Pretty much everything is balanced in this game. With the exception of the odd SMG ( Skorpion EVO: Rapid Fire. C'mon, it's got like 1,500 Rounds Per Minute. ) and the odd Assault Rifle, I quite like how Treyarch has done this game. Most weapons are balanced, you just need to know how to use them. The people who complain about SMG's being overpowered; Fight them at a distance. People complaining about snipers being overpowered? Get close range to them, you'll kill them incredibly fast. Shotgun? At 15 metre range, those things barely hurt me. You just have to know what the weapon you're using is good at, and then you'll get kills. Many of 'em.
What Needs To Be Done:
SMG's - need to reduce the accuracy from the hip an a slight touch of recoil will ADSing
Remington - Needs a slower pump action and maybe a reduction in range or damage per pellet
Full Auto Fal - Needs a major nerf
Target Finder - Needs to be changed to how MW3 had marksman or at least make the diamond smaller and not show untill im at least halfway round a corner heck the target finder knows im coming round a corner before i make that decision
LMG's- Need a touch more recoil when eqipped with a silencer
Snipers- need a reduction in auto aim for starters and then a few more tweaks like ads time and more recoil and more damage view kick along some small buffs some need some small nerfs to certain snipers
EMP Grenades - need a range reduction heck i use them on nearly every class, at least 400 points per games just from assists
Loadstar - Needs to be 1700 points not 1500 or at least swapped with the gunship
Scavenger- Needs to only replenish tactical's and lethal's if a player is using the tactical's or lethal's that you are and die with them/ no lie i have it on every class with C4 and EMP/Stuns and the sh*t is ridiculous
TDM & FFA - Score per Kill Raised to 125 points
A couple of other Score Streaks need a buff - Dogs, Warthog, Gunship, AGR (Move Faster)Escort Drone, EMP whether it be making them more powerfull or lowering the amount needed
Hard Wired - Don't know how maybe equipment and point streaks cant be hacked
Ghost - should be do not appear on enemy radar if moving or calling in point streak or have been moving for more than 80% of currant life - sick of moving round the map taking out 3- 4 ppl then take cover to reload or regen health for a couple of seconds and bam im killed from behind because i get put up on the radar
Fast Mags - Increase speed of reload time at the mo there is not really a point using it
EMP - Remove the annoying sound from friendly players while it is active
That about covers the create a class problems with the game if only they could sort the lag, hit detection, players leaving matches, poor match making, campers, fix theatre so it records full games and remove most of the maps and replace them with decent maps we might have a really good game on our hands untill then it wont matter the game will still be poor
Military quality ammunition for a shotgun with a proper barrel is lethal up to 100 meters, with an effective range of 45 meters, and ideal maximum range of 25 meters.
The spread is too large on 100 meters to ensure you even hit the target.
On 45 meters, you are almost sure to hit with multiple projectiles (shots)
On 25 meters, you are almost sure to kill, as a cente shot delivers all the projectiles (shots) on target
FAL: 30 minimum damage, 45 maximum damage -- upgrade rate of fire to 650 RPM maximum, 550 RPM fully automatic.
SCAR-H: Increase base centerspeed AND the max damage to 49, minimum damage to 30.
Yes, always a 4 hit kill. It deserves it.
SVU: Lower (improve) ADS time to 0.30 seconds. It's a compact sniper rifle, after all -- and right now the weapons all feel a bit rigid and bound to their class, with few weapons mimicing other class weapons in functionality;
SMR -- Sniper-AR hybrid with mostly AR properties
SVU -- Sniper-AR hybrid with mostly sniper properties
SCAR-H -- AR-LMG hybrid with mostly AR properties
HAMR -- AR-LMG hybrid with mostly LMG properties
PDW57 -- LMG-SMG hybrid with mostly SMG properties
Skorpion -- SMG-AR hybrid with mostly SMG properties
M27 -- SMG-AR hybrid with mostly AR properties
Balance pistols slightly.
i can see a biased ness in your thoughts on nerfs..
seems to me your a run and gunner, who has been killed by a target finder, and are upset about it..
the fact is the target finder is perfect the way it is.. it is not OP, cold blood counters it, and just because the cross hair lights up when it hit a cold blood player, doesnt make it OP, it should do that, if the cross hairs are on you it doesnt really matter if it lights up.. your prob dead.. the user would have to have spotted you without the diamond, which is fair... so everyone needs to stop complaining about TF
smgs need a harder nerf.. make them more like the evo
emp grenades are OP.. shouldnt take out a 9 kill score streak with one toss..
blind eye needs a buff,a nd be immune to all score streaks ie sentry guns, gardians, lightning strikes, hell storms.
AR's i feel do not need a buff, but they do need something to compete with smgs..
LMGs need to have more damage or faster ADS time.. people complain about people camping with it, but you cant run and gun with it.. its really only good to hold down choke points... get over it run and gunners
on the EMP nades:
i have little sympathy if that is your complaint. being a HC player i never rely on HUD so IMO this is not a Over Powered thing. its just right. there is a counter, hardwired. if this is causing you a lot of trouble, apply the hardwired perk and go about your biz.
nope, again, there is a counter for it. even though if you are in the cross hairs it still lights up, the overall charactaristics of CB allow you to be much less vunerable to the TF. CB is one of the best perks and im not sure why more people dont run this. the only thin that needs to be addressed about the TF is the wall hack.