You know that shotgun shells dont have bullets in them right? They have pellets, a major difference in the world of balistics...but i wouldnt expect much of this community to understand that. You are closer to right on the slug, but still off on your facts to a certain degree.
a pellet is a form of a bullet, its not some BB gun pellet. if you mean by pellet is a round ball then there still bullets way back when there were still muskets being used they used rounded balls as bullets.
a bullet doesn't have to be a pointed round in a cartriged filled by gun powder, and trigger when the bottom is struck by something.
but still why aren't shotguns secondarys they have the exact same disadvantages of pistols but their bullets dissapper.
other than they don't want a repeat of Mw2s shotgun secondarys
if the maps where bigger and less cluttered those disadvantages would be more obvious, but with map design and the speed of players as it is right now, its a bit OP.
You could not be more wrong. The reason the original musket balls were in a sense a bullet was because they had explosive preasure behind them in a sealed barrel. This was later replaced by the minet ball, or minet bullet (pernounced minyay) which gave great benifits to accuracy and damage due to the soft lead "skirt" at tue bottom end of the round. Which once the powder is ignited flares out to make a tighter seal to the barrel infinitly increasing the efficiency of the round by decreasing tue amoun pf wasted energy. Once this is combined with rifling in the barrel, which applies spin to the round, similar to a nfl footbal throw. The range and accuracy is comparable to any modern round.
A shotgun fires loosely packed pellets that do not create a seal to the barrel meaning lots of wasted energy. This is generally counter acted by having larger mass to the pellets than to a standard rifle perjectile. Even then however they lose there enegy very rapidly due to no back preasure behind them when being fired. Think the difference between shooting a 5mm peathough a 5.05 mm straw vs shooting a 1mm pea through the same straw. You cant shoot more through at once, increasing tue chance to hit your target as long as it is with in optimal range of both the energy stored in the pellets (or peas)as well as with in the optimal rante of tue spread of pellets.
Please if you want to debate balistics, learn something about it first.
even if they aren't traditional bullets, they just don't dissapper into nothingness after a certain range, i know its a balencing issue since CoD doesn't have bullet drop and they don't want people sniping with shotguns.
even then that explains the regular shotgun buckshot which most of them use, theres still the KSG which as of now its only balencing factor is the ADS delay and the fact its terribly inconsistant, due to it being like a short range sniper
but then regarding the original arguement why aren't shotguns secondarys like the pistols all the downsides to pistols that he listed at the exact same for shotguns, and even more so since their shots dissapper.
and all of the fire rates are lower.
Ok im going to try this one more time. "Bullet" refers to a sealed round in a barrel, the shot gun pellets do not perform thia function. They are NOT bullets. And no they do not disapear into nothingness as you put it, once beyond a ceartain range one of two things happens. Either A. the target is beyond the range of any real balistic yield of energy (this is why you hear about people surviving being shot from short distance from birdshot, simply not enough energy) or B. they are byond the effective range of the spread of the weapon, meaning they have a high chance of being missed or minorly grazed by a pellet woth no real impact following it. Also beyond a certain range pellets drop to the ground from loss of energy and he spread begins to head downward due to loss of momentum. In real life this take 60-85 yards, but for game balancing it just cant be this way.
The reason i stated you were closer to right on the slug shotgun amunition is because it does crw
i know they don't dissapper into nothing but in CoD shotguns will no longer be able to hit you period, thats what im talking about, in real life the bullet velocity will just slow down and they'll just hit the ground at a certain range unless you compensate for longer targets. but CoD they just dissapper they don't fall.
i'll still refer to anything thats shot out of a gun that can kill you as a bullet, a nail gun being an exception.
even if people where able to snipe in CoD with shotguns they would most likely as they do now have damage drop off.
You really wanted them to put a animation of pellets rolling around on the decks of hijacked? Just so you know why they didnt continue forward? I beleieve there hope is that the community is smart enough to understand the effect they were going for...sadly they over estimate this community at every turn...
they don't have to animate every single bullet and shell casing on the ground, if CoD shotguns behaved like real life all you had to do is compensate for the bullet drop, and they'll still hit.
but CoD doesn't have that and i doubt that CoD is going for realism with the buckshot and slug rounds other than they want to emphesize that shotguns are CQC only weapons.