I think the slow reload nad terrible mobility is what causes many deaths with lmg because in this game you dont get a whole lot of time to reload a lot of times, this game 1 or 2 hit markers on you and your dead. On the kill cam it shows they shot you 4 or 5 times but in reality on your screen you only get hit once or twice because the system is not adjust right or something. so if you cant get bullets in your gun or run away fast enough your out of luck.
The LMGs aren't really TOO bad once you get used to them.
One of the big things that makes them look bad is no Sleight of Hand (though I AM surprised that at least the LSW nor HAMR have a Fast Mags option, given they use a drum magazine and not a belt like the MK 48 and LSAT). Without such things, you're stuck with the normal reload time which, especially for the MK 48 and LSAT, can be a pain. Surprisingly, though, I haven't been killed very often while reloading. Though, Extended Clip raising the MK 48 to 135 rounds really cuts down on the need to reload as I'll usually die before I run out of ammo anyway, lol. If I do run out and need to reload, I think I either need better trigger discipline or the enemy team really sucks, lol.
The other big thing is that, without things like Sleight of Hand/Fast Mags, LMGs are FAR less capable of running and gunning like previous games (allowing you to quickly reload while on the move), which is probably why a lot of people dislike them now. Now, you have to use them for more supportive and/or defensive roles than offensive (at least other than fast offensive). Yes, it may be called "camping" in terms of being defensive, but then again, LMGs are used a lot in such a way in real life (I know, "real life" and "CoD" don't always mix, but that doesn't mean SOME realism isn't or can't be used).
I found that when I stopped trying to run and gun with a LMG and used it like that, that the effectiveness of it went way up. Sure, I may not get as many kills as I usually do, but as long as it cut down on my deaths and helps the team win, I'm not worried about it.
Of course, the big thing, like with any of the weapons, is lag/lag compensation, which can really turn everything against you on the losing end.
Ok, so I understand that light machine guns may not be the most populure weapon of choice in call of duty, but at least they seamed to work in the previous games. In B02 they seemed VERY slow handling, a 5 minute reload, and I could propably deal the same amount of damage at father range with a Scar-H.
I may not be corret in may way of thinking, since I really have not used light machine guns to much in the previous games, but they seemed SO much worse this time around (the previous not being that good to start with), and I realy think they could have been ALOT better. Any thoughts?
Worked in COD4 very well but there were two LMGs in BO1 that had a 30 round magazine, which is like giving ARs 10 bullets per magazine or something silly. The ones in BO2 are worse than the ones in MW3 though. The L86 with grip and thermal would own all of the LMGs in this game.
Actually, only the M60 had a high ammo count (even without "Big Ammo") at 100 rounds base.
All the others, the HK21, RPK, and Stoner63, only have 30-40 round clips normally. Then again, quite a few older LMGs like them were clip fed. Squad automatic weapons tended to be like that since WWI and II outside of the MG42 and such. (And the M60 was based off the MG42.) Things like the B.A.R., Bren, and so on.
If you are having problems with LMG's you are doing it wrong. LMG's are my top killing weapon in the game. I have more kills with any of the LMG's than I do with just about any other weapon in the game.
LMG's are not RnG weapons, they are meant for support and not agressive gun play for the most part. You are meant to find a area to patrol and then move only a little when needed. You have to be a methodical player when using them. If you are constantly running around than you are playing wrong with them.
100% agreed. My best K:D is with the QBB, and it's precisely for this reason. You have to anticipate your opponent's movements, set up in advance, mow them down, and then move elsewhere. Unless you can consistently get the drop on your opponent by outflanking them (again, by anticipating their movements), LMGs aren't terribly effective for running and gunning, mainly because, even with Quickdraw, you go from hip to sights at a slow pace.
edit: For the record, my typical QBB setup is pretty standard, I feel like:
QBB (Primary Gunfighter)
Perk 1 (Greed)
The only real changes I typically make are occasionally swapping the EOTech for the Variable Zoom and the Target Finder (neither of which I prefer, due to the lack of peripheral vision), generally based on the map and whether or not I intend on playing a more defensive or offensive role.
Yeah, I tend to use LMGs to hold down an area (even "camp" heavy traffic spots or keep watch on other popular camp spots to cover my teammates, like the 2nd story of the center house on Standoff), then move as the action shifts, but more cautiously than aggressively. Rather than trying to sprint around "endlessly", I tend to walk more while ADS, especially when going around corners where every second counts. While opponents may take the every quarter to half second to ADS on me, I'm already spraying them down.
I use my LMG class for when im getting my ass handed to me....instead or raging ill switch to my LSW and put the smack down on an area for a few deaths till I get back to an even KD.
Other than holding down a spot, not much use for them in this game. SMG will get you every time within 15 meters or so. Longrange ? It can piss some people off !!!!!!!
I never used an LMG in MW3 and only tried it after watching a dude I work with to 47/6 and 46/4 with the LSAT in BOPS2. He asked that I try the LSAT for five games and promised he'd never bug me about using it again. After the third game, I was hooked and haven't stopped using it since. I've never had so many rapid kills or been able to mow down the entire enemy team with one clip before. By cutting short the reload animation, I've been able to shave about 1.5 seconds of the 7.5 second reload time and that has made a big difference for me too. I'll trade a 100-round clip for a six second reload all day long. In fact, the slow reload has helped me take a tiny break from the hectic game to regroup mentally.
Also... loves me some QBB too! With Extended Mags giving me 100 rounds with the highest Fire Rate and Damage in the class - this is my go-to on the smaller maps.
The KISS Army-
Ahh I miss the days of MW2 with LMG and stopping power. 2 hit kill at any distance on some of the models. That was the height of LMGs as far as I am concerned. Ever since then it has been downhill for LMGs. They are still useable but they really force you to play a defensive style. You get called a camping noob a lot. But whatever. It is great for upping your KDR. My KDR for LMGs is only exceeded by sniper rifles.
My KDR for LMGs is only exceeded by sniper rifles.
Same, and that's probably only because I typically have a SMG or handgun out instead of a sniper rifle when I'm moving around. Also, I've got to say that, after getting Max Prestige/Gold on the QBB, it seems like the LSAT is even better.
Thinking that, at least for me, preference is now:
LSAT (EOTech & Quickdraw)
QBB (EOTech & Quickdraw)
Mk48 (Variable Zoom & Quickdraw)
The Mk48 isn't as good as the rest up close in my opinion (aside from the HAMR, which I have yet to really use much), but, it's seriously an absolute beast at long range. Not too bad for using in an anti-scorestreak kit, too, I should add.
There's a lot of different ways to make LMGs work ... but in BO2, the attachment that seems to turn them into veritable death machines is FMJ. Not only can you walk-bang to hell and back, but FMJ on an LMG will slaughter almost all the equipment and scorestreaks the opposing team has to offer. I am still awed at how fast you can bring down an Escort Drone, Dragonfire, Stealth Chopper, VTOL, or AGR with an LMG and FMJ.
Seconds. Precious few seconds and they are GONE.