Black Ops II Xbox 360

Re: TDM Length

in reply to TIDE113

Yes please.

Make the total 100. (maybe 125 if 100 even seems to low).

TDM also needs 125 points per kill...and 50per assist (with 75 for emp/shock assists).

This will make scorestreaks more manageable without increased camping, and make the games more fun and exciting. With the scorestreak improvement 125 for overall team total might be the go-to number in that case.

I basically only play TDM. The low score per kill and low score for team total are always two things that bugged me in this game.

LordPookums
Likes: 49
Posts: 191

Re: TDM Length

in reply to TIDE113

As an HCTDM players, I can't agree with this.

I find 75 to be a good number. One issue TDM always suffered from before this game was that, especially in HC, matches would often not reach the 75 kill limit. This game I find 9/10 matches at least do reach that marker.

75 is a good number imo. Its not high enough to drag the game out but not low enough to make the game too quick.

My experience has been that games go one of 2 ways: 1) One team is extremely far ahead and there is no chance of the other team winning or 2) games are extremely close and can go either way at the end. I rarely see those middle of the line games.

My worry is that with longer games you get a few things... More quitting, especially if one team is down by a lot. More Camping to reach that higher numbers. More scorestreaks.

I think bumping up the total would take away some of the charm that TDM has, some of what I love about it.

"Being Human totally sucks most of the time.

Videogames are the only thing that make life bearable."

-Anorak's Almanac, Chapter 91, Verses 1-2
Activision Ambassador
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Posts: 25101

Re: TDM Length

in reply to NiceDrewishFela

In HC I can see no increasing the game but with the quitting issue plenty quit in game regaurdless especially in KC and Dom so I don't see it would be much of a difference.

TIDE113
Likes: 7
Posts: 43

Re: TDM Length

in reply to TIDE113

I see it quite a bit already, but being 75 the end is in sight so people sometimes just stick it out. Prolong it.. get more scorestreaks in the air... makes the issue bigger and more noticeable. Just my opinion.

"Being Human totally sucks most of the time.

Videogames are the only thing that make life bearable."

-Anorak's Almanac, Chapter 91, Verses 1-2
Activision Ambassador
Likes: 14696
Posts: 25101
Highlighted

Re: TDM Length

in reply to TIDE113

I think an increase is long overdue, but only to say 90 / 100. It may help bring slayers back from objective modes and liven up TDM again.

If you're looking for longer matches with more kills / higher streaks play KC.

TheSurgeon83
Likes: 175
Posts: 888

Re: TDM Length

in reply to TIDE113

I agree TDM epically on small maps like nuketown are way to short. 100-150 would be a great amount in my opinion. There is a challenge I think to get either 20 or 25 kills in a row on TDM. It would make it less stressful if it was more kills in the game mode.

wow13100
Likes: 0
Posts: 4

Re: TDM Length

in reply to TIDE113

I don't know how you get matches that end so fast on tdm... Typcially the games I get into are camp fests that hi the time limit. If anything they should increase the points rewarded by 25% or give everyone in the game type built in hardline. IMO fast matches are good matches anyway. I'd take 5 min matches over 10 minute matches any day.

malditor
Likes: 139
Posts: 774

Re: TDM Length

in reply to TIDE113

I think there's a difference between Core and HC, I only play Core and some matches are too short so 100 would be a good move without going over the top.

There's nothing to say Core and HC have to be the same.

obzi
Likes: 385
Posts: 1111

Re: TDM Length

in reply to TIDE113

Not sure about the standard playlist, but MTDM should not have a point increase ever. That game mode is painfully slow and would probably work better with a point decrease

Joco30001
Likes: 35
Posts: 354

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