9 Replies Latest reply: Dec 7, 2012 11:00 AM by CloudStriffe RSS

    Patch Notes December 7th, 2012

      (Notes in red are those which I feel will greatly improve gameplay)

      The update notes in full:


      New Features & Feature Improvements


      • Added support for posting Live Stream URLs to Twitter.
      • Improved audio/rumble responsiveness when hitting enemies with gunfire.
      • Improved overall communication of Double XP when enabled.
      • AAR better communicates how much XP was earned in each match.
      • Added the ability to "View League Teams" from any player's Playercard.
      • Added the ability to "View Playercard" from League solo leaderboards.
      • Added a number of security system enhancements.
      • Added Hardcore Kill Confirmed playlist to the Hardcore category

        Issues Addressed

      • Fixed a rare hang ("Awaiting Textures") upon loading into maps when joining a session in progress after fresh boot.
      • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
      • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
      • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
      • Added a fail-safe to prevent spawn trapping in CTF.
      • Increased sight checks on turrets to improve spawning algorithms.
      • Fixed a number of new UI error messages reported by users.
      • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
      • Improved overall Theater and Live Streaming stability.
      • Improved film rendering stability and made progression bar more accurate while rendering a film.
      • Addressed issues which prevented some master challenges from being completed.
      • Precision challenge "Wet Work" will now unlock with 10 kills.
      • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
      • Players that help with the "Synchronized Attack" challenge now get credit for it.
      • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
      • Emblem Editor no longer closes the current emblem when discarding changes.
      • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to "constant."
      • Players using Ghost and a Suppressor attachment will no longer appear on the enemy's minimap while shooting and moving while a UAV is up.
      • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
      • Players can no longer get on top of the shrubs in Nuketown 2025.
      • Thermal vision overlay no longer appears using the VTOL glitch.
      • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
      • Counter UAV no longer remains for the rest of the game after a host migration.
      • Clan tag is no longer locked immediately after prestige.
      • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
      • Multi-team games no longer count as a tie if an entire team quits.
      • Fixed an area in Express where K9 Unit dogs could get stuck.
      • EMP grenades no longer affect the CODcaster HUD.
      • Party Privacy count no longer affects how many bots will spawn in Combat Training.
      • Shadows seen through sniper scopes now render more correctly.
      • Players can no longer stand on invisible collision in Carrier.
      • "Drop Shot" medal is no longer awarded after standing back up.
      • Players can now copy a custom class to the extra prestige slot.

        Scorestreaks

      • UAV: cost increased from 350 to 425.
      • Lightning Strike: added 750ms delay

        Equipment/Grenades

      • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
      • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
      • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

        SMGs

      • All: increased hip fire recoil.
      • All: increased max hip fire spread from 4.75 to 5.
      • All: reduced bullet penetration.
      • MSMC: increased recoil slightly.
      • PDW-57: increased recoil slightly

        Assault Rifles

      • All: reduced idle sway for more reliable long-range aiming.
      • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
      • XM8 + Select Fire: increased recoil.
      • FAL OSW + Select Fire: increased recoil.
      • SWAT-556 + Select Fire: increased recoil.
      • MTAR: Made auto aim values consistent with all other assault rifles.

        Sniper Rifles

      • All: increased hip fire spread.
      • All + Laser Sight: increased hip fire spread.
      • XPR-50: increased recoil slightly.

        Shotguns

      • R870: reduced one-hit kill range by 45 inches.

        Pistols

      • B23R: reduced headshot multiplier from 1.4 to 1.
      • KAP-40: reduced headshot multiplier from 1.4 to 1