Last night I played BLOPS2 PS3 solidly from 8pm through to 1am (UK time) and experienced the worse lag I have ever endured in this game since buying it. According to weapon performance data my gun (scorpion evo with FMJ, heavy barrel and grip ) standard should kill with between 4-6 shots on target, the gun has a normal clip size of 32, this is therefore between 5.3-8 times the possible amount of bullets to kill the enemy. My confussion however comes with how many bullets it would take for me to get a kill, this is a minimum of 32.... On one occasion last night as ann example I happened to find myself in a room behind an enemy player (overlooking the B flag on raid, C side) pulled the trigger (with full clip) all shots were on target as I fired from point blank (this is a 4 shot kill according to the stats with standard weapon), as I fired the last bullet I hit reload to find the opposition player turning around and killing me instantly. TBH on the animation on my screen the guy had bearly turned 90° when I was a full 180° behind him! I continued to watch the kill cam and aparently before I even got a shot off the guy had turned around a full 180° and killed me. I know that this is due to lag compensation analising what the so called host would have seen at a particular time (not blaming the lag comp before anyone starts saying im an idiot and don't understand it) but I really don't like how it all works. I am not saying that I tressure my K.D but a normal game for me can range anywhere between 1.5 - 3.0 K.D due to the lag though last night my average was somewhere in the region of 0.4 which did p**s me off!
On numourous times last night I also found myself hosting the game, guessing this is due to the quality of my connection. If the above is correct with regards to lag comp then surely what I see is gospel, erm no! This means that all the ammo in my weapon couldn't kill a dying dog! If it is the case that LAG COMP matches up external parties with the time frame of the host how the f**k is it that the host always seems to have the worst experience?
Pleople in the know say that the internet you pay for means nothing when it comes to online gameplay, however I will disagree with this as from what I can tell the LAG is somehow tied into this. I pay for 30mb broadband my ISP is Virgin (they will be doubling my bandwidth soon as well) at the playstation the performance reads 28.6 down 2.4 up. This should be perfectly adequate for online gaming! How is it that despite my connection which coincidentally provides a 4bar line quality on BLOPS2 (never drops) is it that I experience the lag but my opposition never seems to have a problem?
According to Treyarch this is all in my imagination, but should try port forwarding (how this will make any difference I don't know as no other internet traffic from my end anyway is occuring). I am getting extremely pi*sed off with the actual problems in this game and would like for someone to sort their s**t out and fix the fcuking problem! Not nerf the guns as it's hard enough to get a kill with the LAG!!!