.

    • Scorestreaks

      • Addressed an issue where the Gunship’s thermal visuals could remain on enemy Players.

      • Addressed an issue where the Mantis could not be controlled after calling in a Strike Team.

    • Equipment

      • Team kills with the Sensor Dart in Hardcore no longer count toward Scorestreak progress.

  • Zombies

    • General:

      • We’ve improved stability in Easter Egg quests and high-round play, and are currently working on addressing more crashes.

      • Addressed an issue where in-game XP notifications were appearing in Zombies. The XP earn rate across all Zombies modes has been verified and is unchanged.

      • Improved pathing for enemy Zombies.

      • Addressed instances of Zombies Challenges displaying incorrect completion requirements.

      • Addressed an issue causing a delay before players could activate consecutive Special Weapon melee attacks.

      • Addressed an issue causing a slight delay before players could pick up a Power-Up.

    • Weapon Camos

      • Addressed issues with Camos not properly applying to weapons.

      • Addressed issues with several Camo Challenges not displaying the correct unlock requirements.

      • Addressed instances of Pack-a-Punch Camos not appearing on specific weapons.

    • IX

      • Addressed an issue where the second part of the boss battle occasionally wouldn’t trigger properly.

      • Addressed multiple issues with overlapping voiceover lines.

    • Custom Mutations:

      • Addressed an issue where players were not earning Nebulium Plasma in Custom Mutations.

      • Addressed several stability issues when using different Custom Mutation options.

    • Inspection:

      • Addressed an issue where Zombies characters were displaying incorrectly in the Inspection menu.

  • Blackout

    • General:

      • Addressed issues with Splitscreen stability in the Staging Area.

    • Challenges:

      • Addressed an issue with Challenges incorrectly tracking wins in Duos and Quads.

    • Awareness Perk:

      • Maximum player footstep volume while active has been lowered.

      • Material sounds are now more audible over larger distances while active.

Here’s what we've just added to the game today:

Blackout 

  • Players can now report other users after the Killcam

  • Fixed an issue where the field of view wasn't properly reset to 3rd person FOV when using a 3rd person emote

Zombies 

  • Fixed and issue where users would sometime experience a crash in high waves on IX

General Changes 

  • CodCaster is now enabled.

  • Supported "Sprint Cancels Reload" option for Mouse and Keyboard

  • Fixed an issue where right-clicking in the Scoreboard would prevent mouse functionality

  • Fixed an issue where the Helion Salvo's Fast Lock had an option to customize it

  • Fixed an issue where equipping a Helion Salvo with any Camo and Fast Lock led to a crash

  • Fixed an issue in the paintshop where paintjob preview wasn’t rendering properly

  • Fixed an issue where View Distance settings was inverted in the graphics options

  • Fixed an issue on "Cymbal Monkey Throw Mode" that did not behave like other grenades when "On Press" is active

Stability Fixes 

  • Improved network connection stability when using voice chat

  • General stability fixes

Performance

  • Fixed an issue that should help users reporting stuttering reach better performance. We'll continue monitoring the performance closely to keep working on improvements.


Tips and general information

The game will always use as much CPU and GPU resource as it can when you’re playing in order to maximize the framerate and improve responsiveness.

By default, the game will automatically throttle down when it does not have the focus. This happens when it is minimized or when another application has the focus. This is to make sure your other applications stay responsive while you are using them, otherwise they would become very slow as the game would still be using all of your computer’s resources. This is why people notice the game going into Low priority when they look in the Windows Task Manager. This is also why they see the game running in the background at around 15 FPS. This is the intended behavior, and these resources are all taken back by the game when it gets the focus back. The process priority goes back to Normal, and the FPS goes back up.

If you don’t want to use this behavior, you can deactivate this feature by going to the Settings -> Graphics -> CPU Priority Management and set this option to “Manual”. The game will then allow you to set the priority manually through the Task Manager.

The team continues to work hard to address as many issues as possible. Stability and performances are a priority and with each title update, you should see an improvement. Let us know how this release is helping with your specific issues.

As always, if you’re encountering problems, please reach out to player support on Twitter @ATVIAssist and Reddit u/ATVIAssist**.**

-Treyarch


Go to Activision Aces!
Community Coordinator
Likes: 1505
Posts: 8883
Registered: ‎04-06-2013

Studios