Patch broke more things than fix. SMG not overpowered, AIM ASSIST ROOT OF ALL EVIL.

Black Ops II Wii-U

Re: Patch broke more things than fix. SMG not over...

in reply to A_Trey_U

This is great news. Please hurry.. I think I may be going through zombies withdrawal.

one_of_ten
Likes: 5
Posts: 58

Re: Patch broke more things than fix. SMG not over...

in reply to VampWolfy

VampWolfy wrote:

Only SMG's I'd say that aren't OP are the Vector and Chicom. The Chicom is a bit underpowered, but I'll be happy if that thing never gets a buff.

Vector i think is exactly the same as the other and also same OPness. The chicom is not underpowered, it can kill range and cqc. The thing that keeps people off it is that they can't spray you. No one likes being accurate.

infinitlag
Likes: 419
Posts: 3296

Re: Patch broke more things than fix. SMG not over...

in reply to infinitlag

The vector is the weakest SMG around. it is completely outclassed by the MP7 in every aspect; range, recoil, clip size etc. There is no real reason to ever use the Vector.

Also, the chicom isnt underpowered either, its the 2nd fastest killing SMG behind the skorpion and it kills faster than the MSMC/PDW....

DatBigSwitcha2
Likes: 43
Posts: 301
Highlighted

Re: Patch broke more things than fix. SMG not over...

in reply to DatBigSwitcha2

Have you used it? It's a hitmark machine for me. 12 hitmarks at CQC. Takes me a clip and a half to kill 1 player sometimes. The least amount of ammo it took me to kill someone was 6.

Used it until I got gold. It sucked badly.

VampWolfy
Likes: 206
Posts: 1008

Re: Patch broke more things than fix. SMG not over...

in reply to DatBigSwitcha2

MSMC is a flippin beast. The PDW-57 is great too, but the Vector is the read headed loser kid of the bunch. Sure it uses "Recoil Mitigation Technology", but it's still pretty bad. Chicom is decent, and the MP7 is the jock older brother of the SMG family

BlackMetroid95
Likes: 97
Posts: 768

Re: Patch broke more things than fix. SMG not over...

in reply to ManicDevlin

zombies sucks too now my perma perks were wiped animations like running, knifing, and grenades is horrible now

Theburt112
Likes: 1
Posts: 9

Re: Patch broke more things than fix. SMG not over...

in reply to Theburt112

After the patch there is NO sensitivity at all for me as wiimote user. Regardless from which settings i try, the camera does what it wants, everything is not smooth and sensitive ... that is horrible.

Might notice that i use the custom controll settings not alpha, charlie etc.

TomahawkPayne
Likes: 6
Posts: 26

Re: Patch broke more things than fix. SMG not over...

in reply to TomahawkPayne

No, custom is fine. What do you mean by not smooth? I suppose the not smooth part can be trying to turn around really quickly but then looking up at the sky for some reason. But other than that, basic running around seems smooth. In fact, the aim assist seems to help me a lot.

jliba12
Likes: 26
Posts: 191

Re: Patch broke more things than fix. SMG not over...

in reply to jliba12

cameraseems locking when i move the mote right or left. When i move up or down, its sometimes very quick und uncontrolable ... i did not change anything after the patch and i did not have problems like that before ... so the patch is the reason for this crap

TomahawkPayne
Likes: 6
Posts: 26

Re: Patch broke more things than fix. SMG not over...

in reply to TomahawkPayne

After installing the patch I wanted to reconfigure my Remote sensitivity settings in a private match and messed up my settings too.

It seems that it has sth. to do with the presets you can chose on the GamePad midmatch.

I switched to the "insane"- preset and no matter how i tweaked all the settings (camera sensitivity, deadzone etc.), vertical camera movement felt very strange.

So I tried another preset and it feels alright with the same settings.

The presets seem to do more than you can control with all the settings below.

So maybe this helps getting your favorite remote setup to work.

Ryumaou
Likes: 35
Posts: 186

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