Making the game work right was top priority is what I'm saying. New system, new game, new network, all that has to be working first. Dual analogs are not nearly as complicated as the Wii mote. If they had to rewrite all the code, it would take a while is what I'm saying. I don't think it being messed up is that much of an indication of controller priority. Then again, maybe it is. I guess what I'm saying is I think there would have been issues regardless. I don't know. At least they fixed *most things.
there ya go.
lol I'll go with that.
great games lately nappy.
wiimote still has problems though when turning sharply.
lol yeah they were some good games. Except that one LMG lagfest on Standoff. And on this last one I found out that an SMR with a silencer kinda sucks.
omg, i dont think ive ever done worse than on that game on standoff.
oh well, just gotta shake it off and get into the next lobby.
gotta love LMGs with target finders and silencers with some evil lag comp sprinkled in.
i wish there was some sort of acknowledgement that the devs understand this frustrating issue all wii moters are having with this.
i can hope that CoD: Ghosts will have a better control scheme outta the box.
This thread always made me laugh, a guide to wiimote problems by the people who f****d it up!!
Best wiimote guide I read said the best thing you can do with a wiimote is stick inside yer mrs I wouldnt use a white one though
The ones I tried are currently on Ebay
Be careful, whoever buys it may make lil Beastblood clones from whatever traces of youknowhat you left in youknowwhere
They`ll have to freeze it for a later date as the world aint big enuff for 2 bloods