But again, blame your own community, not the devs. They wanted ghost nerfed or taken away, and they love the maps like Shipment (Cod4), Nuketown (mw3, bo2), where the only thing people use is sub machine weapons.
Add Dome (WaW, MW3).
Ahh Shipment. How I miss frag x3, Sonic Boom and Martyrdom on that map.....
I have LMGs set up for Domination as support type classes, as follows;
LSAT, target finder, stock
Ghost, flak jacket, toughness, engineer
The above is great for capping and keeping flags and supporting my team.
MK48, red dot, stock
Blind eye, ghost, cold blooded, engineer
A full support / suppress class. Nothing stays in the air long and flags are kept clear.
As much as I love LMGs, they're not practical for most game types on BO2.
that makes no sense, Mw3 did a good job with weapon balencing leaving the FMG9s out of course, everybody thinks that the ACR was the one best but that was only because it had no recoil. statiscally it had a slow RoF and weak damage, the MP7 sucked outside of CQC if someone knew how to aim. and even then in CQC the shotguns, and PM-9 mowed it down.
Eh? I thought it had the strongest damage for each bullet except the MK14? I found the MP7 to be good as a makeshift AR tbh. Very few people used the PM-9 but the PP90M1 was certainly popular.
wtf does a persons choice in weapons have anything to do with balance? Will you drive a pinto just because it is available when you have another car that is available to you that you happen to like better?I choose to use the Swat-5.56 but I'm working on other things at the moment. SMG's have less weapons in them to get gold making it easier for you to get diamond faster... makes perfect sense. Now be sure to look at my combat record and make your asinine correlation about how everyone has smgs almost dbl the kills as the next weapon....