Ghost did work fine in the other CODs up until Black Ops, because every other COD had stopping power and jugg except MW2. So Ghost becomes the go to perk and it gets abused. Pretty much everyone showed up on the UAV on the other games because they were running one of two of those perks. They are trying to balance it, so we should wait and see how it plays before we say they have completely ruined it.
I agree with you, they took away Stoping power so I switched to Ghost.Ghost really isn't going to be "nerfed" fro me as over the years my skill has gotten better and I'm a very effective "Rush Flanker" and spend most of my time on the edges of the map running my butt off. Actually now that I think about it Ghost will be more effective as all the "campers" will be lit up on the edges so I'm not shot in the back by someone camping the outside.
I think your missing the point man. The main job that uav jammer , camouflage ghost and assassin did was hide you from radar. It now no longer does that, why the hell would you use it if you have to run around like a chicken with its head cut off for it work. That's not being stealthy its being stupid. I promise within 3 days of release a lot more people will agree that the perk is officially broken.
So just because you're now visible unless you're constantly on the move makes this perk broken?
Have you got the game? How much gametime do you have?
Pretty quick to pass judgement, no?
the reason call of duty is so popular is because theres a mixture of players enjoy the game for the different playstyles it offers.
cod caters to rushers, tactical players, campers, slayers etc..
black ops 2 has shunned the tactical players and campers to introduce a stupid fast arcadey style where everyone should run around 24/7
say what you want but campers dont destroy spawns by running everywhere. Some campers even stabilize map flow by at least keeping a certain part of the map locked down for their team. Devs have increasingly been harder on "campers", so now you get gameplay like mw3's and now people complain about spawns and small maps and no stealth and whatnot. Well, guess what, "anti-campers" community, YOU brought this on yourselves, dont look at me
Thank you sir you actually get the point and understand how it put balance into the game.
Campers force their team to spawn too far away from the objective. So yes they do mess with the spawns.
Thats a new one, you just have to find some way to be negative about camping huh? Show me exactly how they FORCE their team to spawn far away. Its the campers fault? Not the game's spawn logic?
Also, far away spawns are worse compared to mw3 instant deaths from behind? Yeah, okay, notice in IGNs livestream how vahn said theyd track bad spawns with the criteria of "being damaged within 3 seconds of spawning". notice how he didnt say "not being damaged within 10 seconds".
If you cant stand being spawned too far away from the action:
1. dont die as often
2. play mw3, it seems to have no problem spawning you as close as you want to enemies
3. learn to be patient, just because you think its too far away doesnt mean everyone else does
I forgot your the guy the plays for K/D only. Some of us care about the objective and the win. If I'm playing in a party of 5 and we have one green guy that decides to camp in a bush, in a cave, or building in a far corner of the map away from the objective guess where you spawn? You spawn there because its close to a teammate and its safe. Meanwhile the enemy has already captured the objective. Yes there are idiots that constantly flip the spawns too. It goes both ways.