8 Replies Latest reply: Feb 16, 2013 10:41 PM by CallOfDutyFan88 RSS

    My brainstorm for Call Of Duty: 10th game ANNIVERSARY CROSSOVER EDITION (THE BEST OF BOTH WORLDS OF PAST AND CURRENT IW AND TREYARCH GAMES)

    CallOfDutyFan88

      Guns: (+12% accuracy lmgs/ar's and deagle (dnt cry like a baby... this just means they have kick built in, rifles cannot use the grip attachment anyway), no ads accuracy delay, lmg's always 3 hit kill or less with improved penetration (fmj's not available for lmgs), 1.2-1.4 headshot multiplier and slightly tighter hipfire spreads for all weapons compared to blops2, aim assist turned down on snipers just enough for anti quickscoping purposes (snipers should not be used like all range shotguns but at the same time no scoping people right in your face shouldnt be as bad as it is now), no 1 shot kills to the arms with snipers as well (unless the rare occasion that u hit them from the side and it passes thru the chest occurs) but ballista/xprs50 will have better chest multipliers, and svu will kill with one shot to the neck, range is not a factor for snipers) guns are post patch mw3/blops versions unless stated otherwise

       

      Ar's:

       

      acr

      g36c

      scar L

      ak47 (13.5 % more accurate instead of 12%)

      m8a1 (36 bullet mag)

      type95

      m16

      fad

      an94

      mk14

      m4a1

      Riot sheild (not assualt shield)

       

      LMGS:

       

      hamr

      mk46

      l86 lsw

      m60

      lsat

       

       

      SMGS:

       

      chicom (3 hit kill range 13m)

      ump

      mp7

      p90

      pp90

      pm9

      mp40 (550 rpm, 6% more accurate)

      ak74u (blops1, 780 rpm, 3% more accurate)

       

      SECONDARIES:

       

      five seven

      desert eagle (cod4, slightly less view kick, biggest 2 hit kill range pistol by a smudge)

      tac45

      b23r

      kap40 (20 bullet clip, aka the G18 of this game)

      fmg9

      tmp

      smaw

      rpg

      thumper

      fhj

      crossbow

      ballistic knife

      executioner (slightly buffed but still inferior to primary shotguns)

       

      SHOTGUNS:


      ksg (blops 2 version)

      r870

      striker

      usas12

      spas12

      m1216 (buff range a tad)

       

      SNIPERS:

       

      balista

      dsr 50

      svu

      xpr 50

       

      MAPS:

       

      (smooth mw2 like engine, useless parts of map removed aka cutting the fat so random hiding spots are cut down a bit and ation is a little more fast paced on some maps, editing smaller maps for better spawns, unfair jump spot exploits removed and head glitches/birds eye view spots completely removed or adjusted so that at least 20-25% of body is exposed, playing defensive would still be supported but camping like a coward should not give u a overwhelming advantage)

       

      turbine v2 (dont fret, i think i know exactly what to do to make this map enjoyable for more people lol)

      dome ww2

      castle v2

      scrapyard

      rust

      raid

      standoff

      slums

      district

      village v2

      hardhat

      summit

      radiation

      grid v2

      firing range

      nuketown

      dome

      wetwork

      hijacked v2

      launch

      arkaden

      havana

      chinatown

      downpour v2

      countdown v2

      stadium

      vacant

      array v2

      broadwalk v2

      hangar 18

      crossfire v2

      district

      shipment

      strike v2

      favela v2

      wmd

      quarry v2

      killhouse

      rundown v2

      mission

      interchange

      parish v2

      bog v2

      oasis v2

      gulch v2

      decomission v2

      convoy v2

      kowloon v2

      airfield v2

      hazard v2

      upheaval v2

      grind

      downfall v2

      overflow v2

      makin v2

      courtyard

      knee deep v2

      station v2

      highrise v2

      jungle v2

      sub pens

      hanger ww2

      bootleg v2

      erosion

      corrosion v2

      crash

      trailer park

      overwatch

      mirage v2

      showdown

      plaza v2

      makin day

       

       

      PERKS:

       

      hardline, assists from lethal scorestreaks are rewardable tier 1

       

       

      dexterity, + no fall damage tier 3

       

       

      lightwieght + extreme conditioning tier 1

       

       

      ghost + hardwired tier 1

       

       

      coldblooded + bindeye (minus the ability that makes the name disappear) tier 1

       

       

      awareness + dead silence tier 3

       

       

      recon pro tier 2

       

       

      fast hands, unstick stickies(timer not reset), weapon ready faster after dolpin diving, faster useage and weapon recovery from killstreaks, pick up weapons faster tier 2

       

       

      scavenger, extra starting ammo tier 2

       

       

      engineer, increased melee damage vs enemy scorestreaks, package swap tier 3

       

       

      blast sheild, resistance against fire tier 1

       

       

      toughness, recover from explosive/fire damage slightly faster tier 2

       

       

      eagle eyes: identify enemies at longer distances, ememy stealth killstreaks appear on mini map tier 3

       

       

      danger close: 20% increased explosive radius on equipped explosives and scorestreaks tier 2

       

       

      one man army: cannot swap to a identical class or one with lethal explosives equipped, once per life, very slow swap time, swapping to a class with a different strike chain results in loss of strike package streak (moab streak is not lost) tier 3

       

       

      LETHAL EQUIPMENT:

       

       

      tomahawk

       

       

      bouncing betty

       

       

      claymore

       

       

      c4 (blops 2)

       

       

      semtex (blops1)

       

       

      frag (blops 1)

       

       

      Molotov Cocktail (low damage compared to frag/semtex/c4, explodes on contact, low throw distance, a bit slower to bring out compared to most lethals, leaves small area burning for 20-25 seconds)

       

      TACTICAL EQUIPMENT:

       

       

      decoy grenade

       

       

      smoke grenade

       

       

      flashbang

       

       

      concussion

       

       

      emp

       

       

      trophy system

       

       

      black hat pda

       

       

      SCORESTREAKS/STRIKE PACKAGES (NOT IN ORDER): (all: moab 25 gun, secondary, equipment or knife kills no hardline effect)

       

       

      Specialist 1200 points: bonus adds all perks, 5% increase to speed, accuracy, penetration and range

       

       

      SUPPORT:


      uav

      counter

      vests

      ims

      guardian

      recon drone

      orbital vsat

      emp

      dragonfire (bit more health than blops2)

      death machine (9m of 2 hit kill range)

      war machine

      support care package (can only get support streaks, can only be swapped to another suport streak via engineer)

      airdrop trap for enemies/ammo for 3 up to teammates (cannot be swapped by engineer, but can restore ammo and get destroyed by a ememy player that booby traps it)

       

      Assualt: (any two streaks can be up at a time)

       

      uav

      hunter killer

      rc xd

      attack helicopter

      lightning strike (reduce current delay by 325 ms)

      hellstorm missile increase single missile blast radius

      valkerie rockets

      assault care package (random assualt or support scorestreak)

      lodestar

      sentry gun (3 hits to kill)

      emp

      ac130

      napalm strike (burns walls on buildings and no stupid invisible fire deaths)

      stealth chopper

      agr (faster, stronger, more aggressive)

      orbital vsat

      juggernaught (moab/specialist bonus in jugg suit maybe? not sure about that)

      osprey gunner, slightly faster machine gun

      tactical swarm (targets blind eye users as well)

      dogs

      warthog

      escort drone

      stealth bomber

      harrier

       

      ATTACHMENTS:

       

      grip (only available for smgs/lmgs, reduce view and gun kick 13%, improve centerspeed 25%)

      stock

      silencer (-25% range)

      long barrel

      hybrid optic

      iron sights (for balista only)

      laser sight

      stock

      red dot

      eo tech

      ballistics cpu

      extended mags (50% magazine increase, just like past games)

      fast mags (all reloads are faster)

      rapid fire (no range nerf, 25% firerate boost except on mp7, just like it was on mw3)

      long barrel

      grenade launcher

      mms

      quickdraw (40% ads time decrease, similar to past games)

      dual wield (secondary pistols only)

      dual band/thermal sight

      fmj

      tactical knife

      variable zoom

       

      Misc gameplay/general tweaks:

       

      dedicated servers (lol), skill based matchmaking only in league play, score for picking up a tag and kill in kc is each 75 (if a teammate steals ur tag u get 100 points total for both the kill and the teammate confirm combined). score for getting kills in tdm are 125 with assists ranging from 50 to 75 points, scorestreaks are adjustable for each class, knifing will have two animations, one is a quick flat footed swipe and the other is a SINGLE step forward and a overhand thrust motion (knifer can be killed during knife animations and it can be evaded by a quick thinking player so no cheap auto death lunges occur and people wont complain about the knife system being terrible as well). friendly and enemy names will appear at slightly longer distances than past games, friendly names will appear while stunned, perks will have full effect from unlocking (no pro perks), return currency system from black ops 1, return of gun ranking system from mw3, return of scorestreak and pick 10 system, return of playercard system and weapon emblems, constant uav in blops party games, prestiging does not take away earned guns and attachments but u will have to level up to use them just like in blops 2, return of prestige tokens and resetting stats and etc.

       

      Modes: tdm, domination, kc, war, ctf, sabotage, money in the denk, league play, infected, blops party games, drop zone, barebones, hardcode staple modes, hardpoint, hq, ffa and maybe a few others i cant think of atm

       

      Extra stuff if it fits on disc: all zombies maps and modes updated with the guns, graphics and new perks introduced since zombies was introduced, combat training and local match vs bots, survival and all spec ops missions. not sure if all of this stuff can fit on a disc but ill give up campaign for all this stuff, but if they can at least fit a short blops/mw crossover one that would be nice too