The weapon sounds, bad matching, freezing, etc have people already looking forward to MW4 in the lobbies.

Black Ops II General Discussion

Re: The weapon sounds, bad matching, freezing, etc...

in reply to DiNj01

NO WAY

8_x
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Posts: 352

Re: The weapon sounds, bad matching, freezing, etc...

Sounds better in MW3?

The fact that sounds can be heard over 30 meters in MW3 gives you a point, but the gunsounds in BO2 is miles and miles better: They actually SOUND like guns.
There's an explosion driving the bullet out of the barrel -- not a drum or beatbox.

TWO weapons sounded like real weapons in MW3: RSASS and CM901.

In Black Ops 2 -- when you actually can hear the gunshots, they actually sound like gunfire.

The lack of sounds / range of sounds, lack of weapon balance (why is SCAR-H useless on short, medium and long range? Why is PDW-57 good on short, medium and long range??) makes me miss MW3 -- where only the MP7 and ACR are overpowered, and the Mk14 borderlining in the shadows.

ADW1983
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Posts: 2920

Re: The weapon sounds, bad matching, freezing, etc...

in reply to ADW1983

I'd add the UMP45 rapid fire to that high powered MW3 list.

But that makes sense, because a .45 ACP round is a heavy hitter, and a couple of those hit you and you are toast.

So in MW3, you have a hire fire rate with the ACR (.556 round; same as the M16, M4, etc), a high fire rate with the MP7 (9mm; muzzle velocity of around 1300 fps; a nasty round), the MK14 (probably a .763 NATO round; same round in an AK47; powerful round), and the rapid fire UMP45.

Except for the MK14, all of these guns excel because of the high fire rate. That is the bottom line.

ADW, I assume you have fired handguns and rifles? And you think that tinny BOPS2 sound is lifelike? I ask seriously, because the real guns I have fired have a HUGE HUGE amount of bass and low end.

8_x
Likes: 63
Posts: 352

Re: The weapon sounds, bad matching, freezing, etc...

Indeed.
I use headphones, so I get the quality of full surround and full effect of bass, and I run the "headphones" and/or "supercrunch" sound setting in BLOPS2.

Black Ops 2 sounds more like gunfire than MW3.

ADW1983
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Posts: 2920

Re: The weapon sounds, bad matching, freezing, etc...

in reply to ADW1983

ok, i will try my headphones and the crunch

8_x
Likes: 63
Posts: 352
Highlighted

Re: The weapon sounds, bad matching, freezing, etc...

in reply to ADW1983

adw1983 wrote:

Sounds better in MW3?

The fact that sounds can be heard over 30 meters in MW3 gives you a point, but the gunsounds in BO2 is miles and miles better: They actually SOUND like guns.
There's an explosion driving the bullet out of the barrel -- not a drum or beatbox.

TWO weapons sounded like real weapons in MW3: RSASS and CM901.

In Black Ops 2 -- when you actually can hear the gunshots, they actually sound like gunfire.

You are just kidding right????
:-)

Albysky
Likes: 215
Posts: 759

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