Now as everyone will note sniping is completely off the scales when it comes to comparing it to Black Ops 1. This I think was a great move simply because they have found one of those balances that make it usefull but also not completely over powered in every situation that you find yourself in. Obviously there will always be people who disagree with me, but there are also a huge community of people who will. Sniping has been a growing part of Call of Duty since before I can remember. I feel that sniping as a whole has grown to a point that it sometimes feels like your always losing to a group of snipers but more often then not it's just a group that has dedicated themselves to it. I've run into people who have done nothing but snipe for years and really had no chance. If you really think about it would you wan't those people with a higher sense of aim and spawn awareness to have an assault rifle that gives you no chance at all?
For all those who do nothing but complain because the sniper killed you from a foot away when you had a shotgun well to bad. It's called luck and yes it happens somtimes.
SMG's have shown to be one of the most usefull types of guns in the game. This game in partictular has seen that they are VERY MUCH more usefull over all then most assault rifles which is a problem. I've run into most cases were I will be at a distance that an assault rifle will be at it's max range and still be out gunned by a person using a SMG. It also seems we are running into another clear cut case of our WaW friend of pure spray and pray. As most would remember the MP40 with steady aim and a large clip would more then likely always win out when it came to hip fireing. This is very much the same thing now with almost all SMG's in BO2 when it comes to the overall firepower, range, and accuracy boost from laser sight. If you add a silencer into the equation, well it doesn't change much, but I'll get into silencers in moment. I feel that the range need to be reduced by quite some emount. I feel like in 7-10 gun fights SMG's win out more often then any other gun ad close to mid range and in some conditions long range.
Everyone is a fan of silencers and they are probably one of the most usefull attachments in game. Sometimes they feel a little to strong in the pure sense that it is more then likely used with ghost. I've run into more then a fair amount of games where an entire team will be using silencers and ghost so they can never be found untill they are either behind you or in your face already spraying their little hearts out. I feel they also always seem to be winning out right in most games for the simple fact that they don't reduce enough range or power to give them that super buff of being invisible to rader while fireing. Now I'm not saying they should make it unusable but make it more managable. It always seems to be the case that I'll run into an SMG silenced with laser sight and get sprayed down from what seems like an impossible distance. I've also found myself dying more to people spraying with silencers then those who actually bother to aim down their sight. Yes this is also tied into the fact that SMG's have a very high damage rate in close quaters.
In all I do feel more then compeled that silencers need to have a larger penalty for use with all weapons.
Thanks for reading,