Some of you have seen the video of my discussion, but "some" people removed my post becuase of a video that was simply discussing Call of Duty.
Anyway, I have typed the near exact words of my video. Should you desire to watch the original video, go to /BronySavior via YouTube.
To start off with the main topic, I'm going to start off by asking this simple question. Does the reward system in Call of Duty actually reward the player who deserves it? The answer to that question, is mostly no.
From Call of Duty 4 all the way to Black Ops 1, the reward system has never actually been about offering the spoils to those who exact direct merit towards the objectives of the match. Instead, the reward system is all about who can rack up a good killstreak, even if it means that the objectives were not pursued, or in fact avoided altogether.
So why do people avoid objectives in the first place? The main reason being the killstreak counter resets to zero upon a single death, which ultimately destroys the motivation to jump out for a flag or bomb site in order to help the team win. Another reason is due to how players don't wish for their kill to death spread to reach negative levels, so they can appear skillful to the eyes of the lobby and on their YouTube channel.
Now, there are some objective players out there who disregard their Kill Death spread, in addition to sacrificing any rewards they could have earned. Rather than being selfish and hiding behind cover, it's always the objective player who snatches victory from the jaws of defeat, and this happens more often than you realize.
So let's role play here. Let's say I interview a random person who doesn't play video games that often. I ask that person, “Mr. So and So, let's say two teams are playing Capture the Flag. I explain the rules to him, and he understands that the goal to winning is capturing the enemy flag, while keeping the friendly flag safe. Let's say there's one player who captured the enemy flag 3 times, returned it 5 times, and has grabbed the enemy flag a total of 8 times. Should that player be rewarded? Mr. So and So answers is yes. Why? Because that player went above and beyond through adversity to help his team win.
Now let's say there's another player who had 0 captures, 0 returns, and didn't even bother to grab the enemy flag even while it was right in front of him or her. Instead, that player decided to kill as much as possible without dying. Should this player be rewarded? Mr. So and So says not as much as the player who pursued the objectives. Some merit can be given for keep the enemy team at bay, but workhorse of your friendly team is the one who captured all of those flags.
Then I reply, “well mr. so and so. Even though that's what should happen, it doesn't. You see, Call of Duty really just rewards the player for their killstreak. Meaning, even with several tweaks in the later installments, the majority of earned rewards comes from simply avoiding death. So if I were to replay that scenario, the objective player who helped the team win will most likely not receive any spoils due to their constant deaths. And the player avoided objectives will receive every bit of the spoils, both in-game rewards and external praise via YouTube.
If that's the case, how does it make sense? That's like a football player who dances and poses on the field. He didn't help his team to victory, but he sure did look cool, right?
Taken from A Christmas Carol, here's how rewards should be offered.
When the small boy is asked to buy the prized Turkey, Scrooge adds:
I am in earnest. Go and buy it, and tell them to bring it here, that I may give them the direction where to take it. Come back with the man, and I'll give you a shilling. Come back with him in less than five minutes and I'll give you half-a-crown.'
This is an example of how a reward system should be like. Rewarding the objective play, and offering even more should that objective play be skillful. If that objective play is not presented, then there's little to no reward.
A video game title that follows this example is Halo 4. The reward points don't reset, small portions are given for simple kills, and the larger portion is offered to objective pursuits.
So why can't call of duty follow in the same path? Sure, Modern Warfare 3 didn't properly execute the support strike package's functionality. Black Ops 2 had the right idea for offering more points towards objectives, but the fatal flaw was how the points reset upon a single death. The point is, both games had the right idea on rewarding the objective players, but couldn't effectively establish a flawless system.
The Call of Duty reward system that I believe should exist cannot be fully explained here, but I do have a forum topic on the Call of Duty website. The link to that page is in the description below.
So what do you think? Do you believe the Call of Duty developers need to enact a better reward system for those who deserve it? Leave a comment below, and have a nice day.