Hello my fellow Call of Duty players.
I would like to know the general concensus of EMP grenades in this game because I believe it is absolutely overpowered. Before getting into my rant, I'd like to clarify that overall I feel this game is decently balanced (at least there aren't newb tubes flying everywhere). In any event, back to the subject. According to my Create a Class window, the effect of an EMP grenade is that is "disables nearby enemy electronic systems." My friends, this is a blatant lie. EMP grenades do not just "[disable] nearby enemy electronic systems", but they also interrupt a sprinting enemy player, momentarily flash the affected enemy's screen, and disable enemies from calling in killstreaks, not to mention the fact that is goes through walls. Now, before anyone gets all up in my grill about how the HUD can be considered an electronic system, I would like to state that nowhere in the Create a Class setup is 'enemy electronic systems' defined. In addition, we are not warned of experiencing similar symptoms to concussions.I recognize the fact there needs to be some sort of agent that can disable enemy equipment, but this already comes in several different forms: trophy system, black hat, and-oh yeah- the actual EMP killstreak. There is a reason why the EMP killstreak is as high as it is. It's because disabling someone's HUD and ability to use electronics is a huge disadvantage. The thing is, this little grenade can be used by any player. and that's my problem; the thing is, this little grenade can go through friggin walls, and that's my problem; and the things is, this little grenade thing is a nuisance to the Call of Duty experience, and that's my problem.
Hopefully, if enough people react to this, Treyarch may acknowledge this. I don't know. Just leave a comment telling me what you think.
really those 10sec's without hud is to much ? stop relying on your minimap/uav only
the "concussion" effect is neglectable. it's like 0.5sec it affects you, and it's really minimal, not like it stops you from shooting, or makes you raise your gun slower etc
that you can't call in killstreaks etc, well ever looked at how they get called in ? through electronics...
also a real EMP wave will go through buildings/walls also, not sure what's the prob with that, the blackhat does that also, and from way further away and is even able to kill your flying killstreaks unlike the EMP unless you get really lucky on possibly an escort drone
The only thing I'd like to see taken away from the EMP Grenade is the stun effect. If the EMP itself doesn't stun everyone on the map, the EMP Grenade shouldn't stun anyone it affects. There have been plenty of times when I've been running tactical mask that I've gotten hit by the EMP and have gotten stunned. While I don't think task mask should protect me from being EMPed, it should still protect me from the stun effect, but it doesn't, and I have been killed several times because of the stun effect from the EMP Grenade. That stun needs to go, but that is the only thing I would change.
It costs a CaC slot or two just like everything else, why shouldn't they be useful? They don't kill people unless you get an extremely lucky shot, and they are the best support item a teammate can run beyond a killstreak destroying lock-on launcher.