Ah, okay then.
I just see a bunch of people try to only use in-game stats as if they're the bible of the weapons, lol. Like a short time ago, someone was trying to argue that the MP7 had more damage up close than the PDW-57 because of the bar for the MP7 being like...a block or more higher than the PDW-57 in the damage category, even though both gameplay and the code has the MP7 at 4 bullets up close and the PDW-57 at 3, IIRC.
Yeah, there are a few instances where the bars are correct. In MW3, the M4A1 was the most accurate assault rifle according to the Create-A-Class stats, which is true.
M27 - No, it's just fine. As mentioned, like the Commando, it's meant to trade off power for being more accurate. If you add more damage to make it both very accurate AND powerful, that just makes it OP in the end.
SWAT - Why? With a "2-shot kill", you're shooting someone with SIX rounds which is more than enough to kill, even at a distance, with it. (Only takes up to 5 rounds with ARs at long range usually.) Reduced recoil with Select Fire...the recoil was INCREASED with the patch because people thought it was too accurate with Select Fire. Slightly increased recoil, like there SHOULD be with ANY burst fire weapon suddenly being fired full auto, helps keep balance.
Type 25 - Again, it's about trade-off to make the weapon balanced. The Type 25 has a high rate of fire with only moderate, but controllable, recoil. Adding more damage and/or more rounds pushes it into OP territory because you'd either be able to easily kill a person at virtually any range and/or you could just "endlessly" spray a person and, coupled with the high rate of fire, that person would have virtually no chance of escaping or fighting back. This is why the PDW-57 may have a high capacity magazine and a bit of power (up close, of course) on its side, but also a much slower rate of fire than other SMGs to counterbalance it.
M8A1 - Same thing as the SWAT, only this time, you're putting 4-8 bullets into people AND its damage along with recoil with Select Fire was slightly decreased with the patch because it was too strong otherwise. It still works just fine to me from my experience, still getting 1 burst kills from decent distances.
Skorpion - Are you kidding me? Do you realize how OP the Skorpion would be if they did that?
Vector - As said, reduced recoil is the whole point of the Vector, but it's still slightly less than things like the PDW-57 in terms of power. It's just fine the way it is, pretty much in the middle of the SMGs.
SVU - Also the point of the SVU. Unlike other snipers, which can usually kill with just 1 shot, the SVU will usually take 2 to kill unless you can get headshots virtually every time. If it had too much recoil, it'd become pretty much useless in any capacity.
XPR- Same as the SVU.
Are you REALLY thinking about the game community as a WHOLE with your list or are you, more likely, like many other buff/nerd "suggestions" I see on these forums, just listing off things YOU want to happen to make it easier for YOU because you aren't able to use these weapons like lasers at every range and don't want to be bothered taking the time to get used to them and master them like other players, while those that kill you "easily", like always, are seen as "too good"?
I think they already nerfed the m27. It was amazing when I first started playing but I guess cry babys on here complained because they suck and die by it so they nerfed it..I feel the M8a1 is fine but it feels heavier than the rest of the assault rifles. They neend to make it a little lighter. Type 25 is fine. I used silencer and fast mag.
The M8A1 doesn't slow you down, but it definitely IS bulky-looking when you look down the iron sights (the weapon taking up a good chunk of the lower half of your screen).
IT moves slower or feels almost like it is leaning toward a killzone 2 gune wieght. It is weird I dont know.
Maybe it's your class? Were you using Lightweight on a bunch of your classes? Or things like the Stock attachment to move faster while ADS?
If so, then suddenly not using them will REALLY make it noticeable and make weapons or other things seem "heavier" than "normal". I've done it before with the Stock attachment and I felt SO sluggish when using other classes with weapons not using Stock while ADS.
I don't use stock. or light weight. I got real good with m8 and stopped using it for a while as I was working on diamond camo. I came back to it and it feels like that to me. Character movement doesn't feel slow but gun movement does.
Maybe it's just from using other, lighter weapons that DO have less movement speed penalties (SMGs, pistols, etc) for that time that going back to a weapon that has a slightly higher movement speed penalty is quite noticeable.