Some of you may have heard me say it, but I think perks are either too important or completely useless. Also, the structure or how perks are aligned also make it hard to build a class that protects you. For instance when you go up against a team that likes to spam low Streaks and equipment forcing you to choose two tier 1 perks.
So I propose a new way of business. No more tiers, you can pick any two peks you want and equip them for 1 point each. Assuming Wildcard sticks around you can choose and extra perk if you so choose, up to two extra perks.
But wait, there's more. I also propose a combining of perks while nerfing some effects. This way we're making some attributes more sought after while balancing those perks that seem like a must. So instead of Flak Jacket and Tac-Mask offering great protection they will combine but will only offer moderate immunity. Its like a nerf and a buff at the same time.
Notice below I have the perk adjustments listed but there's no Ghost effect. This is because I'd like to see the UAV removed from the game. To keep the infestation of camping extremist down I'd like to see creative ways of people identifying enemy players. Whether its by including Recon effects in the game, better map co-ordinates, or simply by opening the maps more.
Blind-Eye and Cold-Blooded
These two go together and the you could stick with the name Blind-Eye as it fits the best. Any optic enhancement is countered by this perk for both AI and user controlled equipment
Flak Jacket and Tac-Mask (including EMP grenade resistance)
All projectile equipment is moderately reduced. This is the simplest combination in my opinion except for a name, not sure what to call it
Dead Silence, Awareness, and Hardwired (minus the EMP grenade resistance)
I like the name Ninja for this combination, you basically take the three most notorisously weak perks and make it a valid contender. Player will not make any noise and no actions will be alerted to the enemy. Enemy sounds are increased and you're not effected by CUAV or any other jammer
Lightwieght and Marathon
Extreme Conditioning works as a good name replacement and anyone who can't see why these two are together is clueless to me. I can see these two being incredibly OP but in the grand scheme of things I feel that these effects are still greatly challenged by the other perks
Scavenger and Hardline
Call this perk Resourcefulness. I know its a mouthful but it makes sense. Pick up ammo except from anyone who didn't die in an explosion and you get a 10% reduction in Streaks
Fast Hands and Dexterity
Reflexes is a good name for this, I debated adding Toughness but after using that perk and seeing how strong it is I'm affraid adding it to any catagory would make it OP. Anyways except for snipers all gun and equipment motions are faster
Engineering and Hacker
Engineering would still work for this. I like Hacker to include fast Lock-On for launchers and also giving you the ability to hack equipment like in the orginal Black Ops