Let's not over complicate ghost.

Black Ops II PlayStation 3

Let's not over complicate ghost.

This is one of my biggest concerns that they are going to over complicate ghost pro in Black Ops 2.

Now I know what you guys are going to be thinking by the time you read this so hear me out.

I don't think ghost should have a movement limit before you are hidden, I don't think it should be just sprinting, I think it should be any movement, even if you are just moving back and forward because I don't want to have to over think when using the perk. I mean if you have to sprint or be moving for X amount of time, it would require a lot of thought put into using the perk. Like "have I been moving enough to stay hidden"...."Okay I have started moving while crouch slowly...am I hidden now"

I don't want to be thinking this and the only way I can see them making it fair and simple is to allow all form of movement. I know this means you could get people moving left/right in a room. However lets think about it here. Only the truly, dedicated people who like camping could keep this up for anything more than 20 seconds. Plus you are throw off your ADS when moving so it is kinda hard to maintain and do well.

I just don't want to have to over think when using this perk and I think they have penalized the perk enough to give the community who enjoy using the perk the ability to be hidden when using any type of movement. I mean they have penalized camping a lot so I don't think making a movement limit or time limit to moving would be fair and would just over complicate and make the perk very unreliable.

So bottom line is, don't over complicate ghost.

Thoughts?

Activision Ambassador
Likes: 484
Posts: 1808
20 REPLIES

Re: Let's not over complicate ghost.

in reply to Scotland-Rules

Constant movement. I can see it concealing if shooting something down. Otherwise, no. I don't have the ability to fast reload just because I want to. If I am moving and fast reload isn't allowed.. so be it. I have to adapt. I have never been one to constantly have to hide, so really don't see the problem.

ChestSplittah
Likes: 1521
Posts: 9494

Re: Let's not over complicate ghost.

in reply to Scotland-Rules

Vahn have to ability to change how the perk works so if players are not happy with how ghost works, they can adjust the movement.

Personally, I'm not even worried with how ghost works considering I like to move around whilst using it.

Also, I'll add this if you haven't seen it:

vims2011
Likes: 1347
Posts: 7158

Re: Let's not over complicate ghost.

in reply to vims2011

I wonder why these guys don't ask for FJ to give you unlimited health towards explosives to balance out unlimited stealth with Ghost.... Hmmm..

ChestSplittah
Likes: 1521
Posts: 9494

Re: Let's not over complicate ghost.

in reply to ChestSplittah

I believe Vahn also said that the goal of the new perk system is to NOT make them as affective. This would emphasize gun skills more than what perk you are using. Maybe someone else can add to this.

ZvErS
Likes: 1336
Posts: 5341

Re: Let's not over complicate ghost.

in reply to vims2011

if you are using Ghost and you are capturing a flag in domination can you detected, anyone know?

x4v13r
Likes: 3
Posts: 77

Re: Let's not over complicate ghost.

in reply to x4v13r

As the description says under Ghost, "Cannot be detected by enemy UAV's while moving, planting or defusing bombs or while controlling Scorestreaks". So yes, IF an UAV is up and you are capturing a flag and not moving, you can be detected.

JuanWang
Likes: 3
Posts: 12

Re: Let's not over complicate ghost.

in reply to Scotland-Rules

Adaptation: the key to success at most anything in life.   

wridtrvlr
Likes: 694
Posts: 2904

Re: Let's not over complicate ghost.

in reply to wridtrvlr

LOL, yeah, people couldn't adapt to the original Ghost Perk - a little irony here, don't ya think ?? I hope people can adpat to the fact of not being able to quickscope as well, what do you think ?

_Orvidor_
Likes: 55
Posts: 266

Re: Let's not over complicate ghost.

in reply to wridtrvlr

Stop making sense.....

ZvErS
Likes: 1336
Posts: 5341

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