At 30 frames per second, you may see the events on the screen at intervals of 0.03333 seconds.
At 60 frames per second, you may see the events on the screen at intervals of 0.01666 seconds.
That means that if an enemy rounds a corner, your first chance to respond is randomly psuedo-determined by the exact frame that opponent enters your screen.
With 30 frames per second, it takes 0.0000 - 0.0333 seconds for your screen to start showing that enemy.
With 60 frames per second, it takes 0.0000 - 0.0166 seconds for your screen to start showing that enemy.
That is a very noticable difference.
For good players, even a 0.010 second delay means several percent less kills and several percent more deaths.
0.010 second is a noticable.
0.035 seconds is very much noticable.
Playing CoD and going over to battlefield, I can SEE each frame in battlefield and I NOTICE that my response time is slower.
0.265 seconds is just absurd.
265 milliseconds = 0.265 seconds.
It allows a sniper to pull the trigger before that other person has even had the chance to react.
It means that the other guy has started shooting you JUST as you're STARTING to react to his motions.
It means that only a robot would be able to win face to face encounters versus decent players.
If you are in a typical cowboy standoff, and you have a bullet delay of 0.265 seconds - you'd notice and complain. It is NOT reaction time, it is ADDED to reaction time. After you have reacted and fired your bullets, the game then has its own reaction time.
Your reaction time + reaction time of game > their reaction time = death.
I suffered from extreme lag for two games, turned off, raged...
(As seen in the second post in this topic)
Then I got 4 hours of lag-free ownage.
Those 4 hours alone made my SMR KD ratio go up with about +0.30.
SMR KD is at 1.63 after 800 laggy kills and now 300 non-laggy kills, but my average these past 4 hours have been 2.5 or more with the SMR.
I LOVE this game when it doesn't desynch!
265ms is crazy.
I remember getting perma banned from a PC fps for having a ping of 90.
There's a reason why they demonstrate these games Pre-Launch on LANS, No LAG = No LAG compensation.
Can you imagine Treyarch at Gamescom showing the community, gameplay on the NET!
The problem for developers is the games are fine on a LAN, but the NET has so many variables to consider and this LAG comp just makes it worse in my opinion.
ps Nothing wrong with Cisco Cert's I've got some (ccna,ccnp) Still the thread was a little over my head, but a good one
Good post, it's starting to become unplayable and just annoying more than fun!
No one want's to capture objectives so without a team/clan objective games are out, there's only so many team deathmatch/free for all you can play!
TURN OF KILL TO DEATHs ratio's thats all everyone is crying/looking at! Theres alot more to COD that KDs!!!!
One of the players in our clan who is always like "OMG WHY I HAVE TO CARRY YOU" has suddenly realised he is on the epic side of lag compensation. People run at him for so long before even attempting to fire - because they are being lag compensated against him.