Well aren't SMGs as mobile as pistols? Why not use those instead?
But I usually go with
3. Laser Sight
4. Light Weight
5. Wildcard Greed 1
7. Extreme Conditioning
8. Wildcard Greed 3
10. EMP Grenade
Edit: Actually using pistols wouldn't be a bad idea. Dual wield or extended mag and I can fit scavenger onto that loadout.
The pistols have a slightly higher mobility/speed factor with increased sprint, almost comparible to running with the stock knife, however the pistol gives you the ability to take on attackers vs only having a knife in hand. Not having to use a primary also frees up another pick 10 slot as well for another perk/nade/tact etc. But that sounds like a good setup that you listed, gonna give that a try on the next challenge.
I mostly play capture the flag in league play but this is what I've found to be effective.
3. QuickDraw handle
6. Tactical Mask
7. Perk 3 Greed
8. Extreme Conditioning
9. Emp grenade
10. Lock-on only launcher
When I play core CTF, I'd switch the launcher off for a 2nd emp or even a lethal.
Killstreaks for league (and reasoning behind no ghost): UAV, cUAV, Guardian
It really depends on your team. There used to be times when I played CTF where the guy running the flag would be a fast as possible and the other 5 would focus on keeping the flag carrier alive. It was a team effort and the classes reflected those roles.
In Black Ops II I find the maps too random and dangerous to have a speedy class when playing as a random. You also have the issues with UAV spamming that other CoDs didn't have. Because of this I run Ghost and use the 870. With Marathon I can still move quickly but I also have the protection needed because my team will most likely encourage my deaths so they can grab some free points
Yeah I use the 870 as well with lightweight and Flak Jacket on a back up class if I find I need a little more power, still has great speed/mobility. Do you feel BO2 has the worst UAV spam or does MW3's support uav spam have it beat? Had that thought in my head a few times. Might make for a good discussion actually lol.
I usually run PDW with silencer and extended mags (or fast mags) with perk 1 greed (lightweight/flak jacket), perk 3 greed (tactical mask, extreme conditioning) and a bouncing betty to put on home flag.
Problem with pistols is that you are most likely dead when running in to a few enemies at a time but that's no problem when having a 60 bullet clip on the PDW. That's more important to me than the slight increase in speed.
Oh I have a class with it, I only pull it out if I'm struggling to pull the flag or going up against 2-3 guys that are going super defensive around their flag. It's definitely a viable tool to use in ctf, however good players will snuff out this tactic eventually and you'll have to switch up plant points.
Yes, that is true, but regular CTF players know this tactic, and the person or persons left to protect the flag will always be constantly checking for them. I usually run defense, and I am damn good at it, and I love crushing tac inserts and or waiting for them to spawn in on them when I am working in a two man defense team.
If there are 4 or more narrow isolated paths to the flag, with 6 enemys there is a decent chance of not running into any one at all, especially if they rush hard. When you respawn in 10 seconds you can hit the flag very often then you eventually just get lucky when you run the right path. Since you can also sprint 50% further with the knife, you may want to run with that. Try this on Turbine, this will not work on small maps!
Rush only class
b23r extended mags or smg laser sight
Perk 1 and 2 greed
Extreme conditioning- Engineer(let's you see betty's, shocks. etc, when you do take out enemy booby traps take another root, because the other team will be the on scene of trap fails in no time!)
Grenade or sticky, I like grenades because you can bounce them off things in front of you so they will land behind you when you are being chased.
As for tac insertion, even when I'm attacking, spawing close to my flag lets me check on it.