Yea because you had stopping power and Juggernaut....
they cancelled each other out. Cod4 was the last great COD. After that Mediocre and bad.
If you want COD4 hit detection now, you need less health because you gun is weaker...
BO is like playing cod4 with sonic boom, while everyone else is using juggernaut.
using stopping power and juggernaut was a choice the player made in game and the game played just fine without any delay.
you knew your gun was a bit weaker yes, that didn't magically put the other team half a sec ahead of everything you dead. if you were fast with headshots etc it didn't make that much difference.
It seems counter intuitive but it is true that the reason people rage about instakill deaths is because every kill isn't an instakill for everyone. (ie see HC). Raising the health probably wouldn't help too much but lowering it would reduce the noticeablity of lag. But then if Core Players wanted to kill everyone instantly they probably would be playing HC. One of the attractions for Core, is the fact that you don't die so quickly and that tends to promote more reckless gameplay which in turn creates a more action based experience. Not that HC doesn't have it's action but there's a reason Core players are often dubbed as headless chickens. And the headless chickens like being able to be headless which is something that HC just doesn't offer.
And I can't agree completley with that either...I can have a completley fast paced arcadey setup in HC and still come out on top...
The only reason I play HC is because the hit detection is sooo bad, and the high health and low gun power makes every gun fight feel inconsistant in core.
HC is generally always consistant.
how does the OP figure that having less health will = less for the game to process?
I already die instantly, I don't need to die 30% faster than that.