Just how do you propose they "fix" lag? They can't bend the laws of physics and make data transmit any faster than it already is. The fundamental flaw in this game is P2P matchmaking. Your lag is a factor of your distance to the whomever is the host and the strength of your internet connection at the time vs another person's same factors. You will not always win. Deal with it.
They can manage the upper and lower ping limits for lobbies and enforce rules that kick players that do not meet. They can adjust the rewind time.
I dunno, just do whatever the original IW team did. MW3 even works now after 23 patches from the guys at sledgehammer.
I don't want to always win, I just want to minimize the times where I die due to factors out of my control. If they are unable/unwilling to accomplish this, a feat that has been accomplished by FPS developers for going on 15 years, BO2 is just a party game.
Lag is not the issue. it is the over compensation that weaker connections get. Which makes them much harder to shoot, specially when they run around the corner, sit down, set up a picnic, have tea, take a power nap, then shoot you before you even see them at all. All games need compensation, but they over did it with this and yes it can be fixed. But, one certain moron wont admit that this exist. You're fired sir V...
perhaps the issue is partially on your local network setup? do you have a firewall on your modem/router between the internet and your xbox? are you using a fast DNS server to connect to the internet? are you having a worse experience during specific times of day? Peak traffic on your ISP could be an issue and as someone else said, skill based matchmaking is a factor. I can stomp people in the AM due to lower population of higher skilled players but when its between 8-12PM when the game's population nearly doubles, i have a harder time going on as many sprees. Lots of factors and it's hardly a universal problem. With me it's intermittent at most and there's usually someone with a really dicey connection in the game that could be causing the issues if he's host but often times they're not and they're just a nuissance when you encounter them.
50 down 5 up hardwired, port triggered. This is "more" than enough to play a game with minimal lag. I tend to go six out of ten games with no issue at all, then flip the switch, I'll have four games of walking up behind a camper, unloading from 1 foot away into the back of his head, "sometimes a hit marker", then he turns around and instakills me. And it will be the whole team sponging bullets, not just the one. So 60/40 is not a good ratio, it is definately a sign that something is out of whack.. this is where you will say it is a weak host, I admit there are some weak hosts that somehow get to host the game, but it simply cannot be that so often, would'nt they get dropped if the connection was'nt good enough to host in the first place? I am well aware of the several factors that affect lag, afterall, I've been playing these games since doom first came out on pc...
Pointless no just think of all the poor folk that have been reset due too the "local" bug it only took over a month to patch ! As for actual important things... Yes it was pointless no matchmaking tweaks or lag tweaks :/
Fact is, there is an over compensation issue. Vahn does not admit to any issue at all. Meanwhile the number of players continues to drop. This means there will be less players buying future dlc. This is bad business mr v. Did you lose your mind? Fixed game = more players = more dlc sales. Good day sir...
Yeah but with the Skillbased matchmaking there's no more pub stomping.... I find it sooo hard to find a 100 plus gameplay on YouTube !
If they fixed the matchmaking it would solve ALOT of problems .